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NAME
glDepthRange - specify mapping of depth values from normalized device coordinates to window coordinates
C SPECIFICATION
void glDepthRange(GLdouble nearVal, GLdouble farVal);
void glDepthRangef(GLfloat nearVal, GLfloat farVal);
PARAMETERS
nearVal
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
farVal
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
DESCRIPTION
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far
clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this
range to window depth coordinates. Regardless of the actual depth buffer implementation, window
coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus,
the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer
range is fully utilized.
NOTES
It is not necessary that nearVal be less than farVal. Reverse mappings such as nearVal = 1, and farVal =
0 are acceptable.
The type of the nearVal and farVal parameters was changed from GLclampf to GLfloat for glDepthRangef and
from GLclampd to GLdouble for glDepthRange. This change is transparent to user code and is described in
detail on the removedTypes() page.
ASSOCIATED GETS
glGet() with argument GL_DEPTH_RANGE
VERSION SUPPORT
┌───────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Version │
├───────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glDepthRange │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├───────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glDepthRangef │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└───────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
SEE ALSO
glDepthFunc(), glPolygonOffset(), glViewport(), removedTypes()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is
licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2010-2014 Khronos Group
[FIXME: source] 01/03/2018 GLDEPTHRANGE(3G)