Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       glFramebufferRenderbuffer, glNamedFramebufferRenderbuffer - attach a renderbuffer as a
       logical buffer of a framebuffer object

C SPECIFICATION

       void glFramebufferRenderbuffer(GLenum target, GLenum attachment,
                                      GLenum renderbuffertarget, GLuint renderbuffer);

       void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment,
                                           GLenum renderbuffertarget, GLuint renderbuffer);

PARAMETERS

       target
           Specifies the target to which the framebuffer is bound for glFramebufferRenderbuffer.

       framebuffer
           Specifies the name of the framebuffer object for glNamedFramebufferRenderbuffer.

       attachment
           Specifies the attachment point of the framebuffer.

       renderbuffertarget
           Specifies the renderbuffer target. Must be GL_RENDERBUFFER.

       renderbuffer
           Specifies the name of an existing renderbuffer object of type renderbuffertarget to
           attach.

DESCRIPTION

       glFramebufferRenderbuffer and glNamedFramebufferRenderbuffer attaches a renderbuffer as
       one of the logical buffers of the specified framebuffer object. Renderbuffers cannot be
       attached to the default draw and read framebuffer, so they are not valid targets of these
       commands.

       For glFramebufferRenderbuffer, the framebuffer object is that bound to target, which must
       be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.  GL_FRAMEBUFFER is
       equivalent to GL_DRAW_FRAMEBUFFER.

       For glNamedFramebufferRenderbuffer, framebuffer is the name of the framebuffer object.

       renderbuffertarget must be GL_RENDERBUFFER.

       renderbuffer must be zero or the name of an existing renderbuffer object of type
       renderbuffertarget. If renderbuffer is not zero, then the specified renderbuffer will be
       used as the logical buffer identified by attachment of the specified framebuffer object.
       If renderbuffer is zero, then the value of renderbuffertarget is ignored.

       attachment specifies the logical attachment of the framebuffer and must be
       GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
       GL_DEPTH_STENCIL_ATTACHMENT.  i in may range from zero to the value of
       GL_MAX_COLOR_ATTACHMENTS minus one. Setting attachment to the value
       GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil
       attachments of the specified framebuffer object to be set to renderbuffer, which should
       have the base internal format GL_DEPTH_STENCIL.

       The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is
       set to GL_RENDERBUFFER and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to
       renderbuffer. All other state values of specified attachment point are set to their
       default values. No change is made to the state of the renderbuuffer object and any
       previous attachment to the attachment logical buffer of the specified framebuffer object
       is broken.

       If renderbuffer is zero, these commands will detach the image, if any, identified by the
       specified attachment point of the specified framebuffer object. All state values of the
       attachment point are set to their default values.

ERRORS

       GL_INVALID_ENUM is generated by glFramebufferRenderbuffer if target is not one of the
       accepted framebuffer targets.

       GL_INVALID_OPERATION is generated by glFramebufferRenderbuffer if zero is bound to target.

       GL_INVALID_OPERATION is generated by glNamedFramebufferRenderbuffer if framebuffer is not
       the name of an existing framebuffer object.

       GL_INVALID_ENUM is generated if attachment is not one of the accepted attachment points.

       GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.

       GL_INVALID_OPERATION is generated if renderbuffertarget is not zero or the name of an
       existing renderbuffer object of type GL_RENDERBUFFER.

VERSION SUPPORT

       ┌───────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                               │                OpenGL Version                                         │
       ├───────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                              │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                        │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                           │     │     │     │     │     │     │     │     │     │     │     │     │
       ├───────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFramebufferRenderbuffer      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├───────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glNamedFramebufferRenderbuffer │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └───────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(),

       glFramebufferTexture1D,

       glFramebufferTexture2D,

       glFramebufferTexture3D

COPYRIGHT

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2010-2014 Khronos Group

[FIXME: source]                             01/03/2018                   GLFRAMEBUFFERRENDERB(3G)