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NAME

       glGetAttachedShaders - Returns the handles of the shader objects attached to a program
       object

C SPECIFICATION

       void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count,
                                 GLuint *shaders);

PARAMETERS

       program
           Specifies the program object to be queried.

       maxCount
           Specifies the size of the array for storing the returned object names.

       count
           Returns the number of names actually returned in shaders.

       shaders
           Specifies an array that is used to return the names of attached shader objects.

DESCRIPTION

       glGetAttachedShaders returns the names of the shader objects attached to program. The
       names of shader objects that are attached to program will be returned in shaders.  The
       actual number of shader names written into shaders is returned in count.  If no shader
       objects are attached to program, count is set to 0. The maximum number of shader names
       that may be returned in shaders is specified by maxCount.

       If the number of names actually returned is not required (for instance, if it has just
       been obtained by calling glGetProgram()), a value of NULL may be passed for count. If no
       shader objects are attached to program, a value of 0 will be returned in count. The actual
       number of attached shaders can be obtained by calling glGetProgram() with the value
       GL_ATTACHED_SHADERS.

ERRORS

       GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.

       GL_INVALID_OPERATION is generated if program is not a program object.

       GL_INVALID_VALUE is generated if maxCount is less than 0.

ASSOCIATED GETS

       glGetProgram() with argument GL_ATTACHED_SHADERS

       glIsProgram()

VERSION SUPPORT

       ┌─────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                     │                OpenGL Version                                         │
       ├─────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                    │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature              │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                 │     │     │     │     │     │     │     │     │     │     │     │     │
       ├─────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glGetAttachedShaders │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       └─────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glAttachShader(), glDetachShader().

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material
       may be distributed subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2003-2005 3Dlabs Inc. Ltd.
       Copyright © 2010-2014 Khronos Group

[FIXME: source]                             01/03/2018                   GLGETATTACHEDSHADERS(3G)