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NAME

       glMapBufferRange, glMapNamedBufferRange - map all or part of a buffer object's data store into the
       client's address space

C SPECIFICATION

       void *glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);

       void *glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);

PARAMETERS

       target
           Specifies the target to which the buffer object is bound for glMapBufferRange, which must be one of
           the buffer binding targets in the following table:

           ┌─────────────────────────────┬────────────────────────────────────┐
           │Buffer Binding TargetPurpose                            │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ARRAY_BUFFER              │ Vertex attributes                  │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ATOMIC_COUNTER_BUFFER     │ Atomic counter storage             │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_COPY_READ_BUFFER          │ Buffer copy source                 │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_COPY_WRITE_BUFFER         │ Buffer copy destination            │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_DISPATCH_INDIRECT_BUFFER  │ Indirect compute dispatch commands │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_DRAW_INDIRECT_BUFFER      │ Indirect command arguments         │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_ELEMENT_ARRAY_BUFFER      │ Vertex array indices               │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_PIXEL_PACK_BUFFER         │ Pixel read target                  │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_PIXEL_UNPACK_BUFFER       │ Texture data source                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_QUERY_BUFFER              │ Query result buffer                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_SHADER_STORAGE_BUFFER     │ Read-write storage for shaders     │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_TEXTURE_BUFFER            │ Texture data buffer                │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_TRANSFORM_FEEDBACK_BUFFER │ Transform feedback buffer          │
           ├─────────────────────────────┼────────────────────────────────────┤
           │GL_UNIFORM_BUFFER            │ Uniform block storage              │
           └─────────────────────────────┴────────────────────────────────────┘

       buffer
           Specifies the name of the buffer object for glMapNamedBufferRange.

       offset
           Specifies the starting offset within the buffer of the range to be mapped.

       length
           Specifies the length of the range to be mapped.

       access
           Specifies a combination of access flags indicating the desired access to the mapped range.

DESCRIPTION

       glMapBufferRange and glMapNamedBufferRange map all or part of the data store of a specified buffer object
       into the client's address space.  offset and length indicate the range of data in the buffer object that
       is to be mapped, in terms of basic machine units.  access is a bitfield containing flags which describe
       the requested mapping. These flags are described below.

       A pointer to the beginning of the mapped range is returned once all pending operations on the buffer
       object have completed, and may be used to modify and/or query the corresponding range of the data store
       according to the following flag bits set in access:

       •   GL_MAP_READ_BIT indicates that the returned pointer may be used to read buffer object data. No GL
           error is generated if the pointer is used to query a mapping which excludes this flag, but the result
           is undefined and system errors (possibly including program termination) may occur.

       •   GL_MAP_WRITE_BIT indicates that the returned pointer may be used to modify buffer object data. No GL
           error is generated if the pointer is used to modify a mapping which excludes this flag, but the
           result is undefined and system errors (possibly including program termination) may occur.

       •   GL_MAP_PERSISTENT_BIT indicates that the mapping is to be made in a persistent fassion and that the
           client intends to hold and use the returned pointer during subsequent GL operation. It is not an
           error to call drawing commands (render) while buffers are mapped using this flag. It is an error to
           specify this flag if the buffer's data store was not allocated through a call to the
           glBufferStorage() command in which the GL_MAP_PERSISTENT_BIT was also set.

       •   GL_MAP_COHERENT_BIT indicates that a persistent mapping is also to be coherent. Coherent maps
           guarantee that the effect of writes to a buffer's data store by either the client or server will
           eventually become visible to the other without further intervention from the application. In the
           absence of this bit, persistent mappings are not coherent and modified ranges of the buffer store
           must be explicitly communicated to the GL, either by unmapping the buffer, or through a call to
           glFlushMappedBufferRange() or glMemoryBarrier().

       The following optional flag bits in access may be used to modify the mapping:

       •   GL_MAP_INVALIDATE_RANGE_BIT indicates that the previous contents of the specified range may be
           discarded. Data within this range are undefined with the exception of subsequently written data. No
           GL error is generated if subsequent GL operations access unwritten data, but the result is undefined
           and system errors (possibly including program termination) may occur. This flag may not be used in
           combination with GL_MAP_READ_BIT.

       •   GL_MAP_INVALIDATE_BUFFER_BIT indicates that the previous contents of the entire buffer may be
           discarded. Data within the entire buffer are undefined with the exception of subsequently written
           data. No GL error is generated if subsequent GL operations access unwritten data, but the result is
           undefined and system errors (possibly including program termination) may occur. This flag may not be
           used in combination with GL_MAP_READ_BIT.

       •   GL_MAP_FLUSH_EXPLICIT_BIT indicates that one or more discrete subranges of the mapping may be
           modified. When this flag is set, modifications to each subrange must be explicitly flushed by calling
           glFlushMappedBufferRange(). No GL error is set if a subrange of the mapping is modified and not
           flushed, but data within the corresponding subrange of the buffer are undefined. This flag may only
           be used in conjunction with GL_MAP_WRITE_BIT. When this option is selected, flushing is strictly
           limited to regions that are explicitly indicated with calls to glFlushMappedBufferRange() prior to
           unmap; if this option is not selected glUnmapBuffer() will automatically flush the entire mapped
           range when called.

       •   GL_MAP_UNSYNCHRONIZED_BIT indicates that the GL should not attempt to synchronize pending operations
           on the buffer prior to returning from glMapBufferRange or glMapNamedBufferRange. No GL error is
           generated if pending operations which source or modify the buffer overlap the mapped region, but the
           result of such previous and any subsequent operations is undefined.

       If an error occurs, a NULL pointer is returned.

       If no error occurs, the returned pointer will reflect an allocation aligned to the value of
       GL_MIN_MAP_BUFFER_ALIGNMENT basic machine units. Subtracting offset from this returned pointer will
       always produce a multiple of the value of GL_MIN_MAP_BUFFER_ALIGNMENT.

       The returned pointer values may not be passed as parameter values to GL commands. For example, they may
       not be used to specify array pointers, or to specify or query pixel or texture image data; such actions
       produce undefined results, although implementations may not check for such behavior for performance
       reasons.

       Mappings to the data stores of buffer objects may have nonstandard performance characteristics. For
       example, such mappings may be marked as uncacheable regions of memory, and in such cases reading from
       them may be very slow. To ensure optimal performance, the client should use the mapping in a fashion
       consistent with the values of GL_BUFFER_USAGE for the buffer object and of access. Using a mapping in a
       fashion inconsistent with these values is liable to be multiple orders of magnitude slower than using
       normal memory.

NOTES

       Alignment of the returned pointer is guaranteed only if the version of the GL version is 4.2 or greater.
       Also, the GL_ATOMIC_COUNTER_BUFFER target is accepted only if the GL version is 4.2 or greater.

       The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are accepted only if the GL version
       is 4.3 or greater.

       The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.

       The GL_MAP_PERSISTENT_BIT and GL_MAP_COHERENT_BIT flags are available only if the GL version is 4.4 or
       greater.

ERRORS

       GL_INVALID_ENUM is generated by glMapBufferRange if target is not one of the buffer binding targets
       listed above.

       GL_INVALID_OPERATION is generated by glMapBufferRange if zero is bound to target.

       GL_INVALID_OPERATION is generated by glMapNamedBufferRange if buffer is not the name of an existing
       buffer object.

       GL_INVALID_VALUE is generated if offset or length is negative, if $offset + length$ is greater than the
       value of GL_BUFFER_SIZE for the buffer object, or if access has any bits set other than those defined
       above.

       GL_INVALID_OPERATION is generated for any of the following conditions:

       •   length is zero.

       •   The buffer object is already in a mapped state.

       •   Neither GL_MAP_READ_BIT nor GL_MAP_WRITE_BIT is set.

       •   GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT or
           GL_MAP_UNSYNCHRONIZED_BIT is set.

       •   GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set.

       •   Any of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT, or GL_MAP_COHERENT_BIT are set, but
           the same bit is not included in the buffer's storage flags.

       No error is generated if memory outside the mapped range is modified or queried, but the result is
       undefined and system errors (possibly including program termination) may occur.

ASSOCIATED GETS

       glGet() with pname GL_MIN_MAP_BUFFER_ALIGNMENT. The value must be a power of two that is at least 64.

VERSION SUPPORT

       ┌──────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                      │                OpenGL Version                                         │
       ├──────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                     │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature               │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                  │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glMapBufferRange      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glMapNamedBufferRange │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └──────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glMapBuffer(), glUnmapBuffer(), glFlushMappedBufferRange(), glBindBuffer(), glBufferStorage()

COPYRIGHT

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions
       set forth in the Open Publication License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2014 Khronos Group

[FIXME: source]                                    01/03/2018                               GLMAPBUFFERRANGE(3G)