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NAME
glBufferStorage, glNamedBufferStorage - creates and initializes a buffer object's immutable data store
C SPECIFICATION
void glBufferStorage(GLenum target, GLsizeiptr size, const GLvoid * data, GLbitfield flags);
void glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
PARAMETERS
target
Specifies the target to which the buffer object is bound for glBufferStorage, which must be one of
the buffer binding targets in the following table:
┌──────────────────────────────┬────────────────────────────────────┐
│ Buffer Binding Target │ Purpose │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_ARRAY_BUFFER │ Vertex attributes │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_ATOMIC_COUNTER_BUFFER │ Atomic counter storage │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_COPY_READ_BUFFER │ Buffer copy source │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_COPY_WRITE_BUFFER │ Buffer copy destination │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_DISPATCH_INDIRECT_BUFFER │ Indirect compute dispatch commands │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_DRAW_INDIRECT_BUFFER │ Indirect command arguments │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_ELEMENT_ARRAY_BUFFER │ Vertex array indices │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_PIXEL_PACK_BUFFER │ Pixel read target │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_PIXEL_UNPACK_BUFFER │ Texture data source │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_QUERY_BUFFER │ Query result buffer │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_SHADER_STORAGE_BUFFER │ Read-write storage for shaders │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_TEXTURE_BUFFER │ Texture data buffer │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_TRANSFORM_FEEDBACK_BUFFER │ Transform feedback buffer │
├──────────────────────────────┼────────────────────────────────────┤
│ GL_UNIFORM_BUFFER │ Uniform block storage │
└──────────────────────────────┴────────────────────────────────────┘
buffer
Specifies the name of the buffer object for glNamedBufferStorage function.
size
Specifies the size in bytes of the buffer object's new data store.
data
Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no
data is to be copied.
flags
Specifies the intended usage of the buffer's data store. Must be a bitwise combination of the
following flags. GL_DYNAMIC_STORAGE_BIT, GL_MAP_READ_BIT GL_MAP_WRITE_BIT, GL_MAP_PERSISTENT_BIT,
GL_MAP_COHERENT_BIT, and GL_CLIENT_STORAGE_BIT.
DESCRIPTION
glBufferStorage and glNamedBufferStorage create a new immutable data store. For glBufferStorage, the
buffer object currently bound to target will be initialized. For glNamedBufferStorage, buffer is the name
of the buffer object that will be configured. The size of the data store is specified by size. If an
initial data is available, its address may be supplied in data. Otherwise, to create an uninitialized
data store, data should be NULL.
The flags parameters specifies the intended usage of the buffer's data store. It must be a bitwise
combination of a subset of the following flags:
GL_DYNAMIC_STORAGE_BIT
The contents of the data store may be updated after creation through calls to glBufferSubData(). If
this bit is not set, the buffer content may not be directly updated by the client. The data argument
may be used to specify the initial content of the buffer's data store regardless of the presence of
the GL_DYNAMIC_STORAGE_BIT. Regardless of the presence of this bit, buffers may always be updated
with server-side calls such as glCopyBufferSubData() and glClearBufferSubData().
GL_MAP_READ_BIT
The data store may be mapped by the client for read access and a pointer in the client's address
space obtained that may be read from.
GL_MAP_WRITE_BIT
The data store may be mapped by the client for write access and a pointer in the client's address
space obtained that may be written through.
GL_MAP_PERSISTENT_BIT
The client may request that the server read from or write to the buffer while it is mapped. The
client's pointer to the data store remains valid so long as the data store is mapped, even during
execution of drawing or dispatch commands.
GL_MAP_COHERENT_BIT
Shared access to buffers that are simultaneously mapped for client access and are used by the server
will be coherent, so long as that mapping is performed using glMapBufferRange(). That is, data
written to the store by either the client or server will be immediately visible to the other with no
further action taken by the application. In particular,
• If GL_MAP_COHERENT_BIT is not set and the client performs a write followed by a call to the
glMemoryBarrier() command with the GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set, then in subsequent
commands the server will see the writes.
• If GL_MAP_COHERENT_BIT is set and the client performs a write, then in subsequent commands the
server will see the writes.
• If GL_MAP_COHERENT_BIT is not set and the server performs a write, the application must call
glMemoryBarrier() with the GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT set and then call glFenceSync()
with GL_SYNC_GPU_COMMANDS_COMPLETE (or glFinish). Then the CPU will see the writes after the sync
is complete.
• If GL_MAP_COHERENT_BIT is set and the server does a write, the app must call glFenceSync with
GL_SYNC_GPU_COMMANDS_COMPLETE (or glFinish()). Then the CPU will see the writes after the sync is
complete.
GL_CLIENT_STORAGE_BIT
When all other criteria for the buffer storage allocation are met, this bit may be used by an
implementation to determine whether to use storage that is local to the server or to the client to
serve as the backing store for the buffer.
The allowed combinations of flags are subject to certain restrictions. They are as follows:
• If flags contains GL_MAP_PERSISTENT_BIT, it must also contain at least one of GL_MAP_READ_BIT or
GL_MAP_WRITE_BIT.
• If flags contains GL_MAP_COHERENT_BIT, it must also contain GL_MAP_PERSISTENT_BIT.
NOTES
glBufferStorage is available only if the GL version is 4.4 or greater.
glNamedBufferStorage is available only if the GL version is 4.5 or greater.
If data is NULL, a data store of the specified size is still created, but its contents remain
uninitialized and thus undefined.
ERRORS
GL_INVALID_ENUM is generated by glBufferStorage if target is not one of the accepted buffer targets.
GL_INVALID_OPERATION is generated by glNamedBufferStorage if buffer is not the name of an existing buffer
object.
GL_INVALID_VALUE is generated if size is less than or equal to zero.
GL_INVALID_OPERATION is generated by glBufferStorage if the reserved buffer object name 0 is bound to
target.
GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store with the properties requested in
flags.
GL_INVALID_VALUE is generated if flags has any bits set other than those defined above.
GL_INVALID_VALUE error is generated if flags contains GL_MAP_PERSISTENT_BIT but does not contain at least
one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT.
GL_INVALID_VALUE is generated if flags contains GL_MAP_COHERENT_BIT, but does not also contain
GL_MAP_PERSISTENT_BIT.
GL_INVALID_OPERATION is generated by glBufferStorage if the GL_BUFFER_IMMUTABLE_STORAGE flag of the
buffer bound to target is GL_TRUE.
ASSOCIATED GETS
glGetBufferSubData()
glGetBufferParameter() with argument GL_BUFFER_SIZE or GL_BUFFER_USAGE
VERSION SUPPORT
┌──────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Version │
├──────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glBufferStorage │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │
├──────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glNamedBufferStorage │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │
└──────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
SEE ALSO
glBindBuffer(), glBufferSubData(), glMapBuffer(), glUnmapBuffer()
COPYRIGHT
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set
forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2014 Khronos Group
[FIXME: source] 01/03/2018 GLBUFFERSTORAGE(3G)