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NAME
glReadBuffer, glNamedFramebufferReadBuffer - select a color buffer source for pixels
C SPECIFICATION
void glReadBuffer(GLenum mode);
void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum mode);
PARAMETERS
framebuffer
Specifies the name of the framebuffer object for glNamedFramebufferReadBuffer function.
mode
Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT,
GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and the constants GL_COLOR_ATTACHMENTi.
DESCRIPTION
glReadBuffer specifies a color buffer as the source for subsequent glReadPixels(), glCopyTexImage1D(),
glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), and glCopyTexSubImage3D() commands.
mode accepts one of twelve or more predefined values. In a fully configured system, GL_FRONT, GL_LEFT,
and GL_FRONT_LEFT all name the front left buffer, GL_FRONT_RIGHT and GL_RIGHT name the front right
buffer, and GL_BACK_LEFT and GL_BACK name the back left buffer. Further more, the constants
GL_COLOR_ATTACHMENTi may be used to indicate the ith color attachment where i ranges from zero to the
value of GL_MAX_COLOR_ATTACHMENTS minus one.
Nonstereo double-buffered configurations have only a front left and a back left buffer. Single-buffered
configurations have a front left and a front right buffer if stereo, and only a front left buffer if
nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer.
mode is initially GL_FRONT in single-buffered configurations and GL_BACK in double-buffered
configurations.
For glReadBuffer, the target framebuffer object is that bound to GL_READ_FRAMEBUFFER. For
glNamedFramebufferReadBuffer, framebuffer must either be zero or the name of the target framebuffer
object. If framebuffer is zero, then the default read framebuffer is affected.
ERRORS
GL_INVALID_ENUM is generated if mode is not one of the twelve (or more) accepted values.
GL_INVALID_OPERATION is generated if mode specifies a buffer that does not exist.
GL_INVALID_OPERATION is generated by glNamedFramebufferReadBuffer if framebuffer is not zero or the name
of an existing framebuffer object.
ASSOCIATED GETS
glGet() with argument GL_READ_BUFFER
VERSION SUPPORT
┌──────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Version │
├──────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
│ Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
│ / │ │ │ │ │ │ │ │ │ │ │ │ │
│ Feature │ │ │ │ │ │ │ │ │ │ │ │ │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glNamedFramebufferReadBuffer │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │
├──────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
│ glReadBuffer │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└──────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
SEE ALSO
glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(),
glCopyTexSubImage3D(), glDrawBuffer(), glReadPixels()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2011-2014 Khronos Group. This document is
licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc.
Copyright © 2011-2014 Khronos Group
[FIXME: source] 01/03/2018 GLREADBUFFER(3G)