Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       gl_FragCoord - contains the window-relative coordinates of the current fragment

DECLARATION

       in vec4 gl_FragCoord ;.SH "DESCRIPTION"

       Available only in the fragment language, gl_FragCoord is an input variable that contains
       the window relative coordinate (x, y, z, 1/w) values for the fragment. If multi-sampling,
       this value can be for any location within the pixel, or one of the fragment samples. This
       value is the result of fixed functionality that interpolates primitives after vertex
       processing to generate fragments. The z component is the depth value that would be used
       for the fragment's depth if no shader contained any writes to gl_FragDepth().

       gl_FragCoord may be redeclared with the additional layout qualifier identifiers
       origin_upper_left or pixel_center_integer. By default, gl_FragCoord assumes a lower-left
       origin for window coordinates and assumes pixel centers are located at half-pixel centers.
       For example, the (x, y) location (0.5, 0.5) is returned for the lower-left-most pixel in a
       window. The origin of gl_FragCoord may be changed by redeclaring gl_FragCoord with the
       origin_upper_left identifier. The values returned can also be shifted by half a pixel in
       both x and y by pixel_center_integer so it appears the pixels are centered at whole number
       pixel offsets. This moves the (x, y) value returned by gl_FragCoord of (0.5, 0.5) by
       default to (0.0, 0.0) with pixel_center_integer.

       If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared
       in all fragment shaders in that program that have static use of gl_FragCoord. Redeclaring
       gl_FragCoord with any accepted qualifier affects only gl_FragCoord.x and gl_FragCoord.y.
       It has no affect on rasterization, transformation or any other part of the OpenGL pipline
       or language features.

VERSION SUPPORT

       ┌─────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │             │        OpenGL Shading Language Version                                            │
       ├─────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Variable1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name         │      │      │      │      │      │      │      │      │      │      │      │      │
       ├─────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │gl_FragCoord │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └─────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       gl_FragCoord()

COPYRIGHT

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2011-2014 Khronos Group

[FIXME: source]                             01/03/2018                           GL_FRAGCOORD(3G)