Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a
       compute shader

DECLARATION

       in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"

       In the compute language, gl_NumWorkGroups contains the total number of work groups that
       will execute the compute shader. The components of gl_NumWorkGroups are equal to the
       num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute
       command.

VERSION SUPPORT

       ┌─────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                 │        OpenGL Shading Language Version                                            │
       ├─────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │Variable1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │Name             │      │      │      │      │      │      │      │      │      │      │      │      │
       ├─────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │gl_NumWorkGroups │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │
       └─────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

SEE ALSO

       gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()

COPYRIGHT

       Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2012-2014 Khronos Group

[FIXME: source]                             01/03/2018                       GL_NUMWORKGROUPS(3G)