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NAME
gl_PointSize - contains size of rasterized points, in pixels
DECLARATION
gl_PointSize is a member of the gl_PerVertex named block:
out gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
DESCRIPTION
In the vertex, tessellation evaluation and geometry languages, a single global instance of the
gl_PerVertex named block is available and its gl_PointSize member is an output that receives the intended
size of the point to be rasterized, in pixels. It may be written at any time during shader execution. If
GL_PROGRAM_POINT_SIZE is enabled, gl_PointSize is used to determine the size of rasterized points,
otherwise it is ignored by the rasterization stage.
In the tessellation control language, the gl_PerVertex named block is used to construct an array,
gl_out[], whose members become available as inputs to the subsequent tessellation evaluation shader.
The value of gl_PointSize (or the gl_PointSize member of the gl_out[] array, in the case of the
tessellation control shader) is undefined after the vertex, tessellation control, and tessellation
evaluation shading stages if the corresponding shader executable does not write to gl_PointSize. It is
also undefined after the geometry processing stage if the geometry shader executable calls EmitVertex()
without having written gl_PointSize since the last call to EmitVertex() (or hasn't written it at all).
In the tessellation control, tessellation evaluation and geometry languages, the gl_PerVertex named block
is used to construct an array, gl_in[] of per-vertex or per-control point inputs whose content represents
the corresponding outputs written by the previous stage.
VERSION SUPPORT
┌───────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Shading Language Version │
├───────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_PointSize │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (vertex │ │ │ │ │ │ │ │ │ │ │ │ │
│ shader) │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_PointSize │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (geometry │ │ │ │ │ │ │ │ │ │ │ │ │
│ shader) │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_PointSize │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (tessellation │ │ │ │ │ │ │ │ │ │ │ │ │
│ evaluation │ │ │ │ │ │ │ │ │ │ │ │ │
│ shader) │ │ │ │ │ │ │ │ │ │ │ │ │
└───────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
gl_Position(), gl_ClipDistance()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions
set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group
[FIXME: source] 01/03/2018 GL_POINTSIZE(3G)