Provided by: libgle3-dev_3.1.2-1build1_amd64 

NAME
gleSetJoinStyle, gleGetJoinStyle - Query and Set the GLE join style flags.
SYNTAX
void gleSetJoinStyle (int style);
int gleGetJoinStyle (void);
ARGUMENTS
style bitwise OR of flags
DESCRIPTION
Query and set the GLE join style flags. This word is a bitwise OR of the flags described below.
The initial join style is TUBE_JN_ANGLE | TUBE_JN_CAP | TUBE_NORM_FACET.
Extrusion Join Styles
TUBE_JN_RAW
Draw polycylinders, polycones, extrusions, etc. with no special treatment of the extrusion ends.
TUBE_JN_ANGLE
Draw polycylinders, polycones, extrusions, etc. by extending the different segments until they
butt into each other with an angular style.
TUBE_JN_CUT
Draw polycylinders, polycones, extrusions, etc. by joining together the different segments and
slicing off the joint at half the angle between the segments. A cap is drawn. Note that the
slicing plane runs through the origin of the contour coordinate system. Thus, the amount of slice
can be varied by offsetting the contour with respect to the origin.
Note that when two segments meet at a shallow angle, the cut join style will potentially shave off
a whole lot of the contour, leading to "surprising" results...
TUBE_JN_ROUND
Joints will be rounded. Strictly speaking, the part of the joint above the origin will be rounded.
The part below the origin will come together in an angular join.
TUBE_JN_MASK
Mask bits. This can be used to mask off the bit field that defines the join style.
End Caps
TUBE_JN_CAP
If this is set, a cap will be drawn at each end of the extrusion.
Automatic Normal Vector Generation
TUBE_NORM_FACET
A normal vector is generated per facet. Useful for having an extrusion have a "faceted" look, such
as when extruding a square -- each of the four sides of the square will look flat.
TUBE_NORM_EDGE
Normal vectors are generated so that they lie along edges. Useful for making angular things look
rounded under lighting. For example, when extruding a hexagon and using this flag, the hexagonal
extrusion will look (more like a) smooth perfectly round cylinder, rather than a six-sided shape.
TUBE_NORM_PATH_EDGE
Normal vectors are generated so that they both lie on edges, and so that they interpolate between
neighboring segments. Useful for drawing "spaghetti" -- extrusions that follow a spline path.
Because the spline path must be "tessellated" into small straight segments, each segment will look
straight unless this flag is set.
TUBE_NORM_MASK
A mask useful for masking out the "norm" bits.
Closed or Open Contours
TUBE_CONTOUR_CLOSED
If this bit is set, the contour will be treated as a "closed" contour, where the last point
connects back up to the first. It is useful to set this flag when drawing closed shapes (such as
extruded cylinders, star-shapes, I-Beams, etc. When drawing open extrusions (e.g. corrugated
sheet metal), you DON'T want to set this flag.
BUGS
Multiple threads using GLE share a single global join style (although this should be easily fixable
because GLE does use a centralized graphics context).
SEE ALSO
gleExtrusion, gleTextureMode
AUTHOR
Linas Vepstas (linas@linas.org)
GLE 3.0 gleSetJoinStyle(3GLE)