Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       init_dialog - Low level initialisation of a dialog. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       DIALOG_PLAYER *init_dialog(DIALOG *dialog, int focus_obj);

DESCRIPTION

       This  function  provides  lower  level access to the same functionality as do_dialog(), but allows you to
       combine a dialog box with your own program control structures.  It  initialises  a  dialog,  returning  a
       pointer  to  a  player  object  that  can  be used with update_dialog() and shutdown_dialog(). With these
       functions, you could implement your own version of do_dialog() with the lines:

          DIALOG_PLAYER *player = init_dialog(dialog, focus_obj);

          while (update_dialog(player))
             ;

          return shutdown_dialog(player);

       Note that you are responsible for showing and hiding the mouse cursor, which do_dialog would otherwise do
       for you, or saving and restoring the screen contents, as popup_dialog would do for you.

SEE ALSO

       update_dialog(3alleg4), shutdown_dialog(3alleg4), do_dialog(3alleg4)