lock_sample
Locks all the memory used by a sample. Allegro game programming library.
- Provided by: allegro4-doc (Version: 2:4.4.3.1-4.1build3)
- Source: allegro4.4
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Locks all the memory used by a sample. Allegro game programming library.
#include <allegro.h>
void lock_sample(SAMPLE *spl);
Under DOS, locks all the memory used by a sample. You don't normally need to call this function because load_sample() and create_sample() do it for you.
load_sample(3alleg4), create_sample(3alleg4)