notEqual
perform a component-wise not-equal-to comparison of two vectors
- Provided by: opengl-4-man-doc (Version: 1.0~svn33624-1)
- Source: khronos-opengl-man4
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perform a component-wise not-equal-to comparison of two vectors
bvec notEqual(vec x, vec y);
bvec notEqual(ivec x, ivec y);
bvec notEqual(uvec x, uvec y);
x
y
notEqual returns a boolean vector in which each element i is computed as x[i] != y[i].
| OpenGL Shading Language Version | ||||||||||||
| Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
| notEqual (vec) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| notEqual (ivec) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| notEqual (uvec) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
lessThan(), lessThanEqual(), greaterThan(), greaterThanEqual(), equal(), any(), all(), not()
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Copyright © 2011-2014 Khronos Group