Provided by: allegro4-doc_4.4.3.1-4.1build3_all
NAME
register_bitmap_file_type - Registers custom bitmap loading/saving functions. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void register_bitmap_file_type(const char *ext, BITMAP *(*load)(const char *filename, RGB *pal), int (*save)(const char *filename, BITMAP *bmp, const RGB *pal));
DESCRIPTION
Informs the load_bitmap() and save_bitmap() functions of a new file type, providing routines to read and write images in this format (either function may be NULL). The functions you supply must follow the same prototype as load_bitmap() and save_bitmap(). Example: BITMAP *load_dump(const char *filename, RGB *pal) { ... } int save_dump(const char *filename, BITMAP *bmp, const RGB *pal) { ... } register_bitmap_file_type("dump", load_dump, save_dump);
SEE ALSO
load_bitmap(3alleg4), save_bitmap(3alleg4)