Provided by: s3d-doc_0.2.2.1-6build3_all bug

NAME

       s3d_push_polygons - push many polygons

SYNOPSIS

       #include <s3d.h>

       int s3d_push_polygons(int object, const uint32_t *pbuf, uint16_t n);

DESCRIPTION

       As for vertices, you can push arrays of polygons to have greater performance. The pbuf
       should contain n polygons which consist of 4 uint32_t values of 3 vertices indices and 1
       material index.

            uint32_t pbuf[] = { 0, 1, 2, 0};
            int oid = s3d_new_object();   // create a new object
            s3d_push_vertex(oid, 0.0, 0.0, 0.0);
            s3d_push_vertex(oid, 0.0, 1.0, 0.0);
            s3d_push_vertex(oid, 1.0, 0.0, 0.0);
            s3d_push_material(oid, 0.3, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0);
            s3d_push_polygons(oid, pbuf, 1);
            // push one polygon with the pbuf data

AUTHOR

       Simon Wunderlich
           Author of s3d