Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       stretch_sprite - Stretches a sprite to the destination bitmap. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void stretch_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int w, int h);

DESCRIPTION

       Like draw_sprite(), except it can stretch the sprite image to the specified width and height and requires
       the sprite image and destination bitmap to be of the same color depth. Moreover, the sprite image must be
       a memory bitmap. Example:

          /* Create tunnel like effect. */
          for (step = 1; step
             int width = SCREEN_W / step;
             int height = SCREEN_H / step;
             stretch_sprite(screen, image, SCREEN_W / 2 - width / 2,
                            SCREEN_H / 2 - height / 2, width, height);
          }

SEE ALSO

       draw_sprite(3alleg4), stretch_blit(3alleg4), bitmap_mask_color(3alleg4)