Provided by: opengl-4-man-doc_1.0~svn33624-1_all
NAME
texelFetchOffset - perform a lookup of a single texel within a texture with an offset
DECLARATION
gvec4 texelFetchOffset(gsampler1D sampler, int P, int lod, int offset); gvec4 texelFetchOffset(gsampler2D sampler, ivec2 P, int lod, int offset); gvec4 texelFetchOffset(gsampler3D sampler, ivec3 P, int lod, int offset); gvec4 texelFetchOffset(gsampler2DRect sampler, ivec2 P, int offset); gvec4 texelFetchOffset(gsampler1DArray sampler, ivec2 P, int lod, int offset); gvec4 texelFetchOffset(gsampler2DArray sampler, ivec3 P, int lod, int offset);
PARAMETERS
sampler Specifies the sampler to which the texture from which texels will be retrieved is bound. P Specifies the texture coordinates at which texture will be sampled. lod If present, specifies the level-of-detail within the texture from which the texel will be fetched. offset Specifies offset, in texels that will be applied to P before looking up the texel.
DESCRIPTION
texelFetchOffset performs a lookup of a single texel from texture coordinate P in the texture bound to sampler. Before fetching the texel, the offset specified in offset is added to P. offset must be a constant expression. The array layer is specified in the last component of P for array forms. The lod parameter (if present) specifies the level-of-detail from which the texel will be fetched. The sample parameter specifies which sample within the texel will be returned when reading from a multi-sample texure.
VERSION SUPPORT
┌───────────────────┬───────────────────────────────────────────────────────────────────────────────────┐ │ │ OpenGL Shading Language Version │ ├───────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤ │Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │ │Name │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │texelFetchOffset │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │texelFetchOffset │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(gsampler2DRect) │ │ │ │ │ │ │ │ │ │ │ │ │ ├───────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤ │texelFetchOffset │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ │(gsampler2DMS, │ │ │ │ │ │ │ │ │ │ │ │ │ │gsampler2DMSArray) │ │ │ │ │ │ │ │ │ │ │ │ │ └───────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
texelFetch(), texture(), textureGather(), textureGatherOffset(), textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(), textureOffset(), textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(), textureProjOffset(), textureQueryLod(), textureSize()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group [FIXME: source] 01/03/2018 TEXELFETCHOFFSET(3G)