Provided by: opengl-4-man-doc_1.0~svn33624-1_all 

NAME
textureLodOffset - perform a texture lookup with explicit level-of-detail and offset
DECLARATION
gvec4 textureLodOffset(gsampler1D sampler, float P, float lod, int offset);
gvec4 textureLodOffset(gsampler2D sampler, vec2 P, float lod, ivec2 offset);
gvec4 textureLodOffset(gsampler3D sampler, vec3 P, float lod, ivec3 offset);
float textureLodOffset(sampler1DShadow sampler, vec3 P, float lod, int offset);
float textureLodOffset(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset);
gvec4 textureLodOffset(gsampler1DArray sampler, vec2 P, float lod, int offset);
gvec4 textureLodOffset(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset);
float textureLodOffset(sampler1DArrayShadow sampler, vec3 P, float lod, int offset);
PARAMETERS
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which the texture will be sampled.
lod
Specifies the explicit level-of-detail from which texels will be fetched.
offset
Specifies the offset that will be applied to P before texels are fetched.
DESCRIPTION
textureLodOffset performs a texture lookup at coordinate P from the texture bound to sampler with an
explicit level-of-detail as specified in lod. Behavior is the same as in textureLod() except that before
sampling, offset is added to P.
VERSION SUPPORT
┌──────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGL Shading Language Version │
├──────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureLodOffset │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureLodOffset │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (gsampler2DRect{Shadow}) │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureLodOffset │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (gsamplerCubeArray) │ │ │ │ │ │ │ │ │ │ │ │ │
└──────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
SEE ALSO
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureOffset(), textureProj(),
textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(),
textureProjOffset(), textureQueryLod(), textureSize()
COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions
set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT
Copyright © 2011-2014 Khronos Group
[FIXME: source] 01/03/2018 TEXTURELODOFFSET(3G)