Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       voice_check - Checks whether a voice is currently allocated. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       SAMPLE *voice_check(int voice);

DESCRIPTION

       Checks whether a voice is currently allocated.

RETURN VALUE

       Returns  a  pointer  to  the sample that the voice is using, or NULL if the voice is inactive (ie. it has
       been deallocated, or the release_voice() function has been  called  and  the  sample  has  then  finished
       playing).

SEE ALSO

       allocate_voice(3alleg4), voice_start(3alleg4), voice_get_position(3alleg4)