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NAME

       wxBufferedDC - Functions for wxBufferedDC class

DESCRIPTION

       This  class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn
       on an in-memory buffer (a wxBitmap) and then copied to the screen, using the associated wxDC, only  once,
       when  this  object is destroyed. wxBufferedDC itself is typically associated with wxClientDC, if you want
       to use it in your EVT_PAINT handler, you should look at wxBufferedPaintDC instead.

       When used like this, a valid DC must be specified in the constructor while the buffer bitmap doesn't have
       to  be  explicitly  provided,  by  default  this  class will allocate the bitmap of required size itself.
       However using a dedicated bitmap can speed up the redrawing process by eliminating the repeated  creation
       and  destruction  of  a  possibly  big bitmap. Otherwise, wxBufferedDC can be used in the same way as any
       other device context.

       Another possible use for wxBufferedDC is to use it to maintain a backing store for the  window  contents.
       In this case, the associated DC may be NULL but a valid backing store bitmap should be specified.

       Finally, please note that GTK+ 2.0 as well as macOS provide double buffering themselves natively. You can
       either use wxWindow:isDoubleBuffered/1 to determine whether you need to use  buffering  or  not,  or  use
       wxAutoBufferedPaintDC  (not  implemented  in  wx) to avoid needless double buffering on the systems which
       already do it automatically.

       See: wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC (not implemented in wx)

       This class is derived (and can use functions) from: wxMemoryDC wxDC

       wxWidgets docs: wxBufferedDC

DATA TYPES

       wxBufferedDC() = wx:wx_object()

EXPORTS

       new() -> wxBufferedDC()

              Default constructor.

              You must call one of the init/4 methods later in order to use the device context.

       new(Dc) -> wxBufferedDC()

              Types:

                 Dc = wxDC:wxDC()

       new(Dc, Area) -> wxBufferedDC()

       new(Dc, Area :: [Option]) -> wxBufferedDC()

              Types:

                 Dc = wxDC:wxDC()
                 Option = {buffer, wxBitmap:wxBitmap()} | {style, integer()}

              Creates a buffer for the provided dc.

              init/4 must not be called when using this constructor.

       new(Dc, Area, Options :: [Option]) -> wxBufferedDC()

              Types:

                 Dc = wxDC:wxDC()
                 Area = {W :: integer(), H :: integer()}
                 Option = {style, integer()}

              Creates a buffer for the provided dc.

              init/4 must not be called when using this constructor.

       destroy(This :: wxBufferedDC()) -> ok

              Copies everything drawn on the DC so far to the underlying DC associated with this object, if any.

       init(This, Dc) -> ok

              Types:

                 This = wxBufferedDC()
                 Dc = wxDC:wxDC()

       init(This, Dc, Area) -> ok

       init(This, Dc, Area :: [Option]) -> ok

              Types:

                 This = wxBufferedDC()
                 Dc = wxDC:wxDC()
                 Option = {buffer, wxBitmap:wxBitmap()} | {style, integer()}

       init(This, Dc, Area, Options :: [Option]) -> ok

              Types:

                 This = wxBufferedDC()
                 Dc = wxDC:wxDC()
                 Area = {W :: integer(), H :: integer()}
                 Option = {style, integer()}

              Initializes the object created using the default constructor.

              Please see the constructors for parameter details.