Provided by: crispy-doom_6.0-2build2_amd64 bug

NAME

       crispy-doom.cfg - Crispy Doom configuration file

DESCRIPTION

       crispy-doom.cfg is a configuration file for crispy-doom(6).  This file acts as an auxiliary configuration
       file; the main configuration options are stored in default.cfg, which  contains  the  same  configuration
       options  as  Vanilla  Doom  (for compatibility).  crispy-doom.cfg contains configuration options that are
       specific to Crispy Doom only.

       crispy-doom.cfg     is     normally     stored     in     the     user's     home      directory,      as
       ~/.local/share/crispy-doom/crispy-doom.cfg.    The   path  can  be  overridden  using  the  XDG_DATA_HOME
       environment variable (see the XDG Base Directory Specification).

       The crispy-setup(6) tool provides a simple to use front-end for editing crispy-doom.cfg.

FILE FORMAT

       The file format is the same as that used for default.cfg(5).

CONFIGURATION VARIABLES

       video_driver
              Name of the SDL video driver to use.  If this is an empty string,  the  default  video  driver  is
              used.

       window_position
              Position of the window on the screen when running in windowed mode. Accepted values are: "" (empty
              string) - don't care, "center" - place window at center of screen, "x,y" -  place  window  at  the
              specified coordinates.

       fullscreen
              If non-zero, the game will run in full screen mode.  If zero, the game will run in a window.

       video_display
              Index  of the display on which the game should run. This has no effect if running in windowed mode
              (fullscreen=0) and window_position is not set to "center".

       aspect_ratio_correct
              If non-zero, the screen will be stretched vertically to display correctly on a square pixel  video
              mode.

       integer_scaling
              If non-zero, forces integer scales for resolution-independent rendering.

       window_width
              Window width when running in windowed mode.

       window_height
              Window height when running in windowed mode.

       fullscreen_width
              Width for screen mode when running fullscreen. If this and fullscreen_height are both set to zero,
              we run fullscreen as a desktop window that covers the entire screen, rather  than  ever  switching
              screen modes. It should usually be unnecessary to set this value.

       fullscreen_height
              Height for screen mode when running fullscreen. See documentation for fullscreen_width.

       force_software_renderer
              If  non-zero,  force  the  use  of  a  software  renderer.  For  use  on  systems lacking hardware
              acceleration.

       max_scaling_buffer_pixels
              Maximum number of pixels to use for intermediate scaling buffer. More pixels mean that the  screen
              can  be  rendered more precisely, but there are diminishing returns on quality. The default limits
              to 16,000,000 pixels, which is enough to cover 4K monitor standards.

       startup_delay
              Number of milliseconds to wait on startup after the video mode has been set, before the game  will
              start.  This allows the screen to settle on some monitors that do not display an image for a brief
              interval after changing video modes.

       graphical_startup
              If non-zero, display the graphical startup screen.

       show_endoom
              If non-zero, the ENDOOM text screen is displayed when exiting the game. If zero, the ENDOOM screen
              is not displayed.

       png_screenshots
              If  non-zero,  save  screenshots  in  PNG format. If zero, screenshots are saved in PCX format, as
              Vanilla Doom does.

       mouse_acceleration_y
              Vertical mouse acceleration factor.  When the speed of mouse movement exceeds the threshold  value
              (mouse_threshold), the speed is multiplied by this value.

       mouse_threshold_y
              Vertical  mouse  acceleration  threshold.  When the speed of mouse movement exceeds this threshold
              value, the speed is multiplied by an acceleration factor (mouse_acceleration).

       snd_samplerate
              Sound output sample rate, in Hz.  Typical values to use are 11025, 22050, 44100 and 48000.

       snd_cachesize
              Maximum number of bytes to allocate for caching converted sound effects in memory. If set to zero,
              there is no limit applied.

       snd_maxslicetime_ms
              Maximum  size  of  the  output  sound  buffer  size  in  milliseconds.  Sound  output is generated
              periodically in slices. Higher values might be more efficient but will introduce  latency  to  the
              sound output. The default is 28ms (one slice per tic with the 35fps timer).

       snd_pitchshift
              If non-zero, sound effects will have their pitch varied up or down by a random amount during play.
              If zero, sound effects play back at their default pitch.

       snd_musiccmd
              External command to invoke to perform MIDI playback. If  set  to  the  empty  string,  SDL_mixer's
              internal  MIDI  playback  is used. This only has any effect when snd_musicdevice is set to General
              MIDI output.

       snd_dmxoption
              Value to set for the DMXOPTION environment variable. If this contains "-opl3", output for an  OPL3
              chip is generated when in OPL MIDI playback mode.

       opl_io_port
              The I/O port to use to access the OPL chip.  Only relevant when using native OPL music playback.

       use_libsamplerate
              Controls  whether  libsamplerate  support  is used for performing sample rate conversions of sound
              effects.  Support for this must be compiled into the program. If zero,  libsamplerate  support  is
              disabled.   If  non-zero, libsamplerate is enabled. Increasing values roughly correspond to higher
              quality conversion; the higher the quality, the slower the conversion process.  Linear  conversion
              =  1; Zero order hold = 2; Fast Sinc filter = 3; Medium quality Sinc filter = 4; High quality Sinc
              filter = 5.

       libsamplerate_scale
              Scaling factor used by libsamplerate. This is used when converting  sounds  internally  back  into
              integer  form;  normally  it should not be necessary to change it from the default value. The only
              time it might be needed is if a PWAD file is loaded that contains very loud sounds, in which  case
              the  conversion  may  cause  sound  clipping and the scale factor should be reduced. The lower the
              value, the quieter the sound effects become, so it should be set as high as  is  possible  without
              clipping occurring.

       autoload_path
              Full path to a directory in which WAD files and dehacked patches can be placed to be automatically
              loaded on startup. A subdirectory of this directory matching the IWAD name is checked to find  the
              files to load.

       music_pack_path
              Full  path  to  a directory containing configuration files for substitute music packs. These packs
              contain high quality renderings of game music to be played instead of using the system's  built-in
              MIDI playback.

       fsynth_chorus_active
              If  1,  activate the FluidSynth chorus effects module. If 0, no chorus will be added to the output
              signal.

       fsynth_chorus_depth
              Specifies the modulation depth of the FluidSynth chorus. Default is 5.0, range is 0.0 to 256.0.

       fsynth_chorus_level
              Specifies the output amplitude of the FluidSynth chorus signal. Default is 0.35, range is  0.0  to
              10.0.

       fsynth_chorus_nr
              Sets the voice count of the FluidSynth chorus signal. Default is 3, range is 0 to 99.

       fsynth_chorus_speed
              Sets the FluidSynth chorus modulation speed in Hz. Default is 0.3, range is 0.1 to 5.0.

       fsynth_midibankselect
              This  setting  defines  how FluidSynth interprets Bank Select messages. The default is "gs". Other
              possible values are "gm", "xg" and "mma".

       fsynth_polyphony
              Sets the number of FluidSynth voices that can be played in parallel. Default is 256, range is 1  -
              65535.

       fsynth_reverb_active
              If  1,  activate the FluidSynth reverb effects module. If 0, no reverb will be added to the output
              signal.

       fsynth_reverb_damp
              Sets the amount of FluidSynth reverb damping. Default is 0.4, range is 0.0 to 1.0.

       fsynth_reverb_level
              Sets the FluidSynth reverb amplitude. Default is 0.15, range is 0.0 - 1.0.

       fsynth_reverb_roomsize
              Sets the room size(i.e. amount of wet) FluidSynth reverb. Default is 0.6, range is 0.0 - 1.0.

       fsynth_reverb_width
              Sets the stereo spread of the FluidSynth reverb signal. Default is 0.4, range is 0.0 - 100.0.

       fsynth_sf_path
              Full path to a soundfont file to use with FluidSynth MIDI playback.

       timidity_cfg_path
              Full path to a Timidity configuration file to use for MIDI playback. The file  will  be  evaluated
              from the directory where it is evaluated, so there is no need to add "dir" commands into it.

       gus_patch_path
              Path to GUS patch files to use when operating in GUS emulation mode.

       gus_ram_kb
              Number of kilobytes of RAM to use in GUS emulation mode. Valid values are 256, 512, 768 or 1024.

       winmm_midi_device
              MIDI device for native Windows MIDI.

       winmm_reset_type
              Reset  device  type  for native Windows MIDI, default 1. Valid values are 0 (None), 1 (GS Mode), 2
              (GM Mode), 3 (GM2 Mode), 4 (XG Mode).

       winmm_reset_delay
              Reset device delay for native Windows MIDI, default 0, median value 100 ms.

       winmm_reverb_level
              Reverb level for native Windows MIDI, default -1, range 0-127.

       winmm_chorus_level
              Chorus level for native Windows MIDI, default -1, range 0-127.

       vanilla_keyboard_mapping
              If non-zero, the game behaves like Vanilla Doom, always assuming an American keyboard mapping.  If
              this has a value of zero, the native keyboard mapping of the keyboard is used.

       a11y_sector_lighting
              If zero, this disables sectors changing their light level.

       a11y_extra_lighting
              Amount of extra light to add to the game scene.

       a11y_weapon_flash
              If zero, this disables weapon flashes changing the ambient light level.

       a11y_weapon_pspr
              If zero, this disables rendering of weapon flashes sprites.

       a11y_palette_changes
              If  zero,  this  disables  palette changes upon damage, item pickup, or when wearing the radiation
              suit.

       a11y_invul_colormap
              If zero, this disables colormap changes during invulnerability.

       player_name
              Name to use in network games for identification.  This is only used on the "waiting" screen  while
              waiting for the game to start.

       grabmouse
              If  this  is non-zero, the mouse will be "grabbed" when running in windowed mode so that it can be
              used as an input device. When running full screen, this has no effect.

       novert If non-zero, all vertical mouse movement is ignored.  This emulates the behavior of  the  "novert"
              tool available under DOS that performs the same function.

       mouse_acceleration
              Mouse  acceleration  factor.   When  the  speed  of  mouse  movement  exceeds  the threshold value
              (mouse_threshold), the speed is multiplied by this value.

       mouse_threshold
              Mouse acceleration threshold.  When the speed of mouse movement exceeds this threshold value,  the
              speed is multiplied by an acceleration factor (mouse_acceleration).

       mouseb_strafeleft
              Mouse button to strafe left.

       mouseb_straferight
              Mouse button to strafe right.

       mouseb_turnleft
              Mouse button to turn left.

       mouseb_turnright
              Mouse button to turn right.

       mouseb_use
              Mouse button to "use" an object, eg. a door or switch.

       mouseb_backward
              Mouse button to move backwards.

       mouseb_prevweapon
              Mouse button to cycle to the previous weapon.

       mouseb_nextweapon
              Mouse button to cycle to the next weapon.

       mouseb_invleft
              Mouse button to move to the left in the inventory.

       mouseb_invright
              Mouse button to move to the right in the inventory.

       mouseb_useartifact
              Mouse button to use artifact.

       dclick_use
              If  non-zero,  double-clicking  a  mouse  button acts like pressing the "use" key to use an object
              in-game, eg. a door or switch.

       joystick_guid
              SDL GUID string indicating the joystick to use. An empty string  indicates  that  no  joystick  is
              configured.

       joystick_index
              Index  of  SDL  joystick  to  use; this is only used in the case where multiple identical joystick
              devices are connected which have the same GUID, to distinguish between devices.

       joystick_x_axis
              Joystick axis to use to for horizontal (X) movement.

       joystick_x_invert
              If non-zero, movement on the horizontal joystick axis is inverted.

       joystick_y_axis
              Joystick axis to use to for vertical (Y) movement.

       joystick_y_invert
              If non-zero, movement on the vertical joystick axis is inverted.

       joystick_strafe_axis
              Joystick axis to use to for strafing movement.

       joystick_strafe_invert
              If non-zero, movement on the joystick axis used for strafing is inverted.

       joystick_look_axis
              Joystick axis to use to for looking up and down.

       joystick_look_invert
              If non-zero, movement on the joystick axis used for looking is inverted.

       joystick_physical_button0
              The physical joystick button that corresponds to joystick virtual button #0.

       joystick_physical_button1
              The physical joystick button that corresponds to joystick virtual button #1.

       joystick_physical_button2
              The physical joystick button that corresponds to joystick virtual button #2.

       joystick_physical_button3
              The physical joystick button that corresponds to joystick virtual button #3.

       joystick_physical_button4
              The physical joystick button that corresponds to joystick virtual button #4.

       joystick_physical_button5
              The physical joystick button that corresponds to joystick virtual button #5.

       joystick_physical_button6
              The physical joystick button that corresponds to joystick virtual button #6.

       joystick_physical_button7
              The physical joystick button that corresponds to joystick virtual button #7.

       joystick_physical_button8
              The physical joystick button that corresponds to joystick virtual button #8.

       joystick_physical_button9
              The physical joystick button that corresponds to joystick virtual button #9.

       joystick_physical_button10
              The physical joystick button that corresponds to joystick virtual button #10.

       joyb_strafeleft
              Joystick virtual button to make the player strafe left.

       joyb_straferight
              Joystick virtual button to make the player strafe right.

       joyb_menu_activate
              Joystick virtual button to activate the menu.

       joyb_toggle_automap
              Joystick virtual button to toggle the automap.

       joyb_prevweapon
              Joystick virtual button that cycles to the previous weapon.

       joyb_nextweapon
              Joystick virtual button that cycles to the next weapon.

       key_pause
              Key to pause or unpause the game.

       key_menu_activate
              Key that activates the menu when pressed.

       key_menu_up
              Key that moves the cursor up on the menu.

       key_menu_down
              Key that moves the cursor down on the menu.

       key_menu_left
              Key that moves the currently selected slider on the menu left.

       key_menu_right
              Key that moves the currently selected slider on the menu right.

       key_menu_back
              Key to go back to the previous menu.

       key_menu_forward
              Key to activate the currently selected menu item.

       key_menu_confirm
              Key to answer 'yes' to a question in the menu.

       key_menu_abort
              Key to answer 'no' to a question in the menu.

       key_menu_help
              Keyboard shortcut to bring up the help screen.

       key_menu_save
              Keyboard shortcut to bring up the save game menu.

       key_menu_load
              Keyboard shortcut to bring up the load game menu.

       key_menu_volume
              Keyboard shortcut to bring up the sound volume menu.

       key_menu_detail
              Keyboard shortcut to toggle the detail level.

       key_menu_qsave
              Keyboard shortcut to quicksave the current game.

       key_menu_endgame
              Keyboard shortcut to end the game.

       key_menu_messages
              Keyboard shortcut to toggle heads-up messages.

       key_menu_qload
              Keyboard shortcut to load the last quicksave.

       key_menu_quit
              Keyboard shortcut to quit the game.

       key_menu_gamma
              Keyboard shortcut to toggle the gamma correction level.

       key_spy
              Keyboard shortcut to switch view in multiplayer.

       key_menu_nextlevel
              Keyboard shortcut to go to next level.

       key_menu_reloadlevel
              Keyboard shortcut to restart current level or demo.

       key_menu_incscreen
              Keyboard shortcut to increase the screen size.

       key_menu_decscreen
              Keyboard shortcut to decrease the screen size.

       key_menu_screenshot
              Keyboard shortcut to save a screenshot.

       key_menu_cleanscreenshot
              Keyboard shortcut to save a clean screenshot.

       key_menu_del
              Key to delete a savegame.

       key_map_toggle
              Key to toggle the map view.

       key_map_north
              Key to pan north when in the map view.

       key_map_south
              Key to pan south when in the map view.

       key_map_east
              Key to pan east when in the map view.

       key_map_west
              Key to pan west when in the map view.

       key_map_zoomin
              Key to zoom in when in the map view.

       key_map_zoomout
              Key to zoom out when in the map view.

       key_map_maxzoom
              Key to zoom out the maximum amount when in the map view.

       key_map_follow
              Key to toggle follow mode when in the map view.

       key_map_grid
              Key to toggle the grid display when in the map view.

       key_map_mark
              Key to set a mark when in the map view.

       key_map_clearmark
              Key to clear all marks when in the map view.

       key_map_overlay
              Key to toggle the overlay mode when in the map view.

       key_map_rotate
              Key to toggle the rotate mode when in the map view.

       mouseb_mapzoomin
              Mouse button to zoom in when in the map view.

       mouseb_mapzoomout
              Mouse button to zoom out when in the map view.

       mouseb_mapmaxzoom
              Mouse button to zoom out the max amount when in the map view.

       mouseb_mapfollow
              Mouse button to toggle follow mode when in the map view.

       key_weapon1
              Key to select weapon 1.

       key_weapon2
              Key to select weapon 2.

       key_weapon3
              Key to select weapon 3.

       key_weapon4
              Key to select weapon 4.

       key_weapon5
              Key to select weapon 5.

       key_weapon6
              Key to select weapon 6.

       key_weapon7
              Key to select weapon 7.

       key_weapon8
              Key to select weapon 8.

       key_prevweapon
              Key to cycle to the previous weapon.

       key_nextweapon
              Key to cycle to the next weapon.

       key_arti_quartz
              Key to use "quartz flask" artifact.

       key_arti_urn
              Key to use "mystic urn" artifact.

       key_arti_bomb
              Key to use "timebomb of the ancients" artifact.

       key_arti_tome
              Key to use "tome of power" artifact.

       key_arti_ring
              Key to use "ring of invincibility" artifact.

       key_arti_chaosdevice
              Key to use "chaos device" artifact.

       key_arti_shadowsphere
              Key to use "shadowsphere" artifact.

       key_arti_wings
              Key to use "wings of wrath" artifact.

       key_arti_torch
              Key to use "torch" artifact.

       key_arti_morph
              Key to use "morph ovum" artifact.

       key_message_refresh
              Key to re-display last message.

       key_demo_quit
              Key to quit the game when recording a demo.

       key_multi_msg
              Key to send a message during multiplayer games.

       key_multi_msgplayer1
              Key to send a message to player 1 during multiplayer games.

       key_multi_msgplayer2
              Key to send a message to player 2 during multiplayer games.

       key_multi_msgplayer3
              Key to send a message to player 3 during multiplayer games.

       key_multi_msgplayer4
              Key to send a message to player 4 during multiplayer games.

       key_togglenovert
              Toggle vertical mouse movement.

       crispy_defaultskill
              Default difficulty when starting a new game.

       crispy_fpslimit
              Limit framerate to this value in frames per second.

SEE ALSO

       crispy-doom(6), default.cfg(5), crispy-setup(6)

                                                                                              crispy-doom.cfg(5)