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NAME

       binaryhorizon - A system of path tracing particles evolves continuously.

SYNOPSIS

       binaryhorizon  [--fps]  [--install]  [--noinstall]  [--mono] [--root] [--window-id number]
       [--visual   visual]   [--window]   [--window-id    window-id]    [--color]    [--no-color]
       [--growth-delay  delayms]  [--particle-number  particles]  [--duration  secs]  [--bicolor]
       [--monocolor]

DESCRIPTION

       A system  of  path  tracing  particles  evolves  continuously  from  an  initial  horizon,
       alternating between colors.

OPTIONS

       binaryhorizon accepts the following options:

       --fps   Display the current frame rate and CPU load.

       --install
               Install a private colormap for the window.

       --mono  If on a color display, pretend we're on a monochrome display.

       --noinstall
               Don't install a private colormap for the window.

       --root  Draw on the root window.

       --window-id number
               Draw on the specified window.

       --visual visual
               Specify which visual to use. Legal values are the name of a visual class or the id
               number (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window. This is the default.

       --window-id window-id
               Specify which window id to use.

       --color (Default)
               Particles have random generated colors that gradually change over time.

       --no-color
               Use the original black and white visualization.

       --bicolor (Default)
               Particles have 2 random colors, starting as white and black.

       --monocolor
               Particles have 2 colors, one starting as white and  gradually  changing,  and  one
               staying black.

       --fade (Default)
               Particles gradually fade between colors over time.

       --no-fade
               Every particle is a random color.

       --growth-delay delayms (Default: 10000)
               Delay in ms between growth cycles. More delay, slower (but less CPU intensive).

       --particles-number particles (Default: 5000)
               The  number  of  particles  in the system. With more particles the fps can also be
               affected.

       --duration secs (Default: 30)
               How long between full resets.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to get the name of a resource file that overrides the global resources  stored  in
               the RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

SEE ALSO

       X(1), xscreensaver(1),
       http://complexification.net/

COPYRIGHT

       Copyright 2020 by Patrick Leiser <patrick27leiser@yahoo.com>.
       Based on code © 2003 by J. Tarbell <complex@complexification.net>.
       XScreenSaver port: Emilio Del Tessandoro <emilio.deltessa@gmail.com>

AUTHOR

       Patrick Leiser <patrick27leiser@yahoo.org>, Mar 2020.
       J. Tarbell <complex@complexification.net>, Jun 2003.
       Emilio Del Tessandoro <emilio.deltessa@gmail.com>, Aug 2014.