Provided by: libtickit-dev_0.4.3-1.1build1_amd64 bug

NAME

       TickitRenderBuffer - store display content to be drawn to the terminal

SYNOPSIS

       #include <tickit.h>

       typedef struct TickitRenderBuffer;

DESCRIPTION

       A  TickitRenderBuffer  instance  stores  content  waiting  to  be  drawn  to the terminal. It provides an
       efficient place to build the eventual display, by applying drawing operations to it that  can  alter  and
       overwrite  the  pending  content,  before eventually flushing it directly to the terminal in an efficient
       transfer of state. The buffer stores plain text content along with rendering attributes, and also  stores
       line  drawing  information,  allowing  line  segments  to  be merged correctly and rendered using Unicode
       characters.

       The primary purpose for the render buffer is the storage of pending content to be displayed.  The  buffer
       consists  of  a  grid  of  cells of the given size. Each cell has a state; neighbouring cells in the same
       state constitute a region. Each region is either in a skip state (where it will not affect  the  terminal
       display  when  it  is  flushed), or has either textual content or an instruction to erase the display. In
       both of these cases, the region has an associated TickitPen instance to give its display attributes. Text
       regions  can  be  given  either by UTF-8 strings, individual Unicode codepoint numbers, or are created as
       Unicode line-drawing characters by merging one or more effective line segments.

       There are several advantages to using a TickitRenderBuffer over plain drawing requests  directly  to  the
       terminal. Firstly, because the content is simply stored in memory until it is flushed to the terminal, it
       doesn't have to be rendered in screen order. It can be built up in any order that makes sense within  the
       application,  and  when flushed to the terminal it will be performed in an efficient top-to-bottom, left-
       to-right order.

       Secondly, the buffer understands horizontal and vertical line drawing  using  Unicode  characters.  While
       content is being built up, it will keep track of what kinds of lines meet in every cell in the buffer, so
       that when it is flushed to the terminal it can pick the appropriate Unicode  line-drawing  characters  to
       render these with.

       Thirdly,  several  features  of  the  buffer  are designed to easily support applications that divide the
       screen area into several possibly-overlapping  regions  that  are  managed  by  different  parts  of  the
       application.  Clipping,  translation  and masking support the concept of independent areas of the buffer,
       and stored pens and the state stack support the concept that these areas  might  be  nested  within  each
       other, allowing rendering attributes to be inherited from outer regions into inner ones.

   VIRTUAL CURSOR
       A  TickitRenderBuffer  instance  maintains  a  virtual  cursor position, that application code can use to
       render at. This is a virtual cursor, because it doesn't relate  to  the  actual  cursor  in  use  on  the
       terminal instance; it is simply a position stored by the buffer state.

       Most  of  the  content drawing functions come in pairs; one using and updating the cursor position, and a
       second that operates directly on the buffer contents, without regard to the virtual cursor. Functions  of
       this latter form can be identified by the _at suffix on their name.

   PEN
       A  TickitPen  instance can be set on a TickitRenderBuffer, acting as a default pen for subsequent drawing
       functions. This is optionally combined with a pen instance given to individual drawing functions; if both
       are present then the attributes are combined, with those of the given pen taking precedence over the ones
       in the stored pen.

   TRANSLATION
       A translation offset can be applied to have the drawing  functions  store  their  output  at  some  other
       location  within the buffer. This translation only affects the drawing functions; the actual operation to
       flush the contents to the terminal is not affected.

   CLIPPING AND MASKING
       All of the drawing functions are also subject to restriction of their output, to apply within a  clipping
       region. Initially the entire buffer is available for drawing, but the area can be restricted to a smaller
       rectangular area at any time. Requests to draw content outside of this region will be ignored.

       In addition to clipping, a buffer can also mask out arbitrary additional  rectangular  areas  within  the
       clipping  region. These areas act with the clipping region by ignoring requests to draw inside them while
       preserving any existing content within them.

       Masking and clipping are related but separate concepts. Both place restrictions on where output functions
       can  alter  the  pending  content.  Whereas  the clipping region is the rectangular area within which all
       drawing occurs, masking regions are areas in which drawing does not occur.

       When combined with translation, these two features allow possibly-overlapping regions of  content  to  be
       independently  managed  by  separate pieces of code. To render each region of the screen, a render buffer
       can be set up with a translation offset and clipping rectangle to suit that  region,  thus  avoiding  the
       rendering  code having to care about the exact on-screen geometry. By using masking regions, additionally
       these areas can be managed even when they overlap, by ensuring  that  areas  already  drawn  by  "higher"
       regions are masked off to ensure that "lower" regions do not overwrite them.

   SAVE STACK
       As  a  further assistance to applications wishing to divide the screen area into nested regions, a set of
       functions exist to store the current auxiliary  state  of  the  buffer  (that  is,  all  of  the  mutable
       attributes  listed  above,  but  without  the actual pending content) and later restore that state to its
       original values.

FUNCTIONS

       A new TickitRenderBuffer instance is created using tickit_renderbuffer_new(3). A render  buffer  instance
       stores  a  reference  count  to  make it easier for applications to manage the lifetime of buffers. A new
       buffer starts with a  count  of  one,  and  it  can  be  adjusted  using  tickit_renderbuffer_ref(3)  and
       tickit_renderbuffer_unref(3). When the count reaches zero the instance is destroyed.

       Its  size  is fixed after creation and can be queried using tickit_renderbuffer_get_size(3). Its contents
       can be entirely reset back to its original state using tickit_renderbuffer_reset(3).

       A translation  offset  can  be  set  using  tickit_renderbuffer_translate(3),  and  the  clipping  region
       restricted  using  tickit_renderbuffer_clip(3).  Masks  can  be placed within the current clipping region
       using tickit_renderbuffer_mask(3).

       The  virtual  cursor  position  can  be   set   using   tickit_renderbuffer_goto(3)   and   unset   using
       tickit_renderbuffer_ungoto(3).  It can be queried using tickit_renderbuffer_has_cursorpos(3) to determine
       if it is set, and tickit_renderbuffer_get_cursorpos(3) to return its position. A TickitPen  instance  can
       be set using tickit_renderbuffer_setpen(3).

       The  auxiliary state can be saved to the state stack using tickit_renderbuffer_save(3) and later restored
       using tickit_renderbuffer_restore(3). A stack state consisting of just the pen with no other state can be
       saved using tickit_renderbuffer_savepen(3).

       The stored content of a buffer can be copied to another buffer using tickit_renderbuffer_blit(3). This is
       useful for allowing a window to maintain a backing buffer that can be drawn  to  at  any  time  and  then
       copied to a destination buffer for display.

       The stored content can be flushed to a TickitTerm instance using tickit_renderbuffer_flush_to_term(3).

DRAWING OPERATIONS

       The  following  functions  all  affect  the  stored  content  within  the buffer, taking into account the
       clipping, translation, masking, stored pen, and optionally the virtual cursor position.

       tickit_renderbuffer_skip_at(3),    tickit_renderbuffer_skip(3),    tickit_renderbuffer_skip_to(3)     and
       tickit_renderbuffer_skiprect(3) create a skipping region; a place where no output will be drawn.

       tickit_renderbuffer_text_at(3) and tickit_renderbuffer_text(3) create a text region; a place where normal
       text is output.

       tickit_renderbuffer_erase_at(3), tickit_renderbuffer_erase(3) and tickit_renderbuffer_erase_to(3)  create
       an erase region; a place where existing terminal content will be erased. tickit_renderbuffer_eraserect(3)
       is a convenient shortcut that erases a rectangle,  and  tickit_renderbuffer_clear(3)  erases  the  entire
       buffer area.

       tickit_renderbuffer_char_at(3) and tickit_renderbuffer_char(3) place a single Unicode character directly.

       tickit_renderbuffer_hline_at(3)  and  tickit_renderbuffer_vline_at(3) create horizontal and vertical line
       segments.

SEE ALSO

       tickit(7), tickit_pen(7), tickit_rect(7) tickit_term(7)

                                                                                          TICKIT_RENDERBUFFER(7)