Provided by: s3d-doc_0.2.2.1-6build3_all bug

NAME

       s3d_obj_info - object information

SYNOPSIS

       #include <s3d.h>

STRUCTURE MEMBERS

           struct s3d_obj_info {
                uint32_t object;
                uint32_t flags;
                float trans_x;
                float trans_y;
                float trans_z;
                float rot_x;
                float rot_y;
                float rot_z;
                float scale;
                float r;
                char name;
           }

DESCRIPTION

       Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually
       contain nothing for usual objects, but mcp objects will contain the applications names
       here. r is the radius of the convex sphere an object, which will also be interesting for
       the mcp.

       Special objects like camera, pointer will have the "sys_" prefix in the name and will be
       named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain
       the aspect ratio.

AUTHOR

       Simon Wunderlich
           Author of s3d