Provided by: inform6-compiler_6.41-1_amd64 bug

NAME

       inform - compile Inform interactive fiction story files to Z-machine or Glulx bytecode

SYNOPSIS

       inform [options...] infile [outfile]

DESCRIPTION

       inform  compiles an Inform version 6 story file (usually with the extension .inf) into Z-machine or Glulx
       bytecode which can then be executed by a variety of Z-machine or Glulx emulators. If the output  filename
       is not explicitly given on the command line, it will be constructed from the input filename.

       inform's  mode of operation can be controlled with switches (one or two-character expressions preceded by
       a dash), path modifiers (starting with a plus sign) and memory strategy modifiers (starting with a dollar
       sign).

   SWITCHES
       -a     trace assembly-language (without hex dumps; see -t)

       -c     more concise error messages

       -d     contract double spaces after full stops in text

       -d2    contract double spaces after exclamation and question marks, too

       -e     economy mode (slower): make use of declared abbreviations

       -f     frequencies mode: show how useful abbreviations are

       -g     traces calls to functions (except in the library)

       -g2    traces calls to all functions

       --help, -h, -h1, -h2
              print usage information

       -i     ignore default switches set within the file

       -j     list objects as constructed

       -k     output Infix debugging information to "gameinfo.dbg" (and switch -D on)

       -l     list every statement run through Inform

       -m     say how much memory has been allocated

       -n     print numbers of properties, attributes and actions

       -o     print offset addresses

       -p     give percentage breakdown of story file

       -q     keep quiet about obsolete usages

       -r     record all the text to "gametext.txt"

       -s     give statistics

       -t     trace assembly-language (with full hex dumps; see -a)

       -u     work out most useful abbreviations (very very slowly)

       -vn    compile to a specific Z-code version; the default is 5. Available versions are:

              3      version-3 ("Standard") story file

              4      version-4 ("Plus") story file

              5      version-5 ("Advanced") story file

              6      version-6 (graphical) story file

              8      version-8 (expanded "Advanced") story file

       -w     disable warning messages

       -x     print # for every 100 lines compiled

       -y     trace linking system

       -z     print memory map of the Z-machine

       -B     use big memory model (for large version-6/version-7 files)

       -Cn    select text character set (defaults to 1):

              0      plain ASCII only

              1      ISO 8859-1 (Latin1)

              2      ISO 8859-2 (Latin2)

              3      ISO 8859-3 (Latin3)

              4      ISO 8859-4 (Latin4)

              5      ISO 8859-5 (Cyrillic)

              6      ISO 8859-6 (Arabic)

              7      ISO 8859-7 (Greek)

              8      ISO 8859-8 (Hebrew)

              9      ISO 8859-9 (Latin5)

              u      Unicode (UTF-8)

       -D     insert "Constant DEBUG;" automatically

       -En    select error message style (default is Archimedes):

              0      Archimedes-style error messages

              1      Microsoft-style error messages

              2      Macintosh MPW-style error messages

       -F1    use temporary files to reduce memory consumption

       -G     compile a Glulx game file

       -H     use Huffman encoding to compress Glulx strings

       -M     compile as a Module for future linking

       -S     compile strict error-checking at run-time (on by default)

       -U     insert "Constant USE_MODULES;" automatically

       -V     display version and exit

       -Wn    header extension table is at least n words (n = 3 to 99)

       -X     compile with INFIX debugging facilities present

   PATH MODIFIERS
       --path PATH=dir
              change PATH to this directory

       --addpath PATH=dir
              add this directory to the PATH

   PATH MODIFIERS (old style)
       +dir   set Include_Path to this directory

       ++dir  add this directory to Include_Path

       +PATH=dir
              change PATH to this directory

       ++PATH=dir
              add this directory to the PATH

   MEMORY SETTINGS
       --list
              List current memory allocation settings.

       --helpopt SETTING
              explain briefly what SETTING is for

       --opt SETTING=number
              change SETTING to given number

       --define SYMBOL=number
              define define SYMBOL as a constant in this story

       --config filename.icl
              read  in  a  list  of  commands  (in  the  format above) from this setup file.  See INFORM COMMAND
              LANGUAGE below

   MEMORY STRATEGY MODIFIERS (old style)
       Note: it may be necessary to quote these parameters to prevent your shell from expanding them.

       $list  list current memory allocation settings

       $?SETTING
              explain memory setting SETTING (see $list for available parameters)

       $SETTING=number
              manually set SETTING to given number

       $#SYMBOL=number
              define SYMBOL as a constant in the story

       (filename.icl)
              read in a list of commands (in the format  above)  from  this  setup  file.   See  INFORM  COMMAND
              LANGUAGE below

INFORM COMMAND LANGUAGE

       The  Switches  directive,  which  enables certain compiler switches to be set from within the source file
       rather than on the compiler command line, has been superseded by a more powerful mechanism.  The  special
       comment  characters  "!%",  occurring  on  the very first line or lines of the source file, enable you to
       specify Inform Command Language (ICL) commands to control the compilation. For example:

           !% -E1G         ! Glulx, 'Microsoft' errors
           !% -~S          ! disable Strict mode
           !% +include_path=./test,./,../lib/contrib ! look in 'test' library
           !% $MAX_STATIC_MEMORY=20000
           Constant STORY "RUINS";
           ...

       ICL is described in Section 39 of the Inform Designer's Manual. In brief: each line  specifies  a  single
       command,  starting  with  "-"  to  define  one or more switches, "+" to define a path variable, or "$" to
       define a memory setting. Comments are introduced by "$". The ICL command "compile" is  not  permitted  at
       the head of a source file.

CAVEATS

       inform is not capable of creating story files conforming to versions 1 or 2 of the Z-Machine.
       Modules cannot be used with Glulx and are deprecated for Z-Machine.

DOCUMENTATION

       The canonical documentation for Inform6 is the Inform_Designer's Manual.  This work can be browsed at
       <http://inform-fiction.org/manual/html/contents.html> downloaded from
       <http://inform-fiction.org/manual/DM4.pdf> and purchased in hardcopy at
       <http://amazon.com/>

       Another  noteworthy  and somewhat more up-to-date resource is the Inform Beginner's Guide.  This work can
       be downloaded at
       <http://inform-fiction.org/manual/download_ibg.html>

SEE ALSO

       zcode-interpreter(6) and the manuals and language reference which can be found online at
       <http://inform-fiction.org/manual/>
       and
       <http://inform-fiction.org/inform6.html>.

AUTHOR

       The various iterations of the Inform language were created by Graham Nelson in 1993.

       This manpage was written by Jan  Nordholz  <hesso@pool.math.tu-berlin.de>  for  the  Debian  Project  and
       altered by David Griffith <dave@661.org>.

DISTRIBUTION

       The compiler and standard library for Inform6 are licensed under

       1)     The traditional Inform license as described by the DM4, or

       2)     The Artistic License 2.0 .

       Here is the relevant bit from the Inform Designer's Manual, 4th edition:

       Copyright on Inform, the program and its source code, its example games and documentation (including this
       book) is retained by Graham Nelson, who asserts the moral right to be identified as the author under  the
       Copyrights,  Designs  and Patents Act 1988.  Having said this, I am happy for it to be freely distributed
       to anybody who wants a copy, provided that: (a) distributed copies are not substantially  different  from
       those  archived by the author, (b) this and other copyright messages are always retained in full, and (c)
       no profit is involved.  (Exceptions to  these  rules  must  be  negotiated  directly  with  the  author.)
       However,  a  story file produced with the Inform compiler (and libraries) then belongs to its author, and
       may be sold for profit if desired, provided that its game banner contains the  information  that  it  was
       compiled by Inform, and the Inform version number.

       The Artistic License 2.0 can be found at
       https://opensource.org/licenses/Artistic-2.0
       and the file ARTISTIC in the Inform6 distribution archive.