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NAME

     ng_ksocket — kernel socket netgraph node type

SYNOPSIS

     #include <sys/types.h>
     #include <netgraph/ng_ksocket.h>

DESCRIPTION

     A ksocket node is both a netgraph node and a BSD socket.  The ng_ksocket node type allows
     one to open a socket inside the kernel and have it appear as a Netgraph node.  The
     ng_ksocket node type is the reverse of the socket node type (see ng_socket(4)): whereas the
     socket node type enables the user-level manipulation (via a socket) of what is normally a
     kernel-level entity (the associated Netgraph node), the ng_ksocket node type enables the
     kernel-level manipulation (via a Netgraph node) of what is normally a user-level entity (the
     associated socket).

     A ng_ksocket node allows at most one hook connection.  Connecting to the node is equivalent
     to opening the associated socket.  The name given to the hook determines what kind of socket
     the node will open (see below).  When the hook is disconnected and/or the node is shutdown,
     the associated socket is closed.

HOOKS

     This node type supports a single hook connection at a time.  The name of the hook must be of
     the form <family>/<type>/<proto>, where the family, type, and proto are the decimal
     equivalent of the same arguments to socket(2).  Alternately, aliases for the commonly used
     values are accepted as well.  For example inet/dgram/udp is a more readable but equivalent
     version of 2/2/17.

     Data received into socket is sent out via hook.  Data received on hook is sent out from
     socket, if the latter is connected (an NGM_KSOCKET_CONNECT was sent to node before).  If
     socket is not connected, destination struct sockaddr must be supplied in an mbuf tag with
     cookie NGM_KSOCKET_COOKIE and type NG_KSOCKET_TAG_SOCKADDR attached to data.  Otherwise
     ng_ksocket will return ENOTCONN to sender.

CONTROL MESSAGES

     This node type supports the generic control messages, plus the following:

     NGM_KSOCKET_BIND (bind)
          This functions exactly like the bind(2) system call.  The struct sockaddr socket
          address parameter should be supplied as an argument.

     NGM_KSOCKET_LISTEN (listen)
          This functions exactly like the listen(2) system call.  The backlog parameter (a single
          32 bit int) should be supplied as an argument.

     NGM_KSOCKET_CONNECT (connect)
          This functions exactly like the connect(2) system call.  The struct sockaddr
          destination address parameter should be supplied as an argument.

     NGM_KSOCKET_ACCEPT (accept)
          Equivalent to the accept(2) system call on a non-blocking socket.  If there is a
          pending connection on the queue, a new socket and a corresponding cloned node are
          created.  Returned are the cloned node's ID and a peer name (as struct sockaddr).  If
          there are no pending connections, this control message returns nothing, and a connected
          node will receive the above message asynchronously, when a connection is established.

          A cloned node supports a single hook with an arbitrary name.  If not connected, a node
          disappears when its parent node is destroyed.  Once connected, it becomes an
          independent node.

     NGM_KSOCKET_GETNAME (getname)
          Equivalent to the getsockname(2) system call.  The name is returned as a struct
          sockaddr in the arguments field of the reply.

     NGM_KSOCKET_GETPEERNAME (getpeername)
          Equivalent to the getpeername(2) system call.  The name is returned as a struct
          sockaddr in the arguments field of the reply.

     NGM_KSOCKET_SETOPT (setopt)
          Equivalent to the setsockopt(2) system call, except that the option name, level, and
          value are passed in a struct ng_ksocket_sockopt.

     NGM_KSOCKET_GETOPT (getopt)
          Equivalent to the getsockopt(2) system call, except that the option is passed in a
          struct ng_ksocket_sockopt.  When sending this command, the value field should be empty;
          upon return, it will contain the retrieved value.

ASCII FORM CONTROL MESSAGES

     For control messages that pass a struct sockaddr in the argument field, the normal ASCII
     equivalent of the C structure is an acceptable form.  For the PF_INET and PF_LOCAL address
     families, a more convenient form is also used, which is the protocol family name, followed
     by a slash, followed by the actual address.  For PF_INET, the address is an IP address
     followed by an optional colon and port number.  For PF_LOCAL, the address is the pathname as
     a doubly quoted string.

     Examples:

     PF_LOCAL  local/"/tmp/foo.socket"

     PF_INET   inet/192.168.1.1:1234

     Other     { family=16 len=16 data=[0x70 0x00 0x01 0x23] }

     For control messages that pass a struct ng_ksocket_sockopt, the normal ASCII form for that
     structure is used.  In the future, more convenient encoding of the more common socket
     options may be supported.

     Setting socket options example:

     Set FIB 2 for a socket (SOL_SOCKET, SO_SETFIB):
               setopt { level=0xffff name=0x1014 data=[ 2 ] }

SHUTDOWN

     This node shuts down upon receipt of a NGM_SHUTDOWN control message, or when the hook is
     disconnected.  Shutdown of the node closes the associated socket.

SEE ALSO

     socket(2), netgraph(4), ng_socket(4), ngctl(8), mbuf_tags(9), socket(9)

HISTORY

     The ng_ksocket node type was implemented in FreeBSD 4.0.

AUTHORS

     Archie Cobbs <archie@FreeBSD.org>