Provided by: openjazz_20231028-2_amd64
NAME
OpenJazz - Jack Jazzrabbit 1 game engine reimplementation
SYNOPSIS
OpenJazz [options] <game directory 1> <game directory 2>
DESCRIPTION
OpenJazz is a free, open-source version of the classic Jazz Jackrabbit PC platform games. To play, you will need original data files.
OPTIONS
-h, --help Display command line flags and general help. -v, --version Display engine version. -f, --fullscreen Start in fullscreen mode. --window Start in window mode. -m Start with muted audio. -s, --scale[=] <Factor> Scale window by factor. Can be between 1 and 4. -w, --world[=] <World> -l, --level[=] <Level> Directly load specific world/level. -q, --[no-]quiet Enable/Disable console logging. --verbose[=] <Debug Level> Set logging verbosity. Can be one of max, trace, debug, info, warn, error, fatal.
FILES
openjazz.cfg The configuration file. Note Command line parameters will take precedence over values in the configuration file openjazz.log The generated logfile. Game Data OpenJazz should be compatible with all released versions of Jazz Jackrabbit 1. This includes the Shareware Episodes, "Holiday Hare" and "Holiday Hare '95", the "Jazz Jackrabbit CD" with "The Lost Episodes" and the "Complete" edition.
INGAME CONTROLS
Fixed Controls ┌────────────┬──────────────────────────────────┐ │ │ │ │Key(s) │ Purpose │ ├────────────┼──────────────────────────────────┤ │ │ │ │Enter │ Choose a menu option │ ├────────────┼──────────────────────────────────┤ │ │ │ │Escape │ Go back to the previous menu │ ├────────────┼──────────────────────────────────┤ │ │ │ │F9 │ View in-game statistics (e.g. │ │ │ FPS) │ ├────────────┼──────────────────────────────────┤ │ │ │ │P │ Pause the game │ ├────────────┼──────────────────────────────────┤ │ │ │ │Alt + Enter │ Switch between full-screen and │ │ │ windowed mode │ ├────────────┼──────────────────────────────────┤ │ │ │ │1-5 │ Switch weapon to Blaster, │ │ │ Toaster, Missile, Bouncer or TNT │ │ │ respectively. If the desired │ │ │ weapon is not available, try │ │ │ next. │ └────────────┴──────────────────────────────────┘ Configurable Controls These are configurable via the "setup options" menu. Default settings: ┌───────────────────────────┬─────────────────────┐ │ │ │ │Key(s) │ Purpose │ ├───────────────────────────┼─────────────────────┤ │ │ │ │Left arrow and Right arrow │ Move left and right │ ├───────────────────────────┼─────────────────────┤ │ │ │ │Space bar │ Jump/Swim upwards │ ├───────────────────────────┼─────────────────────┤ │ │ │ │left Alt │ Shoot │ ├───────────────────────────┼─────────────────────┤ │ │ │ │right Ctrl │ Change weapon │ └───────────────────────────┴─────────────────────┘ Important Under Windows the Jump and Shoot keys are moved to the right to avoid opening the window context menu. That means Space bar ⇒ Shoot and right Alt ⇒ Jump/Swim upwards. Other platforms may have other defaults. Game Controllers Most game controllers and joysticks that SDL recognizes can be used. However, not all axes or buttons may be available. Needs manual settings.
REPORTING BUGS
Bugs can be reported at the issue tracker <https://github.com/AlisterT/OpenJazz/issues>.
SEE ALSO
J1E - level editor by Newspaz, JJ1MOD - graphic editor by Doubble Dutch The OpenJazz Homepage <http://alister.eu/jazz/oj/>
AUTHORS
Alister Thomson (AlisterT) Engine, project lead Alireza Nejati Menu plasma effect newspaz Bug fixes, enemy improvements Carsten Teibes (carstene1ns) Maintenance, bug fixes, documentation Integrating the ports (Wii, 3DS, PSP, PSVita, SDL2, ...) Additional coding (logger, CLI, ...) Modernizing UI improvements Lars Persson (anotherguest) Movie playback fixes Scott Smith (Pickle) GP2X/WIZ, Canoo, Pandora ports Przemysław Buczkowski (przemub) Android, Haiku ports Matthieu Milan (usineur) PSVita port deniska PSP port tehpola Wii port pocketinsanity PocketPC port Ricerind Mac OS X port Slaanesh GP32 port GPF Dreamcast port Cameron Cawley (ccawley2011) RISC OS, SDL2 port