Provided by: gemrb_0.9.2+dfsg-1build3_amd64 bug

NAME

       GemRB - a reimplementation of the Infinity Engine

SYNOPSIS

       gemrb [-q] [-c CONFIG-FILE]
       gemrb PATH-TO-GAME
       torment

DESCRIPTION

       GemRB  a portable open-source implementation of Bioware’s Infinity Engine, which runs fine
       RPGs like Baldur's Gate, Icewind Dale and Planescape: Torment.

       GemRB reimplements only the game engine. To actually play anything, you have to  have  the
       data  from the original game(s), installed or unpackaged where GemRB can find it.  See the
       GamePath and CDn settings in the engine  configuration  file  below.  A  full  install  is
       recommended.

OPTIONS

       -q     Disable audio completely, regardless of supported audio plugins.

       -c FILE
              Use the specified configuration file FILE instead of the default gemrb.cfg.

              Note:  You  can  also  use the program's name as a mean to select the configuration
              file.  For example, if the program's name is torment instead of gemrb,  the  engine
              first  searches  for  torment.cfg  and  only  if  it's  not  found  it searches for
              gemrb.cfg.

              To use this feature, just create a symbolic link  torment  pointing  to  the  gemrb
              binary and then run torment instead.

CONFIGURATION

       A  configuration file consists of pairs PARAMETER=VALUE, each on its own line. The case of
       PARAMETER is not significant, GameType is the same as GAMETYPE. If the same  PARAMETER  is
       defined more than once, only the last occurrence is used.

       Empty lines and lines starting with `#' (hash sign) are ignored.

       At  least  the  GamePath  parameter  needs  to be changed. That is often enough, so do not
       fiddle with the other paths too much.

General Parameters:

       GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
              Type of the game. The value is a name of subdirectory in override/ and  GUIScripts/
              directories  with  game type-specific files and scripts. It is at present also used
              for various tweaks hardcoded in the GemRB engine. To autodetect the game type,  use
              the default "auto".

       GameName=STRING
              Arbitrary name of the game. It will be displayed in the window's title bar.

       Encoding=(default|polish|czech|german)
              Specify language used in the game data.

       GUIEnhancements=INT
              The  value  is  a bitfield. Set it to 1 to enable a few GUI enhancements, mostly in
              BG2.  Add or set to 2 to try to autoidentify items on transfer  (if  the  character
              has  enough  lore).   Add  or set 4 if you want to skip the item description window
              when opening bags.  Enabled by default.

       MultipleQuickSaves=(0|1)
              EXPERIMENTAL. Set this to 1 if you want GemRB to keep multiple  quicksaves  around.
              Disabled by default.

       MaxPartySize=INT
              Set  this  to  1-10  if you want more party members or enforce fewer. 6 by default.
              NOTE: For bigger parties you need to choose a big enough resolution, so there  will
              be  enough  room for all the party portraits! No space for that in PST or IWD2. The
              10pp mod is required to fix various game scripts, so the extra party members  don't
              get stuck in cutscenes.

       Logging=(0|1)
              By  default (set to 1) logging is enabled and several loggers are used depending on
              the plaftorm. Use 0 to disable all logging, which can help in performance  critical
              settings.

Video Parameters:

       Width=INT
              Game  window  width  (in pixels).  This can be arbitrary, but results depend on the
              game data.  Check the website for a detailed explanation of resolution modes.

       Height=INT
              Game window height (in pixels).

       Bpp=INT
              Color depth of the game window (in bits per pixel).

       Fullscreen=(0|1)
              Whether the game should run in fullscreen mode.

       CapFPS=(-1|0|n)
              Set FPS handling:
                -1: no limit
                 0: VSync (SDL2), 30 (SDL1)
                 n: cap to n FPS

       SkipIntroVideos=(0|1)
              If set to 1, the intro and logo videos are skipped to save developer's nerves.  The
              default is 0.

       GCDebug=(0|2047)
              Bitfield with reserved bits for drawing Map debug layers.
                No Debugging features = 0 (default)
                DEBUG_SHOW_INFOPOINTS            = 1
                DEBUG_SHOW_CONTAINERS            = 2
                DEBUG_SHOW_DOORS                 = 4
                DEBUG_SHOW_DOORS_SECRET          = 8
                DEBUG_SHOW_DOORS_DISABLED        = 16
                DEBUG_SHOW_DOORS_ALL             = 28
                DEBUG_SHOW_LIGHTMAP              = 32
                DEBUG_SHOW_WALLS                 = 64
                DEBUG_SHOW_WALLS_ANIM_COVER = 128
                DEBUG_SHOW_WALLS_ALL             = 192
                DEBUG_SHOW_SEARCHMAP             = 256
                DEBUG_SHOW_FOG_UNEXPLORED        = 512
                DEBUG_SHOW_FOG_INVISIBLE         = 1024
                DEBUG_SHOW_FOG_ALL               = 1536

Audio Parameters:

       AudioDriver=(openal|sdlaudio|none)
              Use  the  specified  plugin  as the audio driver. The default is openal, while none
              will disable all audio.

Path parameters:

       CaseSensitive=(0|1)
              When this parameter is set to 1, the engine will try to find  files  regardless  of
              their  names'  case  at  the  cost  of  a  slight speed penalty. This is especially
              important when using game files on CD-ROMs, where the files can't be renamed.  Like
              many  Windows programs, the original games use inconsistent mix of lower/upper case
              letters for naming and referencing their files.

              Set this parameter to 1 on Unix-like systems.

       GamePath=PATH
              Path to the directory where the original game is installed. If  you  can't  install
              the  game  under MS Windows or with WINE, you can try to unpack the data files with
              the unshield program found at http://synce.sourceforge.net.

       CD1=PATH
       CD2=PATH
       CDn=...
              Path to the data files for the game's particular CDs or any other data sources.

       CachePath=PATH
              User-writable directory where the engine caches uncompressed and  temporary  files.
              Defaults to a subdirectory of the current directory.

       GemRBPath=PATH
              Path to the GemRB installation. (To be obsoleted; preset at build time).

       GUIScriptsPath=PATH
              Path  to  the  directory with scripts controlling the game's GUI. (To be obsoleted;
              preset at build time).

       GemRBOverridePath=PATH
              Path where GemRB looks for its game override directory.  It defaults to  GemRBPath.
              GemRB  reuses  some of the unused files from the original or replaces them and this
              is the where they can be found. The path is preset at build time.   This  directory
              has the highest priority when searching, so putting files in the game override will
              not affect them. Use another directory and add it as ModPath to the GemRB config.

       GemRBUnhardcodedPath=PATH
              Path where GemRB looks for its unhardcoded engine data.  It defaults to  GemRBPath.
              The original games hardcoded this information in the engine.  The path is preset at
              build time.

       The following variables do not need to be altered, unless you are doing  something  really
       special!

       SavePath=PATH
              Path  to  the  directory  with  save games. Note that this directory has to contain
              save/ and/or eventually mpsave/ subdirectories and that only  these  subdirectories
              contain the actual saved games.

              SavePath defaults to GamePath.

       GameDataPath=PATH
              Path  to  the  original game's installed data files, relative to GamePath.  Usually
              it's data.

       GameOverridePath=PATH
              Path to the original game's override  dir,  relative  to  GamePath.   Usually  it's
              override.  Original games use this directory to place last-minute patches.

       GameCharactersPath=PATH
              Path  to  the  original game's installed data files, relative to GamePath.  Usually
              it's characters.

       GamePortraitsPath=PATH
              Path to the original game's installed data files, relative  to  GamePath.   Usually
              it's portraits.

       GameScriptsPath=PATH
              Path  to  the  original game's installed data files, relative to GamePath.  Usually
              it's scripts.

       GameSoundsPath=PATH
              Path to the original game's installed data files, relative  to  GamePath.   Usually
              it's sounds.

              GameLanguagePath=PATH Path to the original game's installed data files, relative to
              GamePath.  By default, it is lang/en_US.

       GameMoviesPath=PATH
              Path to the original game's installed data files, relative  to  GamePath.   Usually
              it's movies.

       ModPath=PATH
              Path  where  GemRB  looks  for  additional engine override files.  It is not set by
              default. This directory has precedence over GemRBOverridePath.

       CustomFontPath=PATH
              Path where GemRB looks for additional font files. It is meant to be used  with  the
              TTF font plugin and fonts.2da as a way to specify where to look for system or other
              external fonts. Check the online documentation for the details.  It is not  set  by
              default.

Input Parameters:

       DoubleClickDelay=INT
              Millisecond threshold for detecting a double click. The default is 250.

       RepeatKeyDelay=INT
              Millisecond threshold for detecting a repeated key press. The default is 250.

       UseSoftKeyboard=(0|1)
              Toggles  use of software keyboard on devices that support one. It pops up when text
              input is required. Disabled by default.

       NumFingScroll=(2|3|4)
              Number of fingers for multitouch to trigger scrolling. The default is 2.

       NumFingKboard=(2|3|4)
              Number of fingers for multitouch to open up the software keyboard. The  default  is
              3.  The value should not be equal to NumFingScroll above.

       NumFingInfo=(2|3|4)
              Number  of  fingers  for  multitouch  to emulate a special keypress (alt, tab). The
              default is 2.

       MouseFeedback=(0-3)
              Bitfield with reserved bits for disabling the mouse.
                Show mouse+tooltips = 0 (default)
                Hide mouse          = 1
                Hide tooltips       = 2
                Hide mouse+tooltips = 3

       TouchInput=(0-1)
              Override setting for when autodetection does not have satisfactory results.
                Autodetect         = -1 (default)
                Force disable      = 0
                Enable             = 1

Development parameters:

       EnableCheatKeys=(0|1)
              This parameter is meant for developers. If set to 1,  certain  keys  allow  you  to
              inspect  the  internal  state  of  objects, do forbidden things, etc.  The keys are
              listed in the CheatKeys.txt file. Do NOT use this option unless you  want  to  make
              your hands dirty :-). The default is 0.

       DrawFPS=(0|1)
              This  parameter  is  meant for developers. If set to 1, the current FPS (Frames per
              Second) value is drawn in the top left window corner. The default is 0.

       DebugMode=(n)
              This parameter is meant for developers. It is a combination of bit values

              1 - count references,

              2 - display cutscene warnings,

              4 - display variable warnings,

              8 - display action warnings,

              16 - display trigger warnings,

              32 - enable views debug mode,

              64 - enable window debug mode,

              128 - enable font debug mode,

              256 - enable text debug mode.

              512 - enable pathfinding debug mode.

              The default is 0.

       DelayPlugin=FILENAME
              Named plugin will be loaded after other (nondelayed) plugins were loaded.  FILENAME
              is  a  name  without  path,  but  with  extension,  for  example libNullSound.so or
              libNullSound.dll.  You can use this parameter more than once.

       SkipPlugin=FILENAME
              Named plugin will not be loaded.   FILENAME  is  a  name  without  path,  but  with
              extension,  for  example  libNullSound.so  or  libNullSound.dll.   You can use this
              parameter more than once.

       SaveAsOriginal=(0|1)
              Set this parameter to 1, if you want to keep the  save  game  compatible  with  the
              original engine. It is enabled by default.

       KeepCache=(0|1)
              Set  this  parameter to 1, if you want to keep the cache after exiting GemRB. It is
              disabled by default.

       GamepadPointerSpeed=INT
              Pointer movement speed with gamepads. The default is 10.

       VitaKeepAspectRatio=(0|1)
              If set to 1, original aspect ratio is preserved while game area is scaled to native
              PS Vita resolution. It is enabled by default.

FILES

       /etc/gemrb/gemrb.cfg
              system-wide configuration file

       /usr/share/gemrb/unhardcoded/
              directory  with  GemRB-distributed  data  files.  These used to be hardcoded in the
              original engine. The files are sorted into directories for specific games.

       /usr/share/gemrb/override/
              directory with GemRB-distributed data files. These files override  their  namesakes
              in the original data.

       /usr/share/gemrb/GUIScripts/
              directory  with  Python  scripts providing GUI setup and interaction. The files are
              sorted into directories for specific games.

       ~/.gemrb/gemrb.cfg
       ~/.gemrb/override/
       ~/.gemrb/GUIScripts/
              user's own configuration and data files.
       ~/.gemrb/cache/
              cache directory

BUGS

       Many.  GemRB is still in development stage and not complete.

       If you stumble over something which is supposed to work but  doesn't,  file  an  issue  at
       https://github.com/gemrb/gemrb  or  first  visit  the  official  IRC channel #GemRB on the
       FreeNode IRC network.

AUTHOR

       The GemRB Project development team at https://gemrb.org

COPYING

       Copyright (C) 2003-2021 The GemRB Project

       This program is free software; you can redistribute it and/or modify it under the terms of
       the  GNU  General  Public  License  as  published  by the Free Software Foundation; either
       version 2 of the License, or (at your option) any later version.

       This program is distributed in the hope that it will be useful, but WITHOUT ANY  WARRANTY;
       without  even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
       See the GNU General Public License for more details.

       You should have received a copy of the GNU General Public License along with this program;
       if  not,  write  to  the  Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       Boston, MA 02110-1301, USA.

                                                                                         GEMRB(6)