Provided by: burgerspace_1.9.5-1build1_amd64 bug

NAME

       burgerspace - A hamburger-smashing video game

SYNOPSIS

       burgerspace

DESCRIPTION

       BurgerSpace  is  a  game  where  you are a chef and you must walk over hamburger ingredients (buns, meat,
       lettuce, tomatoes, cheese) to make them fall from floor to floor, until they end up in the plates at  the
       bottom of the screen.  Use the arrow keys to move the chef.

       However,  you must do this while avoiding terrible enemies, such as eggs, sausages and pickles.  You will
       die if they touch you, but you  can  spray  pepper  on  them  with  the  Control  key  to  paralyze  them
       temporarily.

       Use  those pepper shots sparingly because you only have a limited number of them.  Pick up the treat that
       appears from time to time to obtain a new pepper shot.

       A two-player game is possible using  the  (experimental)  networked  version  of  BurgerSpace.   See  the
       burgerspace-server(6) manual page or the BurgerSpace Home Page for details.

       Use  the Escape key to quit the program.  To pause the game (which is only possible in stand-alone mode),
       use the P key to pause the game and to resume it afterwards.

GENERAL OPTIONS

       --help display a help page and exit

       --version
              display version information and exit

       --no-sound
              Disable the sound effects, which are enabled by default.

       --full-screen
              Attempt to use the full screen mode.  The default is to display the game in an ordinary window.

       --z-for-pepper
              Use the Z key instead of the Control key to shoot pepper.

STAND-ALONE OPTIONS

       --hide-landed-enemies
              Since BurgerSpace 1.9.5, when an enemy gets carried down on a slice and has landed, it is shown as
              frozen until it revives, instead of disappearing until it revives. To restore the old disappearing
              behavior, pass this option.

       --initial-level=N
              start game at level N.  Default is 1.  N must be at least 1.

       --ms-per-frame=N
              N milliseconds per animation frame.  Default is 55.  Minimum is 1.  Maximum is 1000.  50 means  20
              frames per second.

       --no-active-event
              Do  not  pause when the window becomes inactive.  This option keeps the game from processing SDL's
              SDL_ACTIVEEVENT, which the game receives when the window loses the focus.   Without  this  option,
              the  game  automatically  pauses  while  the window does not have the focus or is iconified, which
              avoids using the CPU during that time.  This  automatic  pausing  is  useful  to  save  energy  on
              battery-operated devices.

NETWORK CLIENT OPTIONS

       --server=HOSTNAME
              Start  as  a client that connects to a BurgerSpace server running on the given host or IP address.
              Examples: --server=localhost, --server=192.168.1.2 If this option is not given, the program starts
              as a stand-alone game that does not try to connect to any server.

       --port=PORT
              UDP  port  number  on  which  the  BurgerSpace server is running.  This option is only useful with
              --server.  The default is 49152.

LICENSE

       This program is free software; you may redistribute it under the terms of the GNU General Public  License
       version 2 or any later version.  This program has absolutely no warranty.

AUTHORS

       Pierre Sarrazin (code)
       Luce St-Amand (most images)

FILES

       This  program  uses  the  flatzebra library, by the same author.  This library is itself based on the SDL
       graphics library (see http://www.libsdl.org).

       See the BurgerSpace Home Page:
       http://sarrazip.com/dev/burgerspace.html

                                               November 21st, 2022                                BURGERSPACE(6)