Provided by: crispy-doom_7.0-1_amd64 bug

NAME

       crispy-doom - historically compatible Doom engine

SYNOPSIS

       crispy-doom [OPTIONS]

DESCRIPTION

       Crispy  Doom  is  a  port  of Id Software's 1993 game "Doom" that is designed to behave as similar to the
       original DOS version of Doom as is possible.

GENERAL OPTIONS

       -config <file>
              Load main configuration from the specified file, instead of the default.

       -devparm
              Developer mode. F1 saves a screenshot in the current working directory.

       -extraconfig <file>
              Load additional configuration from the specified file, instead of the default.

       -file <files>
              Load the specified PWAD files.

       -iwad <file>
              Specify an IWAD file to use.

       -nomusic
              Disable music.

       -nomusicpacks
              Disable substitution music packs.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -response <filename>
              Load extra command line arguments from the given response file. Arguments read from the file  will
              be  inserted  into  the  command  line replacing this argument. A response file can also be loaded
              using the abbreviated syntax '@filename.rsp'.

       -savedir <directory>
              Specify a path from which to load and save games. If the directory does not  exist  then  it  will
              automatically be created.

       -version
              Print the program version and exit.

GAME START OPTIONS

       -coop_spawns
              Start single player game with items spawns as in cooperative netgame.

       -doubleammo
              Double  ammo pickup rate. This option is not allowed when recording a demo, playing back a demo or
              when starting a network game.

       -episode <n>
              Start playing on episode n (1-4)

       -fast  Monsters move faster.

       -loadgame <s>
              Load the game in slot s.

       -nomonsters
              Disable monsters.

       -pistolstart
              Automatic pistol start when advancing from one level to the next. At the beginning of each  level,
              the  player's  health  is  reset  to  100,  their armor to 0 and their inventory is reduced to the
              following: pistol, fists and 50 bullets. This option is not allowed when recording a demo, playing
              back a demo or when starting a network game.

       -respawn
              Monsters respawn after being killed.

       -skill <skill>
              Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of 0 disables all monsters.

       -turbo <x>
              Turbo  mode.   The player's speed is multiplied by x%.  If unspecified, x defaults to 200.  Values
              are rounded up to 10 and down to 400.

       -warp [<x> <y> | <xy>]
              Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2)

DISPLAY OPTIONS

       -1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Double up the screen to 3x its normal size. Implies -window.

       -display <x>
              Specify the display number on which to show the screen.

       -fullscreen
              Run in fullscreen mode.

       -geometry <WxY>
              Specify the dimensions of the window. Implies -window.

       -height <y>
              Specify the screen height, in pixels. Implies -window.

       -noblit
              Disable blitting the screen.

       -nodraw
              Disable rendering the screen entirely.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nomouse
              Disable the mouse.

       -width <x>
              Specify the screen width, in pixels. Implies -window.

       -window
              Run in a window.

NETWORKING OPTIONS

       -altdeath
              Start a deathmatch 2.0 game.  Weapons do not stay in place and all items respawn after 30 seconds.

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -avg   Austin Virtual Gaming: end levels after 20 minutes.

       -connect <address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dedicated
              Start a dedicated server, routing packets but not participating in the game itself.

       -dm3   Start a deathmatch 3.0 game.  Weapons stay in place and all items respawn after 30 seconds.

       -dup <n>
              Reduce the resolution of the game by a factor of n,  reducing  the  amount  of  network  bandwidth
              needed.

       -extratics <n>
              Send n extra tics in every packet as insurance against dropped packets.

       -left  Run as the left screen in three screen mode.

       -localsearch
              Search the local LAN for running servers.

       -nodes <n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -oldsync
              Use original network client sync code rather than the improved sync code.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't register with the global master server. Implies -server.

       -query <address>
              Query the status of the server running on the given IP address.

       -right Run as the right screen in three screen mode.

       -search
              Query the Internet master server for a global list of active servers.

       -server
              Start a multiplayer server, listening for connections.

       -servername <name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start the game playing as though in a netgame with a single player.  This can also be used to play
              back single player netgame demos.

       -timer <n>
              For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING

       -aa <files>
              Equivalent to "-af <files> -as <files>".

       -af <files>
              Simulates the behavior of NWT's -af option, merging flats into the main IWAD directory.   Multiple
              files may be specified.

       -as <files>
              Simulates  the  behavior  of  NWT's  -as  option,  merging  sprites  into the main IWAD directory.
              Multiple files may be specified.

       -deh <files>
              Load the given dehacked patch(es)

       -lumpdump <file>
              [crispy] experimental feature: dump lump data into a new LMP file <file>

       -merge <files>
              Simulates the behavior of deutex's -merge option, merging a PWAD into  the  main  IWAD.   Multiple
              files may be specified.

       -mergedump <file>
              [crispy]  experimental feature: in conjunction with -merge <files> merges PWADs into the main IWAD
              and writes the merged data into <file>

       -noautoload
              Disable auto-loading of .wad and .deh files.

       -nocheats
              Ignore cheats in dehacked files.

       -nodeh Disable automatic loading of Dehacked patches for certain IWAD files.

       -nodehlump
              Disable automatic loading of embedded DEHACKED lumps in wad files.

       -nosideload
              Disable automatic loading of Master Levels, No Rest for the Living and Sigil.

       -nwtmerge <files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.

DEMO OPTIONS

       -longtics
              Record a high resolution "Doom 1.91" demo.

       -maxdemo <size>
              Specify the demo buffer size (KiB)

       -playdemo <demo>
              Play back the demo named demo.lmp.

       -record <x>
              Record a demo named x.lmp.

       -shorttics
              Play with low turning resolution to emulate demo recording.

       -strictdemos
              When recording or playing back demos, disable any extensions of the vanilla demo format  -  record
              demos as vanilla would do, and play back demos as vanilla would do.

       -timedemo <demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

COMPATIBILITY

       -donut <x> <y>
              Use  the  specified magic values when emulating behavior caused by memory overruns from improperly
              constructed donuts. In Vanilla Doom this can  differ  depending  on  the  operating  system.   The
              default  (if  this  option is not specified) is to emulate the behavior when running under Windows
              98.

       -gameversion <version>
              Emulate a specific version of Doom.   Valid  values  are  "1.2",  "1.666",  "1.7",  "1.8",  "1.9",
              "ultimate", "final", "final2", "hacx" and "chex".

       -pack <pack>
              Explicitly  specify  a  Doom  II  "mission  pack"  to run as, instead of detecting it based on the
              filename. Valid values are: "doom2", "tnt" and "plutonia".

       -setmem <version>
              Specify DOS version to emulate for NULL pointer dereference emulation.   Supported  versions  are:
              dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).

       -spechit <n>
              Use the specified magic value when emulating spechit overruns.

       -statdump <filename>
              Dump  statistics information to the specified file on the levels that were played. The output from
              this option matches the output from statdump.exe (see ctrlapi.zip in the /idgames archive).

OBSCURE AND LESS-USED OPTIONS

       -cdrom [windows only] Save configuration data and savegames in c:\doomdata, allowing play from CD.

       -dumpsubstconfig <filename>
              Read all MIDI files from loaded WAD files, dump an example substitution music config file  to  the
              specified filename and quit.

       -mb <mb>
              Specify the heap size, in MiB.

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

       -nogui If specified, don't show a GUI window for error messages when the game exits with an error.

IWAD SEARCH PATHS

       To  play,  an  IWAD  file  is  needed. This is a large file containing all of the levels, graphics, sound
       effects, music and other material that make up the game. IWAD files are named according to the game;  the
       standard names are:

       doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
              Doom, Doom II, Final Doom

       heretic.wad, heretic1.wad, hexen.wad, strife1.wad
              Heretic, Hexen and Strife (commercial Doom engine games).

       hacx.wad, chex.wad
              Hacx and Chex Quest - more obscure games based on the Doom engine.

       freedm.wad, freedoom1.wad, freedoom2.wad
              The Freedoom open content IWAD files.

       The following directory paths are searched in order to find an IWAD:

       Current working directory
              Any IWAD files found in the current working directory will be used in preference to IWADs found in
              any other directories.

       DOOMWADDIR
              This environment variable can be set to contain a path to a single directory in which to look  for
              IWAD files. This environment variable is supported by most Doom source ports.

       DOOMWADPATH
              This  environment  variable, if set, can contain a colon-separated list of directories in which to
              look for IWAD files, or alternatively full paths to specific IWAD files.

       $HOME/.local/share/games/doom
              Writeable directory  in  the  user's  home  directory.  The  path  can  be  overridden  using  the
              XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).

       /usr/local/share/doom, /usr/local/share/games/doom, /usr/share/doom,
              /usr/share/games/doom  System-wide  locations  that  can  be  accessed  by  all  users.  The  path
              /usr/share/games/doom is a standard path that is supported by most Doom source ports. These  paths
              can  be  overridden  using  the  XDG_DATA_DIRS  environment  variable  (see the XDG Base Directory
              Specification).

       The above can be overridden on a one-time basis by using the -iwad command line parameter to provide  the
       path  to an IWAD file to use. This parameter can also be used to specify the name of a particular IWAD to
       use from one of the above paths. For example, '-iwad doom.wad' will search the above paths for  the  file
       doom.wad to use.

ENVIRONMENT

       This section describes environment variables that control Crispy Doom's behavior.

       DOOMWADDIR, DOOMWADPATH
              See the section, IWAD SEARCH PATHS above.

       PCSOUND_DRIVER
              When  running  in  PC  speaker sound effect mode, this environment variable specifies a PC speaker
              driver to use for sound effect playback.  Valid options are "Linux" for  the  Linux  console  mode
              driver,  "BSD"  for  the  NetBSD/OpenBSD  PC  speaker  driver, and "SDL" for SDL-based emulated PC
              speaker playback (using the digital output).

       OPL_DRIVER
              When using OPL MIDI playback, this environment variable specifies an OPL backend  driver  to  use.
              Valid  options  are  "SDL"  for  an  SDL-based  software  emulated OPL chip, "Linux" for the Linux
              hardware OPL driver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.

              Generally speaking, a real hardware OPL chip  sounds  better  than  software  emulation;  however,
              modern  machines  do  not often include one. If present, it may still require extra work to set up
              and elevated security privileges to access.

FILES

       $HOME/.local/share/crispy-doom/default.cfg
              The main configuration file for Crispy Doom.  See default.cfg(5).

       $HOME/.local/share/crispy-doom/crispy-doom.cfg
              Extra configuration values that are specific to Crispy Doom and not present in Vanilla Doom.   See
              crispy-doom.cfg(5).

SEE ALSO

       crispy-server(6), crispy-setup(6), crispy-heretic(6), crispy-hexen(6), crispy-strife(6)

AUTHOR

       Chocolate  Doom  is  written  and  maintained by Simon Howard.  It is based on the LinuxDoom source code,
       released by Id Software.

COPYRIGHT

       Copyright © id Software Inc.  Copyright © 2005-2016 Simon Howard.
       This is free software.  You may redistribute copies of it under the  terms  of  the  GNU  General  Public
       License <http://www.gnu.org/licenses/gpl.html>.  There is NO WARRANTY, to the extent permitted by law.

                                                                                                  crispy-doom(6)