Provided by: dsda-doom_0.28.0+dfsg-1_amd64 bug

NAME

       dsda-doom - DSDA-Doom, a version of Doom for Unix, Linux and Windows systems

SYNOPSIS

       dsda-doom [options] [values|files]

DESCRIPTION

       PrBoom  is  a  version  of  the  first-person shooter game Doom, originally released by iD
       software  in  1993.   It  is  based  on  Boom,  a  version  of  Doom  adapted  by  TeamTNT
       (http://www.teamtnt.com/)  for  Dos.  PrBoom uses the SDL library, meaning it can run on a
       variety of different systems, including Windows and Unix/X11.

       PrBoom+ is a Doom source port  developed  from  the  original  PrBoom  project.   It  adds
       uncapped  framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, FOV
       and other features without loss of compatibility with original Doom.  DSDA-Doom is a  fork
       of  PrBoom+  with  extra  tooling  for  demo  recording  and  playback,  with  a  focus on
       speedrunning.

GAME OPTIONS

       -complevel lvl
              This sets the compatibility mode that DSDA-Doom runs in.  If  you  need  to  change
              this, see README.compat.

       -loadgame { 0,1,2,3,4,5,6,7 }
              Instructs DSDA-Doom to load the specified saved game immediately.

       -warp { map | epis level }
              Tells  DSDA-Doom  to begin a new game immediately. For Doom 1 or The Ultimate Doom,
              you must specify the episode and level number to begin at (epis is 1 for  Knee-Deep
              in  the  Dead, 2 for Shores of Hell, 3 for Inferno, 4 for Thy flesh Consumed; level
              is between 1 and 9). For Doom 2 or Final Doom, you must specify the  map  to  begin
              at, which is between 1 and 32 (30 for German Doom 2).

       -skill n
              Tells  DSDA-Doom  to begin the game at skill level n (1 for I'm Too Young To Die; 2
              for Hey, Not Too  Rough;  3  for  Hurt  Me  Plenty;  4  for  Ultra-Violent;  5  for
              Nightmare!).

       -respawn
              Tells  DSDA-Doom  that monsters that die should respawn (come back to life) after a
              while. Not for the inexperienced.

       -fast  Tells DSDA-Doom to make all the  monsters  move  and  react  faster.  Not  for  the
              inexperienced.

       -nomonsters
              Tells DSDA-Doom to include no monsters in the game.

       -nocheats
              Disable applying cheats from dehacked files.

WAD OPTIONS

       -iwad iwadname
              Specifies  the  location  of  the  IWAD  file,  typically doom.wad or doom2.wad (or
              doom2f.wad). This tells DSDA-Doom where the main  .wad  file  that  came  with  the
              version of Doom that you own is.

       -file wad1 ...
              Specifies  a  list  of  PWAD files to load in addition to the IWAD file. PWAD files
              modify the existing Doom game, by adding levels or new  sounds  or  graphics.  PWAD
              files  are widely available for download; try http://www.doomworld.com/idgames/ for
              starters.

       -deh deh_file
              Tells DSDA-Doom to load the dehacked patch deh_file.

DEMO (LMP) OPTIONS

       -record demofile
              Instructs DSDA-Doom to begin recording a demo, to be stored in  demofile.lmp.   You
              should specify game options to specify which level and skill to record at.

       -playdemo demofile
              Play the recorded demo demofile.lmp.

       -timedemo demofile
              Play  the recorded demo demofile.lmp, reporting information about the length of the
              demo (in gametics) afterwards.

       -viddump filename
              Record a movie file, it requires external command-line encoding tools, oggenc2 (ogg
              vorbis  audio  encoder), x264 (h264 video encoder) and mkvmerge (mkv muxer).  It is
              meant to be used with -timedemo, e.g.  "dsda-doom  -timedemo  anydemo.lmp  -viddump
              filename.mkv".

       -fastdemo demofile
              Play  the  recorded  demo demofile.lmp as fast as possible. Useful for benchmarking
              DSDA-Doom, as compared to other versions of Doom.

       -ffmap num
              Fast forward the demo (play at max speed) until reaching map num  (note  that  this
              takes  just  a  number,  not  a  map name, so so -ffmap 7 to go fast until MAP07 or
              ExM7).

       -warp x
              Warps directly to the start of map x of a recording without rendering  any  of  the
              play  up to that point. Pressing Use (<Space> by default) during skipping shows the
              current frame.

       -avidemo fileprefix
              Grabbing of the screenshots to frmXXXX.tga.

       -skipsec x
              Skip X secs during viewing of the demo.

       -warp x -skipsec y
              Will skip y seconds on level x.

       -recordfromto n.lmp m
              Play back the demo n.lmp, allowing the user to take over the controls at a point of
              his choosing, and save the resulting demo as m.lmp.

       -levelstat
              Outputs  a  text-file called levelstat.txt containing level-by-level information on
              times, kills, items and secrets.

       -spechit xxx
              Provides a spechits magic number, overriding the program's default value.

       -nomonsters
              For playback of -nomonsters demos recorded with Doom.exe 1.2.

       -respawn
              For playback of -respawn demos recorded with Doom.exe 1.2.

       -auto  Enables the autoloading of wads according to  the  lmp  file-name.  See  below  for
              information.

   DEMOS OLD VERSIONS COMPATIBILITY PARAMETERS
       -emulate prboom_ver
              For  viewing  old desynching PrBoom demos with all recording bugs from a particular
              version emulated. For example, "-emulate 2.2.6"  would  be  used  to  play  back  a
              desynching  demo  recorded  with  PrBoom  2.2.6. This would be instead of using the
              various command-line options for each recording bug (see below) from that version.

       -force_monster_avoid_hazards
              For  viewing  old   desynching   doom-compatible   PrBoom   demos   recorded   with
              "monster_avoid_hazards 1" in config.

       -force_remove_slime_trails
              For  viewing  old  desynching  doom-compatible  demos recorded with old versions of
              PrBoom (< 2.4.6) or PrBoom+ (< 2.4.6.1) that are  affected  by  the  "remove  slime
              trails" incompatibility.

       -reject_pad_with_ff
              For  viewing  old  desynching  doom-compatible  demos recorded with old versions of
              PrBoom (including 2.2.5 and 2.2.6) that padded a short REJECT with ones instead  of
              zeroes.

       -force_truncated_sector_specials
              For  emulation of old buggy behaviour whereby Boom's generalized effects could work
              instead of failing in a compatibility mode in the case of a bad action number.

       -force_no_dropoff
              For emulation of MBF_compatibility behaviour  in  PrBoom  2.2.2  -  2.4.7,  whereby
              things did not drop off ledges when they would have done in MBF.

       -force_prboom_friction
              For  emulation of old buggy behaviour whereby Boom's friction and bobbing code were
              not faithfully replicated.

       -force_force_boom_brainawake
              For emulation of Boom's behaviour  with  respect  to  the  Monster  Spawner,  which
              differed slightly from that of "vanilla" Doom.

       -force_lxdoom_demo_compatibility
              For emulation of all bugs in demo compatibility mode in lxdoom.

       -boom_deh_parser
              Forces the Boom DEH parser.

       -setmem system
              The  desynch in fez1-924.lmp @ fez1.wad is gone, but you still need to add "-setmem
              dosbox" or "-setmem dos71" command line parameter,  because  the  default  "dos622"
              memory layout causes a desynch.

       -deathmatch
              No  longer used. Tells DSDA-Doom to begin a deathmatch game, but this is overridden
              by the server's settings. Only works for single play (!).

       -altdeath
              Similar to -deathmatch, but implies a different set of  rules  for  the  deathmatch
              game. No longer used (specified by the server).

       -timer mins
              No  longer  used.  Specifies that levels will end after mins minutes of play if the
              level is still being played, but is overridden by the  server  in  a  netgame.  Not
              really useful for single play.

       -avg   Equivalent to -timer 20.

       -solo-net
              Used  to  run  a  single-player  network game, without a network game server.  This
              enables network game items & options for  an  otherwise  single-player  game;  some
              demos are recorded like this.

VIDEO OPTIONS

       -width w
              Specifies  the  width of the DSDA-Doom window, in pixels. Default is 320, the width
              must be greater than 320.

       -height h
              Specifies the height of the DSDA-Doom window, in pixels. Default is 200, the height
              must be greater than 200.

       -viewangle n
              Causes  the  player  view  to  be  rotated by a given offset (specified in 45degree
              increments, in the range 0..7) from the way the player is facing.

       -vidmode gl
              Use the OpenGL video mode. The default is to use the software video mode.

       -fullscreen, -nofullscreen
              These options toggle fullscreen mode. The default is fullscreen.

       -window, -nowindow
              This pair of options also toggle fullscreen mode. They only take  effect  for  this
              DSDA-Doom+ session and do not alter your configuration file.

       -noaccel
              For  DSDA-Doom,  this prevents it using the MITShm server extension for passing the
              screen data to the X server. This option may be required if the  X  server  is  not
              local.  For lsdoom, this tells lsdoom not to use the accelerated graphics functions
              that SVGALib provides even when they are supported for your  video  card  (normally
              this is autodetected).

       -1, -2, -3
              Specifies  the  scale  factor  by  which  to  enlarge  the window. The default, -1,
              displays the normal 320x200 pixel Doom screen (or whatever size is specified by the
              -width and -height parameters or in the config file for DSDA-Doom).  If this window
              is too small, try using -2 or -3 to enlarge the window.

       -nodraw
              Suppress all graphical display. Only for debugging & demo testing.

       -aspect NxM
              For using a different aspect ratio; e.g. -aspect 5x4, -aspect 8x5 or -aspect 2x1.

       -videodriver name
              For setting up the videodriver name that SDL  will  use  (See  SDL  documentation).
              "-videodriver default" can be used to force SDL behaviour by default.

       -resetgamma
              Restores the original gamma after a crash.

       -geom NxM
              Basic  syntax, for temporarily using a particular resolution without saving this in
              the cfg; e.g. -geom 1280x1024.

       -geom WidthxHeight[w|f]
              Advanced syntax, w - windowed, f -  fullscreen.  Examples:  -geom  320x200f,  -geom
              640x480w.

I/O OPTIONS

       -nosound
              Disables  all  sound  effects  and  in-game  music.  This prevents the sound server
              loading, which lets the game run a little faster.

       -nosfx Disables sound effects during the  game.  This  does  not  stop  the  sound  server
              loading, however, so for best performance use -nosound.

       -nomusic
              Disables playing of music in the game.

       -nojoy Disables joystick support.

       -nomouse
              Prevents the mouse being grabbed by the DSDA-Doom window.

       -shorttics
              Forces   the  same  mouse  behaviour  as  when  recording  (i.e.  the  converse  of
              "-longtics").

CONFIGURATION

       -config myconf
              Loads an alternative  configuration  file,  named  myconf.  The  default  is  dsda-
              doom.cfg(5), taken from the same directory as DSDA-Doom was run from.

       -save savedir
              Causes  DSDA-Doom  to  save  games in the directory specified by savedir instead of
              ~/.dsda-doom/.

       -shotdir shotdir
              Causes DSDA-Doom to save screenshots in shotdir instead of the current directory.

DEBUGGING/PROFILING OPTIONS

       -devparm
              Development  mode.  Mostly  redundant  these  days,  but  it  does  force  non-lazy
              generation  of  texture  lookups  which  can  be useful for level authors debugging
              PWADs.

       -debugfile debug_file
              Causes some debugging information, mainly network info, to be written to the  named
              file as DSDA-Doom runs.

       -nodrawers
              Causes  no  rendering  to  be  done.  The  only  conceivable  use  of this is (a) a
              multiplayer server (b) to test the speed of the other routines in the program, when
              combined with -timedemo.

       -noblit
              Causes  no  copying  to  the screen from the rendering buffer to be performed.  The
              only conceivable use of this is (a) a multiplayer server (b) to test the  speed  of
              the other routines in the program, when combined with -timedemo.

       -bexout bexdbg
              Causes diagnostics related to bex and dehacked file processing to be written to the
              names file.

       -blockmap
              Use if dsda-doom reports a buggy blockmap.

SEE ALSO

       dsda-doom.cfg(5), dsda-doom-game-server(6)

       For more information, see the README.md that came with DSDA-Doom, the Boom  documentation,
       and your original Doom documentation.

       Doom is a registered trademark of id software (http://www.idsoftware.com/).

AUTHORS

       See the file AUTHORS included with the DSDA-Doom distribution.

                                            2011-06-27                               DSDA-DOOM(6)