Provided by: dsda-doom_0.28.0+dfsg-1_amd64 bug

NAME

       dsda-doom - DSDA-Doom, a version of Doom for Unix, Linux and Windows systems

SYNOPSIS

       dsda-doom [options] [values|files]

DESCRIPTION

       PrBoom  is  a  version of the first-person shooter game Doom, originally released by iD software in 1993.
       It is based on Boom, a version of Doom adapted by TeamTNT (http://www.teamtnt.com/) for Dos. PrBoom  uses
       the SDL library, meaning it can run on a variety of different systems, including Windows and Unix/X11.

       PrBoom+  is  a  Doom source port developed from the original PrBoom project.  It adds uncapped framerate,
       variable gamespeed, re-record, walkcam, chasecam, full mouselook, FOV and other features without loss  of
       compatibility  with  original Doom.  DSDA-Doom is a fork of PrBoom+ with extra tooling for demo recording
       and playback, with a focus on speedrunning.

GAME OPTIONS

       -complevel lvl
              This sets the compatibility mode that  DSDA-Doom  runs  in.  If  you  need  to  change  this,  see
              README.compat.

       -loadgame { 0,1,2,3,4,5,6,7 }
              Instructs DSDA-Doom to load the specified saved game immediately.

       -warp { map | epis level }
              Tells DSDA-Doom to begin a new game immediately. For Doom 1 or The Ultimate Doom, you must specify
              the episode and level number to begin at (epis is 1 for Knee-Deep in the Dead,  2  for  Shores  of
              Hell,  3  for  Inferno,  4  for Thy flesh Consumed; level is between 1 and 9). For Doom 2 or Final
              Doom, you must specify the map to begin at, which is between 1 and 32 (30 for German Doom 2).

       -skill n
              Tells DSDA-Doom to begin the game at skill level n (1 for I'm Too Young To Die; 2 for Hey, Not Too
              Rough; 3 for Hurt Me Plenty; 4 for Ultra-Violent; 5 for Nightmare!).

       -respawn
              Tells  DSDA-Doom  that monsters that die should respawn (come back to life) after a while. Not for
              the inexperienced.

       -fast  Tells DSDA-Doom to make all the monsters move and react faster. Not for the inexperienced.

       -nomonsters
              Tells DSDA-Doom to include no monsters in the game.

       -nocheats
              Disable applying cheats from dehacked files.

WAD OPTIONS

       -iwad iwadname
              Specifies the location of the IWAD file, typically doom.wad or  doom2.wad  (or  doom2f.wad).  This
              tells DSDA-Doom where the main .wad file that came with the version of Doom that you own is.

       -file wad1 ...
              Specifies  a  list  of  PWAD  files  to  load  in addition to the IWAD file. PWAD files modify the
              existing Doom game, by adding levels or new sounds or graphics. PWAD files  are  widely  available
              for download; try http://www.doomworld.com/idgames/ for starters.

       -deh deh_file
              Tells DSDA-Doom to load the dehacked patch deh_file.

DEMO (LMP) OPTIONS

       -record demofile
              Instructs  DSDA-Doom  to begin recording a demo, to be stored in demofile.lmp.  You should specify
              game options to specify which level and skill to record at.

       -playdemo demofile
              Play the recorded demo demofile.lmp.

       -timedemo demofile
              Play the recorded demo demofile.lmp, reporting information  about  the  length  of  the  demo  (in
              gametics) afterwards.

       -viddump filename
              Record  a  movie file, it requires external command-line encoding tools, oggenc2 (ogg vorbis audio
              encoder), x264 (h264 video encoder) and mkvmerge (mkv  muxer).   It  is  meant  to  be  used  with
              -timedemo, e.g.  "dsda-doom -timedemo anydemo.lmp -viddump filename.mkv".

       -fastdemo demofile
              Play  the  recorded  demo  demofile.lmp as fast as possible. Useful for benchmarking DSDA-Doom, as
              compared to other versions of Doom.

       -ffmap num
              Fast forward the demo (play at max speed) until reaching map num (note  that  this  takes  just  a
              number, not a map name, so so -ffmap 7 to go fast until MAP07 or ExM7).

       -warp x
              Warps  directly  to the start of map x of a recording without rendering any of the play up to that
              point. Pressing Use (<Space> by default) during skipping shows the current frame.

       -avidemo fileprefix
              Grabbing of the screenshots to frmXXXX.tga.

       -skipsec x
              Skip X secs during viewing of the demo.

       -warp x -skipsec y
              Will skip y seconds on level x.

       -recordfromto n.lmp m
              Play back the demo n.lmp, allowing the user to take over the controls at a point of his  choosing,
              and save the resulting demo as m.lmp.

       -levelstat
              Outputs  a  text-file  called levelstat.txt containing level-by-level information on times, kills,
              items and secrets.

       -spechit xxx
              Provides a spechits magic number, overriding the program's default value.

       -nomonsters
              For playback of -nomonsters demos recorded with Doom.exe 1.2.

       -respawn
              For playback of -respawn demos recorded with Doom.exe 1.2.

       -auto  Enables the autoloading of wads according to the lmp file-name. See below for information.

   DEMOS OLD VERSIONS COMPATIBILITY PARAMETERS
       -emulate prboom_ver
              For viewing old desynching PrBoom  demos  with  all  recording  bugs  from  a  particular  version
              emulated. For example, "-emulate 2.2.6" would be used to play back a desynching demo recorded with
              PrBoom 2.2.6. This would be instead of using the various command-line options for  each  recording
              bug (see below) from that version.

       -force_monster_avoid_hazards
              For viewing old desynching doom-compatible PrBoom demos recorded with "monster_avoid_hazards 1" in
              config.

       -force_remove_slime_trails
              For viewing old desynching doom-compatible demos recorded with old versions of PrBoom (< 2.4.6) or
              PrBoom+ (< 2.4.6.1) that are affected by the "remove slime trails" incompatibility.

       -reject_pad_with_ff
              For  viewing  old desynching doom-compatible demos recorded with old versions of PrBoom (including
              2.2.5 and 2.2.6) that padded a short REJECT with ones instead of zeroes.

       -force_truncated_sector_specials
              For emulation of old buggy behaviour whereby Boom's generalized  effects  could  work  instead  of
              failing in a compatibility mode in the case of a bad action number.

       -force_no_dropoff
              For  emulation of MBF_compatibility behaviour in PrBoom 2.2.2 - 2.4.7, whereby things did not drop
              off ledges when they would have done in MBF.

       -force_prboom_friction
              For emulation of old buggy behaviour whereby Boom's friction and bobbing code were not  faithfully
              replicated.

       -force_force_boom_brainawake
              For  emulation  of  Boom's  behaviour with respect to the Monster Spawner, which differed slightly
              from that of "vanilla" Doom.

       -force_lxdoom_demo_compatibility
              For emulation of all bugs in demo compatibility mode in lxdoom.

       -boom_deh_parser
              Forces the Boom DEH parser.

       -setmem system
              The desynch in fez1-924.lmp @ fez1.wad is gone, but you still need  to  add  "-setmem  dosbox"  or
              "-setmem  dos71"  command  line  parameter,  because  the  default "dos622" memory layout causes a
              desynch.

       -deathmatch
              No longer used. Tells DSDA-Doom to begin a deathmatch game, but this is overridden by the server's
              settings. Only works for single play (!).

       -altdeath
              Similar  to  -deathmatch,  but implies a different set of rules for the deathmatch game. No longer
              used (specified by the server).

       -timer mins
              No longer used. Specifies that levels will end after mins minutes of play if the  level  is  still
              being played, but is overridden by the server in a netgame. Not really useful for single play.

       -avg   Equivalent to -timer 20.

       -solo-net
              Used  to  run  a  single-player network game, without a network game server.  This enables network
              game items & options for an otherwise single-player game; some demos are recorded like this.

VIDEO OPTIONS

       -width w
              Specifies the width of the DSDA-Doom window, in pixels. Default is 320, the width must be  greater
              than 320.

       -height h
              Specifies  the  height  of  the  DSDA-Doom  window,  in pixels. Default is 200, the height must be
              greater than 200.

       -viewangle n
              Causes the player view to be rotated by a given offset (specified in 45degree increments,  in  the
              range 0..7) from the way the player is facing.

       -vidmode gl
              Use the OpenGL video mode. The default is to use the software video mode.

       -fullscreen, -nofullscreen
              These options toggle fullscreen mode. The default is fullscreen.

       -window, -nowindow
              This  pair  of  options  also  toggle  fullscreen  mode. They only take effect for this DSDA-Doom+
              session and do not alter your configuration file.

       -noaccel
              For DSDA-Doom, this prevents it using the MITShm server extension for passing the screen  data  to
              the  X  server.  This  option may be required if the X server is not local. For lsdoom, this tells
              lsdoom not to use the accelerated graphics functions that SVGALib  provides  even  when  they  are
              supported for your video card (normally this is autodetected).

       -1, -2, -3
              Specifies  the  scale  factor by which to enlarge the window. The default, -1, displays the normal
              320x200 pixel Doom screen (or whatever size is specified by the -width and -height  parameters  or
              in the config file for DSDA-Doom).  If this window is too small, try using -2 or -3 to enlarge the
              window.

       -nodraw
              Suppress all graphical display. Only for debugging & demo testing.

       -aspect NxM
              For using a different aspect ratio; e.g. -aspect 5x4, -aspect 8x5 or -aspect 2x1.

       -videodriver name
              For setting up the videodriver name that SDL will  use  (See  SDL  documentation).   "-videodriver
              default" can be used to force SDL behaviour by default.

       -resetgamma
              Restores the original gamma after a crash.

       -geom NxM
              Basic  syntax,  for temporarily using a particular resolution without saving this in the cfg; e.g.
              -geom 1280x1024.

       -geom WidthxHeight[w|f]
              Advanced syntax, w - windowed, f - fullscreen. Examples: -geom 320x200f, -geom 640x480w.

I/O OPTIONS

       -nosound
              Disables all sound effects and in-game music. This prevents the sound server loading,  which  lets
              the game run a little faster.

       -nosfx Disables  sound  effects during the game. This does not stop the sound server loading, however, so
              for best performance use -nosound.

       -nomusic
              Disables playing of music in the game.

       -nojoy Disables joystick support.

       -nomouse
              Prevents the mouse being grabbed by the DSDA-Doom window.

       -shorttics
              Forces the same mouse behaviour as when recording (i.e. the converse of "-longtics").

CONFIGURATION

       -config myconf
              Loads an alternative configuration file, named myconf. The default is dsda-doom.cfg(5), taken from
              the same directory as DSDA-Doom was run from.

       -save savedir
              Causes DSDA-Doom to save games in the directory specified by savedir instead of ~/.dsda-doom/.

       -shotdir shotdir
              Causes DSDA-Doom to save screenshots in shotdir instead of the current directory.

DEBUGGING/PROFILING OPTIONS

       -devparm
              Development  mode.  Mostly  redundant these days, but it does force non-lazy generation of texture
              lookups which can be useful for level authors debugging PWADs.

       -debugfile debug_file
              Causes some debugging information, mainly network info, to be written to the named file  as  DSDA-
              Doom runs.

       -nodrawers
              Causes  no  rendering to be done. The only conceivable use of this is (a) a multiplayer server (b)
              to test the speed of the other routines in the program, when combined with -timedemo.

       -noblit
              Causes no copying to the screen from the rendering buffer to be performed.  The  only  conceivable
              use  of  this  is  (a)  a  multiplayer  server  (b) to test the speed of the other routines in the
              program, when combined with -timedemo.

       -bexout bexdbg
              Causes diagnostics related to bex and dehacked file processing to be written to the names file.

       -blockmap
              Use if dsda-doom reports a buggy blockmap.

SEE ALSO

       dsda-doom.cfg(5), dsda-doom-game-server(6)

       For more information, see the README.md that came  with  DSDA-Doom,  the  Boom  documentation,  and  your
       original Doom documentation.

       Doom is a registered trademark of id software (http://www.idsoftware.com/).

AUTHORS

       See the file AUTHORS included with the DSDA-Doom distribution.

                                                   2011-06-27                                       DSDA-DOOM(6)