Provided by: gargoyle-free_2023.1+dfsg-4build4_amd64
NAME
gargoyle — interactive fiction player ⟨https://github.com/garglk/garglk⟩
SYNOPSIS
gargoyle [story] gargoyle -d --dump-config gargoyle -e --edit-config gargoyle -m --migrate-config gargoyle -p --paths [story] gargoyle -t --themes
DESCRIPTION
gargoyle is an interactive fiction player that supports all the major interactive fiction formats, including: • AGT • Adrift (excluding Adrift 5) • AdvSys • Alan 2 and 3 • Glulx • Hugo • JACL • Level 9 • Magnetic Scrolls • Scott Adams • TADS 2 and 3 • Z-machine If story is provided, it will be played. Otherwise, a file chooser will be displayed so a story can be selected. The following options are available: -d, --dump-config Dump the default config file to standard output. -e, --edit-config Open Gargoyle's configuration file in a text editor, first creating it if necessary. -m, --migrate-config Search for a move a legacy configuration file to the preferred location. In general, on Unix systems, this will mean renaming $HOME/.garglkrc to $HOME/.config/garglk.ini. -p, --paths Display a list of configuration file paths as well as theme paths that will be used at runtime. If story is provided, game-specific configuration paths will be included. -t, --themes Display a list of available color themes.
CONFIGURATION
gargoyle is highly configurable, although all configuration is done through a text-based configuration file. To edit the configuration file, use ⟨control-comma⟩ while Gargoyle is running (⟨command-comma⟩ on Mac), which will open the configuration file in a text editor. The configuration file can also be edited directly. The following locations are tried in order: • $XDG_CONFIG_HOME/garglk.ini or $HOME/.config/garglk.ini • $HOME/.garglkrc In addition, game-specific and directory-specific overrides are available. For game- specific overrides, the game extension is removed and replaced with ini. For example, zork1.z3 becomes zork1.ini. If this file exists, it will be treated as a configuration file. For directory-specific overrides, if the file garglk.ini exists in the same directory as the game, it will be treated as a configuration file. Finally, it is possible for a global configuration file to be installed. This is often the file /etc/garglk.ini, but this is configurable at build time, and may also be disabled. To see exactly which locations are being used, pass the -p or --paths flag to gargoyle. Note that this will not include game- or directory-specific configuration files. Configuration files are additive: first, the global configuration file is parsed. Next, the user's configuration file (such as $HOME/.config/garglk.ini) is parsed, with all of its provided options replacing whatever was specified in the global configuration file. Finally, if there is a directory-specific and/or game-specific configuration file, their options will replace any existing options. Configuration files need not provide all options. This allows, for example, a game to select only the colors to be used, while respecing all of the user's other choices.
AUTHORS
Tor Andersson Ben Cressey Chris Spiegel <cspiegel@gmail.com>