Provided by: minetestmapper_20220221-2_amd64 bug

NAME

       minetestmapper - generate an overview image of a Minetest map

SYNOPSIS

       minetestmapper -i world_path -o output_image

       See additional optional parameters below.

DESCRIPTION

       minetestmapper  generates  an  overview  image  of  a  minetest  map.  This  is  a  port  of the original
       minetestmapper.py to C++, that is both faster and provides more functionality than the deprecated  Python
       script.

MANDATORY PARAMETERS

       -i world_path
              Input world path.

       -o output_image
              Path to output image. (only PNG supported currently)

OPTIONAL PARAMETERS

       --bgcolor color
              Background color of image, e.g. "--bgcolor #ffffff"

       --scalecolor color
              Color of scale, e.g. "--scalecolor #000000"

       --playercolor color
              Color of player indicators, e.g. "--playercolor #ff0000"

       --origincolor color
              Color of origin indicator, e.g. "--origincolor #ff0000"

       --drawscale
              Draw tick marks

       --drawplayers
              Draw player indicators

       --draworigin
              Draw origin indicator

       --drawalpha
              Allow nodes to be drawn with transparency

       --noshading
              Don't draw shading on nodes

       --noemptyimage
              Don't output anything when the image would be empty.

       --min-y number
              Don't draw nodes below this y value, e.g. "--min-y -25"

       --max-y number
              Don't draw nodes above this y value, e.g. "--max-y 75"

       --backend backend
              Use specific map backend; supported: sqlite3, leveldb, redis, postgresql, e.g. "--backend leveldb"

       --geometry geometry
              Limit  area  to  specific  geometry  (x:y+w+h  where  x and y specify the lower left corner), e.g.
              "--geometry -800:-800+1600+1600"

       --extent
              Don't render the image, just print the extent of the map that would  be  generated,  in  the  same
              format as the geometry above.

       --zoom factor
              Zoom the image by using more than one pixel per node, e.g. "--zoom 4"

       --colors path
              Forcefully   set   path   to   colors.txt  file  (it's  autodetected  otherwise),  e.g.  "--colors
              ../minetest/mycolors.txt"

       --scales edges
              Draw scales on specified image edges (letters t b l r meaning top, bottom, left and  right),  e.g.
              "--scales tbr"

       --exhaustive mode
              Select  if  database should be traversed exhaustively or using range queries, available: never, y,
              full, auto

              Defaults to auto. You shouldn't need to change this, but doing so can improve rendering  times  on
              large maps.  For these optimizations to work it is important that you set min-y and max-y when you
              don't care about the world below e.g. -60 and above 1000 nodes.

       --dumpblock pos
              Instead of rendering anything try to load the block at the given position (x,y,z)  and  print  its
              raw data as hexadecimal.

MORE INFORMATION

       Website: https://github.com/minetest/minetestmapper

MAN PAGE AUTHOR

       Daniel Moerner

                                                                                               MINETESTMAPPER(6)