Provided by: planetblupi_1.15.1-1_amd64 bug

NAME

       planetblupi - a delirious spell-binding game

SYNOPSIS

       planetblupi [optional...]

DESCRIPTION

       Planet Blupi is a strategy and adventure game. It subtly blends action with thought-provoking challenges.
       Behind the quiet and gentle facade, you'll enjoy a fascinating diversion full of surprises. Planet  Blupi
       is ideal for ages 12 to 99..

       This  version  contains  over  30 missions and a built in editor, which enables you to construct your own
       missions.

CONFIGURATION

       Planet Blupi supports at least GNU/Linux 2.6.32, macOS 10.9 and Microsoft Windows Vista. If  your  OS  is
       not  listed,  maybe  it's  possible  to  build  yourself  the  game. Most Unix and Unix-like OS should be
       supported.

       For the video output, a 3D accelerated video card is highly recommended. It's still possible to use  pure
       software rendering in all other cases.

       For the sound card, any cards supported by ALSA, PulseAudio, macOS or DirectSound should work fine.

SCREEN

       The game Planet Blupi runs in full screen by using your desktop resolution. If you are encounting errors,
       you can start the game by default in windowed mode. Proceed as follows:

       1.  Quit the game Planet Blupi.

       2.  Open the file share/planetblupi/data/config.json with a text editor.

       3.  Replace fullscreen: true by fullscreen: false.

       4.  Save and restart the game.

       In this mode the screen is no more scrolled if the mouse touches the window  borders.  Use  the  keyboard
       arrows instead.

       It's possible to start the game with --fullscreen off instead of editing the config.json file.

       Another  way is to start the game in legacy mode. With this mode, the game runs with the original 640x480
       resolution. Use --legacy on the command line.

       If the problem persists, maybe you should try to start the game with  the  software  renderer.  Edit  the
       config.json file and add "renderer": "software" or start the game with --renderer software.

       Another possibility exists. You can try to change the driver used by the accelerated renderer. By default
       it uses "direct3d", you can change by "opengl" with "driver":  "opengl"  with  the  config.json  file  or
       --driver opengl by command line argument.

MOUSE

       The left button is always used in three steps:

       1.  Select a Blupi.

       2.  Click where you want him to act.

       3.  Click the button corresponding to the required operation.

       If the chosen Blupi is already selected (blue or red circle around him), step 1) is not necessary.

       You may select several Blupis by maintaining the Shift button pressed.

       The  right  button  is  a  shortcut.  It orders the selected Blupi to do the most useful operation on the
       selected spot.

KEYBOARD

       Arrows Scrolls the visible part of the scene.

       Spacebar
              Shows or hides items.

       F1     Describes the goal without interrupting the game.

       F5     Normal speed (x1).

       F6     Double speed (x2).

       Home   Returns to place of mission departure

       Ctrl+F9..F12
              Bookmarks a spot.

       F9..F12
              Returns to the corresponding bookmarked spot.

       Pause  Temporarily suspends the game (excepted with the hard difficulty).

       When you switch to another application, the game is automatically paused.

MUSIC

       The music is provided in OGG and MIDI formats. The OGG variant is preferred because  the  render  is  the
       same  for  all  platforms.  For purist fanboys, it's possible to enforce the MIDI variant by starting the
       game with the --restore-midi command line argument. Note that in this case, it's possible  to  lose  some
       instruments, it depends of your system.

       You  can edit the share/planetblupi/data/config.json file and add an entry "restoremidi": true, or simply
       use the new settings available in the global settings screen in the game.

       If you want, you can overload all musics with yours by providing OGG or MIDI music  files  in  your  user
       directory.

       On   Windows,   type   %APPDATA%\Epsitec  SA\Planet  Blupi  in  the  file  browser.  On  macOS,  look  at
       ~/Library/Application Support/Epsitec SA/Planet Blupi. On Linux, look at ~/.local/share/Epsitec SA/Planet
       Blupi.

       You  can  create  a  music  sub-directory with your musics. For example: %LOCALAPPDATA%\Epsitec SA\Planet
       Blupi\music\music000.ogg.

       Only 10 musics are supported: music000 to music009.

OPTIONS

       -h, --help
              Print this help message and exit.

       -V, --version
              Print version and exit.

       -s, --speed-rate
              Change the speed rate [1;2] (default: 1).

       -t, --timer-interval
              Set the timer interval (refresh). The default value is 50ms. This is an advanced option because it
              changes the main events loop frequency.

       -f, --fullscreen
              Load in fullscreen [on;off] (default: on).

       -z, --zoom
              Change the window scale (only if fullscreen is off) [1;2] (default: 1).

       -l, --legacy
              Start the game in legacy display mode (640x480).

       -r, --renderer
              Set  a  renderer  [auto;software;accelerated]  (default:  auto).  Use the software renderer if the
              accelerated renderer is bugged. Note that you can try other drivers (option -d) before forcing the
              software renderer.

       -d, --driver
              Set  a  driver  [auto;direct3d;direct3d11;opengl;opengles2;opengles]  (default: auto, ignored with
              software renderer).

       -c, --enable-recorder
              Enable the recorder feature (F3/F4). When playing, you can start a record with F3  and  stop  with
              F4.

       -p, --play-record
              Play a record generated by F3 (--enable-recorder).

       -b, --restore-bugs
              Restore  funny  original  bugs  of  older  versions < v1.9. It can be very fun and interesting for
              speedruns.

              Tower rays: with this bug, it's possible to add rays on a map even without  tower.  It's  possible
              only when building a new map.

              Mine flag: you can build a mine without prospecting if you know exactly where is the flag case.

              Enemy control: you can take the enemy control by going in an enemy factory while the door is open.

              Duplicate everything: this bug is very useful for duplicating objects by sending the same order to
              two Blupis.

              Duplicate time bomb: you can duplicate an amorced bomb by taking.

              Take trapped ennemy: it's possible to take a trapped enemy; it's useless but possible.

              Set fire: you can add invisible fire on every type of cells (when building a map).

              Duplicate bombs: duplicate a bomb just before the explosion.

       -m, --restore-midi
              Restore playback based on MIDI music instead of OGG.

       -q, --render-quality
              Enable anti-aliasing [on;off] (default: on, ignored if windowed).

AUTHOR

       Planet Blupi is an original creation of Epsitec SA.

       https://www.blupi.org info@blupi.org

COPYRIGHT

       planetblupi is Copyright (C) 1997, Daniel  Roux  &  EPSITEC  SA  and  Copyright  (C)  2017-2023,  Mathieu
       Schroeter

                                                   April 2024                                     PLANETBLUPI(6)