Provided by: xmpuzzles_7.7.1-1.2build2_amd64 bug

NAME

       xcubes - Cubes X widget

SYNOPSIS

       /usr/games/xcubes   [-geometry   [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]   [-display
       [{host}]:[{vs}]]    [-[no]mono]     [-[no]{reverse|rv}]     [-{foreground|fg}     {color}]
       [-{background|bg}  {color}]  [-block  {color}]  [-text  {color}]  [-[no]install] [-picture
       {filename}] [-delay msecs] [-[no]sound] [-bumpSound  {filename}]  [-dripSound  {filename}]
       [-{font|fn}   {fontname}]   [-size{x|y|z}   {int}]   [-base  {int}]  [-userName  {string}]
       [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION

       A 3D sliding block puzzle.  The cubes represented are flattened out on the plane.  If  the
       Blocks  Z slider is greater than 1, then each group of boxes is a layer of the puzzle.  If
       the Blocks Z slider = 1, then this is  a  simple  15  tile  puzzle.   The  15  puzzle  was
       originally  made  around 1880 by Noyes Chapman (the 14-15 puzzle of Sam Loyd was made soon
       after).  Similar 3D puzzles include BloxBox; Qrazy Qube (2x2x2) by P. Hein of Denmark  and
       Varikon  Box  'L  (3x3x3)  (Hungary) and Mad Marbles (3x3x3) by Toys & Games International
       USA.

FEATURES

       Click "mouse-left" button to move a block.  Clicks on a space, or clicks  on  blocks  that
       are  not  in  line with a space, will not move the blocks.  Notice, one can move more than
       one block at a time by clicking on the block farthest from the space  but  still  in  line
       with  the  space.  Since you only have a 2-D screen, the next level down is either the box
       to the right of the current box or the bottom of the current box.

       Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "Z" or "z" keys to randomize the puzzle.  New records can only be set from a cleared
       state.

       Press  "S"  or "s" keys to start the auto-solver.  Only works on lxmx1 where l > 3 and m >
       3.

       Press "I" or "i" keys to move a block in.

       Press "O" or "o" keys to move a block out.

       Press ">" or "." keys to speed up the movement of blocks.

       Press "<" or "," keys to slow down the movement of blocks.

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for Cubes as:
         /     Out

         8     Up
         ^
       4<5>6   Left, In, Right
         v
         2     Down

       The control key allows you to change the complexity of xcubes.  Hold down control key  and
       use the keypad or arrow keys to reduce or enlarge puzzle complexity.

       The title is in the following format (non-motif version):
              xcubes:  <Number  of  columns>x<Number  of  rows>x<Number  of stacks> @ (<Number of
              moves>/{<Record number of moves> <user name>|"NEVER noaccess"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option  sets  the  initial  position  of  the  cubes  window  (resource  name
               "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the cubes window on a color screen as if it were
               monochrome (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the cubes window in  reverse  video  (resource  name
               "reverseVideo").

       -{foreground|fg} color
               This   option  specifies  the  foreground  of  the  cubes  window  (resource  name
               "foreground").

       -{background|bg} color
               This  option  specifies  the  background  of  the  cubes  window  (resource   name
               "background").

       -block color
               This  option specifies the block color of the blocks in the cubes window (resource
               name "blockColor").

       -text color
               This option specifies the text color of the blocks in the cubes  window  (resource
               name "textColor").

       -[no]install
               This  option  specifies  if the colormap should be installed or not (resource name
               "install").

       -picture filename
               This option specifies the file for the picture (resource name "picture").

       -delay msecs
               This option specifies the number of milliseconds it takes to move  a  block  or  a
               group of blocks one space (1-50) (resource name "delay").

       -[no]sound
               This option specifies if a sliding block should make a sound or not (resource name
               "sound").

       -bumpSound filename
               This option specifies the file for the bump sound for the  sliding  of  the  tiles
               (resource name "bumpSound").

       -dripSound filename
               This  option  specifies the file for the drip sound for the dropping or raising of
               the tiles (resource name "dripSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -size{x|y|z} <int>
               This option allows you to change the number of cubes in a row,  column,  or  stack
               (resource name "sizeX", "sizeY", "sizeZ").

       -base int
               This  option  specifies the base used in cubes (default is base 10) (resource name
               "base").

       -userName string
               This option specifies the user name for any records made or else it will get  your
               login name (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xcubes you have.

RECORDS

       You  must randomize the puzzle before a record is set, otherwise an assumption of cheating
       is made if it is solved after a get or an auto-solve.

SAVE FORMAT

       Here is the format for the xcubes configuration, starting position, and  the  movement  of
       its pieces.

              sizeX: 1-8 <number of columns of blocks>
              sizeY: 1-8 <number of rows of blocks>
              sizeZ: 1-8 <number of blocks in a stack>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <array of block positions where 0 is the empty space>

       This is then followed by the moves, starting from 1.
              move #: <direction>
       Direction is represented as 0 up, 1 right, 2 down, 3 left, 4 in, and 5 out.

REFERENCES

       L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University
       Press 1986, pp 1, 157-159.

       Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve Them),  University
       of Washington Press, Seattle, 1987, pp 126, 127.

SEE ALSO

       X(1),   xtriangles(6),   xhexagons(6),   xmlink(6),   xbarrel(6),   xpanex(6),  xmball(6),
       xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2010, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy