Provided by: allegro5-doc_5.2.9.1+dfsg-2_all bug

NAME

       ALLEGRO_SHADER - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              typedef struct ALLEGRO_SHADER ALLEGRO_SHADER;

DESCRIPTION

       An  ALLEGRO_SHADER(3alleg5)  is  a  program  that runs on the GPU.  It combines both a vertex and a pixel
       shader.  (In OpenGL terms, an ALLEGRO_SHADER(3alleg5) is actually a program which has one or more shaders
       attached.  This can be confusing.)

       The  source  code  for  the  underlying  vertex  or  pixel shader can be provided either as GLSL or HLSL,
       depending on the value of ALLEGRO_SHADER_PLATFORM(3alleg5) used when creating it.

SINCE

       5.1.0