Provided by: 1oom_1.10.3-1_amd64 bug

NAME

       1oom_classic_sdl2 - SDL2 frontend for 1oom reimplementation of Master of Orion

SYNOPSIS

       1oom [options]

DESCRIPTION

       This manual page briefly documents the 1oom_classic_sdl2 command.

       1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex
       Software and published by Microprose in 1993.  1oom_classic_sdl2 is the SDL2 frontend to that engine.

OPTIONS

       A summary of options is included below.  For a complete description,  see  the  documentation  referenced
       below.

       -?     Show command line options

       -audio Enable audio

       -c FILE.TXT
              Set config filename

       -fs    Enable fullscreen

       -data PATH
              Set data directory

       -log FILE.TXT
              Set log filename

       -music Enable music

       -nga AITYPE
              Set new game AI type (0..1)

       -sfx   Enable SFX

       -user PATH
              Set user directory

FILES

       1oom  requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the
       expected MD5sums.

       According to the XDG standard, 1oom will check the following directories for the LBX files (in order):

       1. $XDG_DATA_HOME/1oom

       2. $XDG_DATA_DIRS/1oom

       3. ~/.local/share/1oom

       4. /usr/share/games/master-of-orion

       5. /usr/share/1oom

       6. /usr/local/share/1oom

       You can also override this and specify  your  own  path  to  look  for  the  LBX  files  by  passing  the
       command-line argument -data <path> when running 1oom.  The given path is saved to the configuration file.

SEE ALSO

       /usr/share/doc/1oom/usage_classic.txt, /usr/share/doc/1oom/usage_common.txt.

                                                December 19 2021                            1oom_classic_sdl2(6)