Provided by: davegnukem_1.0.3-4_amd64 bug

NAME

       davegnukem - A retro-style 2D scrolling platform shooter

SYNOPSIS

       davegnukem [OPTIONS]

DESCRIPTION

       Dave  Gnukem is an open source retro-style 2D scrolling platform shooter, inspired by and similar to Duke
       Nukem 1. It is written in C++ using SDL library and it features an integrated level editor as well.

OPTIONS

       -f     Fullscreen.

       -640   Set resolution to 640x480.

       -scale NUMBER
              Force window size to multiple of 320x200 base resolution.

       -datadir DIR
              Override default data path, it may be absolute or relative.

GAMEPLAY

       Try find the exit, while dodging or shooting monsters.

DEFAULT KEYS

       Left/Right
              Move left/right

       Ctrl   Jump

       Alt    Shoot

       Up     Action key for opening doors, using teleporters or lifts, activating the exit, etc

       Esc    In-game menu

       6/7    Decrease/increase volume

       Insert Toggle sounds

       Shift+F6/F7
              Decrease/increase speed (framerate)

       Shift+F8/F9
              Toggle map/sprite auto-shadows

       F10    Save screenshot

LEVEL EDITOR

       To enter the level editor you must first enable DebugStuff by pressing  Ctrl+Shift+G.   Then  use  F5  to
       invoke  the  level  editor or F4 for the sprite one. See the README for more details about both the debug
       mode and the editors.

SEE ALSO

       More information can be found in the README and on the website https://djoffe.com/gnukem/

AUTHOR

       Dave Gnukem was written by David Joffe <david at djoffe.com>.
       This manual page was written by Matteo Bini <matteobin@tiepi.it>.

                                              v1.0.3 - 29 Nov 2022                                 DAVEGNUKEM(6)