Provided by: endless-sky_0.10.4-1build2_amd64 bug

NAME

       endless-sky - a space exploration and combat game.

SYNOPSIS

       endless-sky   [-h]  [--help]  [-v]  [--version]  [-s]  [--ships]  [-w]  [--weapons]  [-t]  [--talk]  [-r]
       [--resources] [-c] [--config] [-p] [--parse-save] [--test]

DESCRIPTION

       Endless Sky is a space exploration and combat game combining action and role playing elements.

       Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use  your
       earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates.
       Take sides in a civil war. Or leave human space behind and  hope  to  find  some  friendly  aliens  whose
       culture is more civilized than your own.

       For  keyboard  controls,  click the "Preferences" button on the title screen. You can pause and return to
       the title screen at any point in the game by pressing <escape>.

       Most of the controls should be self-explanatory. Your ship has no reverse thrusters, so as  with  a  real
       spacecraft,  the  only  way  to  slow  down  is  to  turn your ship around and accelerate in the opposite
       direction from your current heading. To assist with some tricky maneuvers, your  ship  has  an  autopilot
       which  engages  when  you  press  'L' to land or 'J' to enter hyperspace; the autopilot disengages if you
       press any of the movement keys. The autopilot will also automatically aim your ship if you are  firing  a
       weapon and have a target selected.

       For a manual and other information, visit https://endless-sky.github.io

       When  run  from the command line, if a resource directory is not specified, the program will check to see
       if the current directory contains directories named "data" and "images" and files  named  "keys.txt"  and
       "credits.txt";  if  so  it  will  read  resources  from  the  current  directory.  Otherwise  it will use
       /usr/local/share/games/endless-sky if it exists, or /usr/share/games/endless-sky/ otherwise.

OPTIONS

       -h, --help
              prints a short help message.

       -v, --version
              prints the software version.

       -t, --talk
              reads a data file from STDIN and looks for a "conversation" node  at  the  root  level  (i.e.  not
              indentated).  If  it  finds  one,  that  conversation is displayed in a pop-up dialog. This is for
              testing conversations in a new mission you are developing.

       -r, --resources <directory>
              sets the directory from which game resources (images, etc.) will be loaded.

       -c, --config <directory>
              sets the directory where preferences and saved games will be stored.

       -p, --parse-save
              prints any content or whitespace-formatting errors found while loading data  files  and  the  most
              recent saved game. This option prevents the game from launching.

       --test <name>
              execute the test case with the given name. By default, the game will be muted while running tests.

       --tests
              prints (to STDOUT) a list of available tests, usable for automatic test runs. This option prevents
              the game from launching.

       --nomute
              prevents muting the game when running tests.

       -s, --ships
              prints (to STDOUT) a table of ship  stats  (just  the  base  stats,  not  considering  any  stored
              outfits). This option prevents the game from launching.

              --sales
                     prints (to STDOUT) a table of ships with every 'shipyard' each appears in.

              --loaded
                     prints (to STDOUT) a table of ship stats accounting for installed outfits. Does not include
                     variants.

              --list prints (to STDOUT) a list of all ship names.

              --variants
                     consider ship variants as well.

       -w, --weapons
              prints (to STDOUT) a table of characteristics of all the available weapons. This  option  prevents
              the game from launching.

       -e, --engines
              prints  (to  STDOUT) a table of characteristics of all the available engines. This option prevents
              the game from launching.

       --power
              prints (to STDOUT) a table of power outfit stats.

       -o, --outfits
              prints (to STDOUT) a table of characteristics of all the available outfits. This  option  prevents
              the game from launching.

              --sales
                     prints (to STDOUT) a list of outfits and every 'outfitter' each appears in.

              -a, --all
                     prints a table of outfits and all attributes used by any outfits present.

       --sales
              prints  (to  STDOUT)  a  list  of all shipyards and outfitters and the ships and outfits they each
              contain.

              -s, --ships
                     prints a list of shipyards and the ships they each contain.

              -o, --outfits
                     pritns a list of outfitters and the outfits they each contain.

       --planets
              prints (to STDOUT) a list of all planets.

              --descriptions
                     prints (to STDOUT) a table of all planets and their descriptions.

              --attributes
                     prints (to STDOUT) a table of all planets and their attributes.

                     --reverse
                            prints (to STDOUT) a table of all planet attributes and which planets have them.

       --systems
              prints (to STDOUT) a list of all systems.

              --attributes
                     prints (to STDOUT) a list of all systems and their attributes.

                     --reverse
                            prints (to STDOUT) a list of all system attributes and which systems have them.

       --matches
              reads a data file from STDIN and looks  for  a  "location"  node  at  the  root  level  (i.e.  not
              indentated).  If  it  finds one, prints a list of all systems and planets which match the location
              filter in that node.

AUTHOR

       Michael Zahniser (mzahniser@gmail.com)

       This is free software; you can redistribute it and/or modify it under the terms of the GPL.