Provided by: freeciv-data_3.1.2+ds-2_all bug

NAME

       freeciv-gtk3, freeciv-gtk3.22, freeciv-gtk4, freeciv-sdl2, freeciv-qt - The clients for the Freeciv game

SYNOPSIS

       freeciv-gtk3|freeciv-gtk3.22|freeciv-gtk4|freeciv-sdl2|freeciv-qt    [   -A|--Announce   protocol   ]   [
       -a|--autoconnect ] [ -d|--debug level ] [ -F|--Fatal [  signal_number  ]  ]  [  -f|--file  filename  ]  [
       -h|--help  ]  [ -l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port port ] [ -P|--Plugin
       string ] [ -r|--read filename ] [ -s|--server address ] [  -S|--Sound  name  ]  [  -t|--tiles  name  ]  [
       -v|--version ] [ -- client-specific-parameters ]

       freeciv-gtk3 accepts the standard Gtk parameters following --; see the Gtk documentation. It also accepts
       [ -g|--gtk-warnings ] [ -h|--help ] [ -r|--resolution WIDTHxHEIGHT ]

       freeciv-gtk3.22 accepts the standard Gtk parameters following --; see  the  Gtk  documentation.  It  also
       accepts [ -h|--help ] [ -r|--resolution WIDTHxHEIGHT ]

       freeciv-gtk4  accepts the following parameters following --: [ -h|--help ] [ -r|--resolution WIDTHxHEIGHT
       ]

       freeciv-qt accepts the standard Qt parameters following --; see the Qt documentation. It also  accepts  [
       -h|--help ]

       freeciv-sdl2  accepts  the  following  parameters  following  --: [ -f|--fullscreen ] [ -F|--Font ize ] [
       -h|--help ] [ -s|--swrenderer ] [ -t|--theme string ]

DESCRIPTION

       Freeciv is a free turn-based multiplayer strategy game, in which each player  becomes  the  leader  of  a
       civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

       Players  of  Civilization  II®  by  Microprose®  should feel at home, since one aim of Freeciv is to have
       compatible rules.

       Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of  the  most
       fun and addictive network games out there!

       This  is  the  client program used to connect to a Freeciv server - see also freeciv-server(6) . freeciv-
       gtk3, freeciv-gtk3.22, freeciv-gtk4, freeciv-qt, and freeciv-sdl2 can also spawn their own  local  server
       for single-player games.

       This  manual  page  only  lists  the  command  line arguments. For more details about using freeciv-gtk3,
       freeciv-gtk3.22, freeciv-gtk4, freeciv-sdl2, or freeciv-qt, see the Client Manual which can be  found  at
       the  Freeciv website ⟨https://www.freeciv.org/⟩ as well as the documentation which is part of the Freeciv
       distribution.

OPTIONS

       The following options are accepted by all clients. They may not be combined; that is, "-np  caesar  5557"
       will not work, instead you would need to enter "-n caesar -p 5557". All options have a short form (single
       hyphen and single letter) and a long form  (double  hyphen  and  a  complete  word);  their  effects  are
       identical.

       -A protocol, --Announce protocol
              Uses protocol when searching for games on a LAN.  Possible values for protocol are:

              IPv4

              IPv6

              none

       -a, --autoconnect
              Skips  the  connect  dialog,  automatically inserting the default values. This is quite convenient
              when all has been set up properly.

       -d level, --debug level
              Sets the amount of debugging information to be  logged  in  the  file  named  by  the  -l  option.
              Acceptable values for the level are:

              fatal     for fatal messages only.

              error     for fatal and error messages.

              warning   for fatal, error and warning messages

              normal    for fatal, error, warning and normal messages (default).

              verbose   for fatal, error, warning, normal, and verbose messages.

       -F [ signal_number ], --Fatal [ signal_number ]
              Raise  a  custom  signal  on  failed  assertion.  If signal_number is not specified, then the ABRT
              signal will be used.

       -f filename, --file filename
              Loads a saved game file (filename). This is for reloading previously saved games, or for  starting
              scenarios from the command line.

       -h, --help
              Prints a short summary of the standard command line options.

       -l filename, --log filename
              Defines  a log file, filename, to be produced during processing. Use the -d option to set how much
              is logged.  By default, fatal, error, warning, and normal messages are printed to standard output.
              With  a log file, such messages go to the log instead.  If filename already exists, it is appended
              to.

       -M URL, --Meta URL
              Specifies the URL of the metaserver to connect to. A metaserver is a place where  Freeciv  servers
              can  publish  their presence. Freeciv clients consult the metaserver to offer users a selection of
              games to join. By default, the standard metaserver run by the Freeciv maintainers will be used.

       -n name, --name name
              Specifies the user name (name) to use to connect to the  server.  This  option  is  critical  when
              reconnecting to a game. Please note that you might need to quote your username.

       -p port, --port port
              Specifies  the  server  port  to  connect  to. By default this is 5556, if in doubt ask the server
              administrator.

       -P string, --Plugin string
              Specifies the plugin to use for sound output.  Available options  for string are:

              none

              sdl

       -r filename, --read filename
              Specifies a file, filename, of  server  commands  which  a  server  spawned  by  the  client  will
              automatically read and process, as if you had typed them in at the server's prompt.

       -s address, --server address
              Specifies  the game server address to connect to. This server might easily run on the same machine
              as the client.

       -S name, --Sound name
              Specifies the sound set to use. A file called name.soundspec is searched for in the  usual  places
              (see the FILES section).

       -t name, --tiles name
              Specifies  the  map  graphics ("tiles") to be used within the game. A file called name.tilespec is
              searched for in the usual places (see the FILES section). Currently the  following  tilespecs  are
              distributed with Freeciv:

              • amplio2.tilespeccimpletoon.tilespechex2t.tilespecisophex.tilespecisotrident.tilespectrident.tilespec

       -v, --version
              Prints the version number and exits.

       --     All parameters following this -- will be considered as client-specific parameters.

       -- -f, -- --fullscreen
              Starts the client in full screen mode.  Only implemented in the freeciv-sdl2 client.

       -- -h, -- --help
              Print the client-specific parameter help.

       -- -r WIDTHxHEIGHT, -- --resolution WIDTHxHEIGHT
              Behave  as  if screen resolution were WIDTHxHEIGHT. Only implemented in the freeciv-gtk3, freeciv-
              gtk3.22, and freeciv-gtk4 clients.

       -- -t theme, -- --theme theme
              Use a particular GUI theme. Only implemented in the freeciv-sdl2 client.

EXAMPLES

       freeciv-gtk3 --name "King Richard" --server io.daimi.aau.dk
              Starts  the  GTK3  client  using  the  name  King  Richard  and  connecting  to  the   server   at
              io.daimi.aau.dk.

       freeciv-sdl2 -a -t trident
              Starts the SDL2-client with the trident tiles and autoconnects to localhost.

FILES

       ~/.freeciv/freeciv-client-rc-[version-number]
              This is where your local settings will be stored.

       tilespecs
              These are searched for in the data path; see ENVIRONMENT.

       soundspecs
              These are searched for in the data path; see ENVIRONMENT.

       The freeciv-modpack(6) utility can be used to locate and download additional content such as tilesets and
       soundsets and (for client-spawned servers only) scenarios and rulesets; it saves files under ~/.freeciv .

ENVIRONMENT

       The Freeciv client accepts these environment variables:

       FREECIV_CAPS
              A string containing a list of "capabilities" provided  by  the  server.  The  compiled-in  default
              should  be  correct for most purposes, but if you are familiar with the capability facility in the
              source you may use it to enforce some constraints between clients and server.

       FREECIV_COMPRESSION_LEVEL
              Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
              Sets the character encoding used for data files, savegames, and network strings). This should  not
              normally  be  changed from the default of UTF-8, since that is the format of the supplied rulesets
              and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
              Sets the character encoding used internally by the freeciv client.  This generally needs to  match
              the GUI toolkit, so its default depends on the specific client; most clients default to UTF-8.

       FREECIV_LOCAL_ENCODING
              Sets  the local character encoding (used for the command line and terminal output). The default is
              inferred from other aspects of the environment.

       FREECIV_MULTICAST_GROUP
              Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
              A colon separated list of directories pointing to the freeciv data directories. By default Freeciv
              looks  in  the  following  directories,  in  order, for any data files: the current directory; the
              "data" subdirectory of the current directory; the subdirectory ".freeciv/3.1" in the  user's  home
              directory;  and  the  directory where the files are placed by running "make install".  If not set,
              FREECIV_SAVE_PATH A colon separated list of directories pointing to the freeciv save  directories.
              By  default  Freeciv  looks  in  the  following directories, in order, for save files: the current
              directory; and the subdirectory ".freeciv/saves" in the user's home directory.

              (This does not affect where the server spawned by the client creates save game  files;  these  are
              always created in ".freeciv/saves" in the user's home directory.)

       FREECIV_SCENARIO_PATH
              A  colon  separated  list  of directories pointing to the freeciv scenario directories. By default
              Freeciv looks in the following directories, in order, for scenario files: the  current  directory;
              the    "data/scenarios"    subdirectory    of    the   current   directory;   the   subdirectories
              ".freeciv/3.1/scenarios" and then ".freeciv/scenarios" in  the  user's  home  directory;  and  the
              directory where the files are placed by running "make install".

              (This  does  not  affect  where the server spawned by the client creates scenario files; these are
              always created in ".freeciv/scenarios" in the user's home directory.)

       FREECIV_OPT
              Specifies a file to contain  local  settings,  instead  of  ~/.freeciv/freeciv-client-rc-[version-
              number].

       HOME   Specifies the user's home directory.

       http_proxy
              Set this variable accordingly when using a proxy.

       LANG  or  LANGUAGE
              Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
              Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS

       Please report bugs to the Freeciv bug tracker ⟨https://redmine.freeciv.org/projects/freeciv⟩ .

MORE INFO

       See the Freeciv homepage ⟨https://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS

       The Freeciv Team <freeciv-dev AT freelists.org>.

       This  manpage  was  originally  put together by Florian Ernst <florian_ernst AT gmx.net> using the Client
       Manual and the comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT  gmail.com>  to  add
       new  features,  integrate  information from the website's online documentation, and for slight formatting
       adjustments. Feel free to use it as you wish.

SEE ALSO

       freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.

                                                 June 28th 2023                                       FREECIV(6)