Provided by: xscreensaver-gl_6.08+dfsg1-1ubuntu3_amd64 bug

NAME

       glschool - a 3D schooling simulation

SYNOPSIS

       glschool  [--display  host:display.screen]  [--visual  visual]  [--window]  [--root] [--window-id number]
       [--wireframe] [--fps] [--delay number] [--nfish number] [--maxvel number] [--minvel  number]  [--acclimit
       number]   [--avoidfact   number]   [--matchfact   number]  [--centerfact  number]  [--targetfact  number]
       [--minradius number] [--momentum number] [--distexp  number]  [--goalchgf  number]  [--fog]  [--drawgoal]
       [--drawbbox]

DESCRIPTION

       Uses  the  Craig  Reynolds  Boids  algorithm to simulate a 3D school of fish.  This is a lightly modified
       version of the algorithm that supports goal attraction.

       Many different behaviors are possible by tweaking the parameters.  No sanity checking is performed on the
       command line params, so if you want to use negative accelerations or minimum velocity that is larger than
       maximum velocity or that sort of thing, the simulation will try to digest it.

       It looks best with the highest number of fish that will give you an FPS of > 25 or so.

OPTIONS

       --visual visual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-id number
               Draw on the specified window.

       --delay number
               Per-frame delay, in microseconds.  Default: 20000 (0.020 seconds.).

       --wireframe | --no-wireframe
               Render in wireframe instead of solid.

       --fps   Display the current frame rate, CPU load, and polygon count.

       --fog | --no-fog
                Whether to show foggy (cloudy) water.

       --drawgoal | --no-drawgoal
                Whether to show the school's attraction goal.

       --drawbbox | --no-drawbbox
                Whether to show the bounding box.

       --fog | --no-fog
                Whether to show foggy (cloudy) water.

       --nfish number
               Number of fish.  Defaults to 100

       --acclimit number
               Acceleration limit.  Defaults to 8.0

       --minvel number
               Minimum velocity.  Defaults to 1.0

       --maxvel number
               Minimum velocity.  Defaults to 7.0

       --goalchgf number
               Goal change frequency.  Defaults to 50 (frames)

       --avoidfact number
               Avoidance acceleration factor.  Defaults to 1.5

       --matchfact number
               Match avg velocity acceleration factor.  Defaults to 0.15

       --centerfact number
               School centering acceleration factor.  Defaults to 0.1

       --targetfact number
               Target attraction acceleration factor.  Defaults to 80

       --distexp number
               Distance weighting exponent.  Defaults to 2.2

       --momentum number
               Momentum.  Defaults to 0.9

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

SEE ALSO

       X(1), xscreensaver(1),
       https://www.red3d.com/cwr/boids

COPYRIGHT

       Copyright © 2005-2006 by David C. Lambert.  Permission to use, copy, modify, distribute,  and  sell  this
       software  and  its  documentation  for any purpose is hereby granted without fee, provided that the above
       copyright notice appear in all copies and that both that copyright  notice  and  this  permission  notice
       appear  in  supporting documentation.  No representations are made about the suitability of this software
       for any purpose.  It is provided "as is" without express or implied warranty.

AUTHOR

       David C. Lambert