Provided by: gemrb_0.9.2+dfsg-1build3_amd64 bug

NAME

       GemRB - a reimplementation of the Infinity Engine

SYNOPSIS

       gemrb [-q] [-c CONFIG-FILE]
       gemrb PATH-TO-GAME
       torment

DESCRIPTION

       GemRB  a  portable  open-source  implementation  of  Bioware’s Infinity Engine, which runs fine RPGs like
       Baldur's Gate, Icewind Dale and Planescape: Torment.

       GemRB reimplements only the game engine. To actually play anything, you have to have the  data  from  the
       original  game(s), installed or unpackaged where GemRB can find it.  See the GamePath and CDn settings in
       the engine configuration file below. A full install is recommended.

OPTIONS

       -q     Disable audio completely, regardless of supported audio plugins.

       -c FILE
              Use the specified configuration file FILE instead of the default gemrb.cfg.

              Note: You can also use the program's name as  a  mean  to  select  the  configuration  file.   For
              example,  if  the  program's  name  is  torment  instead  of  gemrb, the engine first searches for
              torment.cfg and only if it's not found it searches for gemrb.cfg.

              To use this feature, just create a symbolic link torment pointing to the gemrb binary and then run
              torment instead.

CONFIGURATION

       A  configuration  file  consists of pairs PARAMETER=VALUE, each on its own line. The case of PARAMETER is
       not significant, GameType is the same as GAMETYPE. If the same PARAMETER is defined more than once,  only
       the last occurrence is used.

       Empty lines and lines starting with `#' (hash sign) are ignored.

       At  least  the  GamePath  parameter  needs to be changed. That is often enough, so do not fiddle with the
       other paths too much.

General Parameters:

       GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
              Type of the game. The value is a name of subdirectory in  override/  and  GUIScripts/  directories
              with game type-specific files and scripts. It is at present also used for various tweaks hardcoded
              in the GemRB engine. To autodetect the game type, use the default "auto".

       GameName=STRING
              Arbitrary name of the game. It will be displayed in the window's title bar.

       Encoding=(default|polish|czech|german)
              Specify language used in the game data.

       GUIEnhancements=INT
              The value is a bitfield. Set it to 1 to enable a few GUI enhancements, mostly in BG2.  Add or  set
              to 2 to try to autoidentify items on transfer (if the character has enough lore).  Add or set 4 if
              you want to skip the item description window when opening bags.  Enabled by default.

       MultipleQuickSaves=(0|1)
              EXPERIMENTAL. Set this to 1 if you want GemRB to keep  multiple  quicksaves  around.  Disabled  by
              default.

       MaxPartySize=INT
              Set  this to 1-10 if you want more party members or enforce fewer. 6 by default.  NOTE: For bigger
              parties you need to choose a big enough resolution, so there will be enough room for all the party
              portraits! No space for that in PST or IWD2. The 10pp mod is required to fix various game scripts,
              so the extra party members don't get stuck in cutscenes.

       Logging=(0|1)
              By default (set to 1) logging is enabled and several loggers are used depending on  the  plaftorm.
              Use 0 to disable all logging, which can help in performance critical settings.

Video Parameters:

       Width=INT
              Game window width (in pixels).  This can be arbitrary, but results depend on the game data.  Check
              the website for a detailed explanation of resolution modes.

       Height=INT
              Game window height (in pixels).

       Bpp=INT
              Color depth of the game window (in bits per pixel).

       Fullscreen=(0|1)
              Whether the game should run in fullscreen mode.

       CapFPS=(-1|0|n)
              Set FPS handling:
                -1: no limit
                 0: VSync (SDL2), 30 (SDL1)
                 n: cap to n FPS

       SkipIntroVideos=(0|1)
              If set to 1, the intro and logo videos are skipped to save developer's nerves. The default is 0.

       GCDebug=(0|2047)
              Bitfield with reserved bits for drawing Map debug layers.
                No Debugging features = 0 (default)
                DEBUG_SHOW_INFOPOINTS            = 1
                DEBUG_SHOW_CONTAINERS            = 2
                DEBUG_SHOW_DOORS                 = 4
                DEBUG_SHOW_DOORS_SECRET          = 8
                DEBUG_SHOW_DOORS_DISABLED        = 16
                DEBUG_SHOW_DOORS_ALL             = 28
                DEBUG_SHOW_LIGHTMAP              = 32
                DEBUG_SHOW_WALLS                 = 64
                DEBUG_SHOW_WALLS_ANIM_COVER = 128
                DEBUG_SHOW_WALLS_ALL             = 192
                DEBUG_SHOW_SEARCHMAP             = 256
                DEBUG_SHOW_FOG_UNEXPLORED        = 512
                DEBUG_SHOW_FOG_INVISIBLE         = 1024
                DEBUG_SHOW_FOG_ALL               = 1536

Audio Parameters:

       AudioDriver=(openal|sdlaudio|none)
              Use the specified plugin as the audio driver. The default is openal, while none will  disable  all
              audio.

Path parameters:

       CaseSensitive=(0|1)
              When this parameter is set to 1, the engine will try to find files regardless of their names' case
              at the cost of a slight speed penalty. This is especially important when using game files  on  CD-
              ROMs,  where  the  files  can't  be  renamed.  Like  many Windows programs, the original games use
              inconsistent mix of lower/upper case letters for naming and referencing their files.

              Set this parameter to 1 on Unix-like systems.

       GamePath=PATH
              Path to the directory where the original game is installed. If you can't install the game under MS
              Windows  or  with  WINE,  you  can try to unpack the data files with the unshield program found at
              http://synce.sourceforge.net.

       CD1=PATH
       CD2=PATH
       CDn=...
              Path to the data files for the game's particular CDs or any other data sources.

       CachePath=PATH
              User-writable directory where the engine caches uncompressed and temporary files.  Defaults  to  a
              subdirectory of the current directory.

       GemRBPath=PATH
              Path to the GemRB installation. (To be obsoleted; preset at build time).

       GUIScriptsPath=PATH
              Path  to  the directory with scripts controlling the game's GUI. (To be obsoleted; preset at build
              time).

       GemRBOverridePath=PATH
              Path where GemRB looks for its game override directory.  It defaults to GemRBPath.   GemRB  reuses
              some  of  the  unused  files  from the original or replaces them and this is the where they can be
              found. The path is preset at build time.  This directory has the highest priority when  searching,
              so  putting  files  in the game override will not affect them. Use another directory and add it as
              ModPath to the GemRB config.

       GemRBUnhardcodedPath=PATH
              Path where GemRB looks for its unhardcoded engine data.  It defaults to GemRBPath.   The  original
              games hardcoded this information in the engine.  The path is preset at build time.

       The following variables do not need to be altered, unless you are doing something really special!

       SavePath=PATH
              Path  to  the  directory  with  save  games.  Note that this directory has to contain save/ and/or
              eventually mpsave/ subdirectories and that only these  subdirectories  contain  the  actual  saved
              games.

              SavePath defaults to GamePath.

       GameDataPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's data.

       GameOverridePath=PATH
              Path  to the original game's override dir, relative to GamePath.  Usually it's override.  Original
              games use this directory to place last-minute patches.

       GameCharactersPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's characters.

       GamePortraitsPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's portraits.

       GameScriptsPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's scripts.

       GameSoundsPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's sounds.

              GameLanguagePath=PATH Path to the original game's installed data files, relative to GamePath.   By
              default, it is lang/en_US.

       GameMoviesPath=PATH
              Path to the original game's installed data files, relative to GamePath.  Usually it's movies.

       ModPath=PATH
              Path  where  GemRB  looks  for  additional  engine override files.  It is not set by default. This
              directory has precedence over GemRBOverridePath.

       CustomFontPath=PATH
              Path where GemRB looks for additional font files. It is meant to be used with the TTF font  plugin
              and  fonts.2da  as  a  way  to specify where to look for system or other external fonts. Check the
              online documentation for the details.  It is not set by default.

Input Parameters:

       DoubleClickDelay=INT
              Millisecond threshold for detecting a double click. The default is 250.

       RepeatKeyDelay=INT
              Millisecond threshold for detecting a repeated key press. The default is 250.

       UseSoftKeyboard=(0|1)
              Toggles use of software keyboard on devices that support one.  It  pops  up  when  text  input  is
              required. Disabled by default.

       NumFingScroll=(2|3|4)
              Number of fingers for multitouch to trigger scrolling. The default is 2.

       NumFingKboard=(2|3|4)
              Number  of  fingers  for multitouch to open up the software keyboard. The default is 3.  The value
              should not be equal to NumFingScroll above.

       NumFingInfo=(2|3|4)
              Number of fingers for multitouch to emulate a special keypress (alt, tab). The default is 2.

       MouseFeedback=(0-3)
              Bitfield with reserved bits for disabling the mouse.
                Show mouse+tooltips = 0 (default)
                Hide mouse          = 1
                Hide tooltips       = 2
                Hide mouse+tooltips = 3

       TouchInput=(0-1)
              Override setting for when autodetection does not have satisfactory results.
                Autodetect         = -1 (default)
                Force disable      = 0
                Enable             = 1

Development parameters:

       EnableCheatKeys=(0|1)
              This parameter is meant for developers. If set to  1,  certain  keys  allow  you  to  inspect  the
              internal  state  of  objects,  do forbidden things, etc.  The keys are listed in the CheatKeys.txt
              file. Do NOT use this option unless you want to make your hands dirty :-). The default is 0.

       DrawFPS=(0|1)
              This parameter is meant for developers. If set to 1, the current FPS (Frames per Second) value  is
              drawn in the top left window corner. The default is 0.

       DebugMode=(n)
              This parameter is meant for developers. It is a combination of bit values

              1 - count references,

              2 - display cutscene warnings,

              4 - display variable warnings,

              8 - display action warnings,

              16 - display trigger warnings,

              32 - enable views debug mode,

              64 - enable window debug mode,

              128 - enable font debug mode,

              256 - enable text debug mode.

              512 - enable pathfinding debug mode.

              The default is 0.

       DelayPlugin=FILENAME
              Named  plugin  will  be  loaded  after other (nondelayed) plugins were loaded.  FILENAME is a name
              without path, but with extension, for example libNullSound.so or libNullSound.dll.   You  can  use
              this parameter more than once.

       SkipPlugin=FILENAME
              Named plugin will not be loaded.  FILENAME is a name without path, but with extension, for example
              libNullSound.so or libNullSound.dll.  You can use this parameter more than once.

       SaveAsOriginal=(0|1)
              Set this parameter to 1, if you want to keep the save game compatible with the original engine. It
              is enabled by default.

       KeepCache=(0|1)
              Set  this  parameter  to  1,  if you want to keep the cache after exiting GemRB. It is disabled by
              default.

       GamepadPointerSpeed=INT
              Pointer movement speed with gamepads. The default is 10.

       VitaKeepAspectRatio=(0|1)
              If set to 1, original aspect ratio is preserved while game  area  is  scaled  to  native  PS  Vita
              resolution. It is enabled by default.

FILES

       /etc/gemrb/gemrb.cfg
              system-wide configuration file

       /usr/share/gemrb/unhardcoded/
              directory  with  GemRB-distributed  data files. These used to be hardcoded in the original engine.
              The files are sorted into directories for specific games.

       /usr/share/gemrb/override/
              directory with GemRB-distributed data files. These files override their namesakes in the  original
              data.

       /usr/share/gemrb/GUIScripts/
              directory  with  Python  scripts  providing  GUI  setup and interaction. The files are sorted into
              directories for specific games.

       ~/.gemrb/gemrb.cfg
       ~/.gemrb/override/
       ~/.gemrb/GUIScripts/
              user's own configuration and data files.
       ~/.gemrb/cache/
              cache directory

BUGS

       Many.  GemRB is still in development stage and not complete.

       If  you  stumble  over  something  which  is  supposed  to  work  but   doesn't,   file   an   issue   at
       https://github.com/gemrb/gemrb  or  first  visit  the  official  IRC  channel  #GemRB on the FreeNode IRC
       network.

AUTHOR

       The GemRB Project development team at https://gemrb.org

COPYING

       Copyright (C) 2003-2021 The GemRB Project

       This program is free software; you can redistribute it and/or modify  it  under  the  terms  of  the  GNU
       General  Public License as published by the Free Software Foundation; either version 2 of the License, or
       (at your option) any later version.

       This program is distributed in the hope that it will be useful, but WITHOUT ANY  WARRANTY;  without  even
       the  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public
       License for more details.

       You should have received a copy of the GNU General Public License along with this program; if not,  write
       to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

                                                                                                        GEMRB(6)