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NAME

       maze - an automated X11 demo repeatedly creating and solving a random maze

SYNOPSIS

       maze  [--display  host:display.screen]  [--foreground  color]  [--background  color]  [--window] [--root]
       [--window-id number][--install] [--visual visual] [--grid-size pixels] [--live-color color] [--dead-color
       color] [--solve-delay usecs] [--pre-delay usecs] [--post-delay usecs] [--generator integer] [--max-length
       integer] [--fps]

DESCRIPTION

       The maze program creates a "random" maze and then solves it with graphical feedback.

OPTIONS

       maze accepts the following options:

       --window
               Draw on a newly-created window.  This is the default.

       --root  Draw on the root window.

       --window-id number
               Draw on the specified window.

       --install
               Install a private colormap for the window.

       --visual visual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.

       --grid-size pixels
               The  size  of  each  block of the maze, in pixels; default is 0, meaning pick a random grid size.
               Minimum meaningful value is 2.

       --live-color color
               The color of the path.

       --dead-color color
               The color of the failed path (it is also stippled with a 50% pattern.)

       --skip-color color
               The maze solver will choose to not go down a path if it can "see" (in a straight line) that it is
               a dead end.  This is the color to use for paths that are skipped for this reason.

       --surround-color color
               If  the maze solver ever completely encloses an area within the maze, then it knows that the exit
               is not in there (and in fact the interior of that area might not even  be  reachable.)   It  will
               mark out those cells using this color.

       --solve-delay integer
               Delay  (in  microseconds) between each step of the solution path.  Default 5000, or about 1/200th
               second.

       --pre-delay integer
               Delay (in microseconds) between generating a maze and starting to solve it.  Default  2000000  (2
               seconds.)

       --post-delay integer
               Delay (in microseconds) after solving a maze and before generating a new one.  Default 4000000 (4
               seconds.)

       --generator num
               Sets the algorithm that will be used to generate the mazes. The default  is  -1,  which  randomly
               selects  an algorithm for each maze that is generated. Generator 0 is the original one, and works
               by walking around randomly until we hit a place we've been before, then backtracking and trying a
               new  direction somewhere. Generator 1 picks a random spot in the maze, then draws a straight wall
               from that spot in a random direction until it hits another wall (and continues until the maze  is
               complete).  Generator  2  is  based  on sets. Initially all cells are in different sets. Then two
               neighboring cells are chosen and if they are in different sets, their sets are  joined.  If  they
               were in the same set, a wall is built between them. This continues until the maze is complete.

               All generators generate mazes with a certain 'characteristic'. See if you can spot them!

               The three algorithms are essentially Kruskal, Prim, and a depth-first recursive backtracker.

       --max-length num
               Controls the maximum length of walls drawn in one go by generator 1.

       Clicking the mouse in the maze window controls it.

       LeftButton      Clears the window and restarts maze.

       MiddleButton    Pause or unpause the program.

       RightButton     Exit.

       --fps   Display the current frame rate and CPU load.

BUGS

       Expose events force a restart of maze.

       Mouse actions are based on "raw" values (Button1, Button2 and Button3) instead of using the pointer map.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

       XSCREENSAVER_WINDOW
               The window ID to use with --root.

SEE ALSO

       X(1), xscreensaver(1)

COPYRIGHT

       Copyright © 1988 by Sun Microsystems, Inc. Mountain View, CA.

       All Rights Reserved

       Permission to use, copy, modify, and distribute this software and its documentation for any  purpose  and
       without  fee  is  hereby  granted, provided that the above copyright notice appear in all copies and that
       both that copyright notice and this permission notice appear in supporting documentation,  and  that  the
       names  of  Sun  or MIT not be used in advertising or publicity pertaining to distribution of the software
       without specific prior written permission. Sun and M.I.T.  make no representations about the  suitability
       of this software for any purpose. It is provided "as is" without any express or implied warranty.

       SUN  DISCLAIMS  ALL  WARRANTIES  WITH  REGARD  TO  THIS  SOFTWARE,  INCLUDING  ALL  IMPLIED WARRANTIES OF
       MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUN BE LIABLE  FOR  ANY  SPECIAL,
       INDIRECT  OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
       WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF  OR  IN  CONNECTION
       WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

AUTHOR(s)

       Zack Weinberg [ Smarter maze-solver ] zack@rabi.phys.columbia.edu
       Johannes Keukelaar [ Generators 1 and 2 ] johannes@nada.kth.se
         Royal Institute of Technology, Stockholm, Sweden
       Jim Randell    [ XScreenSaver version ] jmr@mddjmr.fc.hp.com
         HPLabs, Bristol
       Richard Hess   [ X11 extensions ]       {...}!uunet!cimshop!rhess
         Consilium, Mountain View, CA
       Dave Lemke     [ X11 version ]          lemke@sun.COM
         Sun MicroSystems, Mountain View, CA
       Martin Weiss   [ SunView version ]
         Sun MicroSystems, Mountain View, CA