Provided by: tenmado_0.10-5_amd64 bug

NAME

       tenmado - hard-core shoot 'em up game in blue-or-red world

SYNOPSIS

       tenmado  [  --dump stage ] [ --full-screen ] [ --help ] [ --slow ] [ --stage stage ] [ --undump stage ] [
       --undump-default ] [ --version ]

DESCRIPTION

       tenmado is a vertically scrolling, late 1990s style (that is, a massive number of enemy shots  against  a
       smaller-than-it-looks  spaceship) shoot 'em up game.  A very accurate collision detection makes it a game
       of dexterity.  If something looks like a triangle, it is a triangle, not a rectangle of similar size.

       However, surviving is only 20% of the game.  The main feature of tenmado is the "color chain bonus".  You
       can  get  a  very  big score (about 100 times bigger than a normal enemy-destruction point) by destroying
       enemies of the same color successively.  It is easy or difficult depending on how greedy you are.

       In the game, use cursor keys to move, press space  key  to  shoot  (auto-repeat).   A  joystick  is  also
       available  for move and shoot.  Note that you must plug the joystick before you invoke tenmado.  For more
       information, see the tutorial demo by choosing it from the menu in the title.  Also check the README file
       which can be found at /usr/share/doc/tenmado/README .

OPTIONS

       --dump stage
              Write  high  score  data  to  standard output and exit.  Usually you save the output in a file and
              later use that file as the input of --undump.  stage must be between 0 and 5.  stage 0 means total
              score.  stage 1 -- 5 means each stage score.

       --full-screen
              Run the game in the full screen mode.

       --help Print a help message and exit.

       --slow Run the game at the half speed.  Technically, the length of waiting between each frame is doubled.
              This slows down everything in the game, including your ship.  The  idea  is  to  study  the  enemy
              formations  for a later (normal speed) play.  The animation may be rough because this option gives
              you only about 16 fps.  You can't enter the high score lists with this option.

       --stage stage
              Start the game at the specified stage.  stage must be between 1 and 5.  Note  that  you  can  play
              only one stage (the specified one) and you can't enter the high score lists.

       --undump stage
              Read  high score data from standard input, save them and exit.  The input is usually the output of
              --dump.  stage must be between 0 and 5.  stage 0 means total score.  stage 1 -- 5 means each stage
              score.  Only the superuser may use this option.

       --undump-default
              If  at  least  one high score list is empty, read the default high score data, save them and exit.
              If not, do nothing.  The main purpose of this option is to create high  score  database  files  at
              installation time so that you can set their permission.

       --version
              Print version information, license information and the disclaimer, then exit.

BUGS

       Please report any bugs you find to Oohara Yuuma <oohara@libra.interq.or.jp>.

AUTHOR

       Oohara Yuuma <oohara@libra.interq.or.jp>