Provided by: wesnoth-1.18_1.18.2-1_amd64 bug

NAME

       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game

SYNOPSIS

       wesnoth [OPTIONS] [PATH_TO_DATA]

DESCRIPTION

       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat  all  enemy  leaders  using a well-chosen cadre of troops, taking care to manage your resources of
       gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their
       best  advantage while denying your foes the chance to do the same. As units gain experience, they acquire
       new abilities and become more powerful. Play in your own language and test your  skill  against  a  smart
       computer  opponent,  or  join  Wesnoth's large community of online players. Create your own custom units,
       scenarios or campaigns, and share them with others.

OPTIONS

       --all-translations
              Show  all  translations  in  the  in-game  language  selection  list,  even  if  they  are  deemed
              insufficiently complete.

       --bunzip2 infile.bz2
              decompresses  a  file  which  should be in bzip2 format and stores it without the .bz2 suffix. The
              infile.bz2 will be removed.

       --bzip2 infile
              compresses a file in bzip2 format, stores it as infile.bz2 and removes infile.

       -c[id_campaign], --campaign[=id_campaign]
              goes directly to the campaign with id id_campaign.  A selection menu will  appear  if  no  id  was
              specified.

       --campaign-difficulty[=difficulty]
              The  difficulty  of  the specified campaign (1 to max). If none specified, the campaign difficulty
              selection widget will appear.

       --campaign-scenario id_scenario
              The id of the scenario from the specified campaign. The default is the first scenario.

       --campaign-skip-story
              Skip [story] screens and dialog through the end of the start event.

       --clock
              Adds the option to show a clock for testing the drawing timer.

       --config-dir name
              Deprecated, use --userdata-dir.

       --config-path
              Deprecated, use --userdata-path.

       --core id_core
              overrides the loaded core with the one whose id is specified.

       --data-dir directory
              overrides the data directory with the one specified

       --data-path
              prints the path of the data directory and exits.

       -d, --debug
              enables   additional    command    mode    options    in-game    (see    the    wiki    page    at
              https://www.wesnoth.org/wiki/CommandMode for more information about command mode).

       --debug-lua
              enables some Lua debugging mechanisms

       --strict-lua
              disallow deprecated Lua API calls

       -D,--diff left-file right-file
              diffs  the  two WML files; does not preprocess them first (to do that, run them through -p first).
              Outputs the diff as DiffWML on standard output or to the file indicated by --output.

       -e[file], --editor[=file]
              start the in-game map editor directly. If file is specified, equivalent to -l --load.

       --fps  displays the number of frames per second the game is currently running  at  in  a  corner  of  the
              screen as well as writes these values to a file in the userdata directory.

       -f, --fullscreen
              runs the game in full screen mode.

       --gunzip infile.gz
              decompresses  a  file  which  should  be  in gzip format and stores it without the .gz suffix. The
              infile.gz will be removed.

       --gzip infile
              compresses a file in gzip format, stores it as infile.gz and removes infile.

       -h, --help
              displays a summary of command line options to standard output, and exits.

       -l, --load file
              loads the savegame file from the standard save game directory. If the -e  or  --editor  option  is
              used as well, starts the editor with the map from file open. If it is a directory, the editor will
              start with a load map dialog opened there.

       -L, --language lang
              uses language lang (symbol) this session.  Example: --language ang_GB@latin

       --log-level=domain1,domain2,...
              sets the severity level of the log domains.  all can be used to match any  log  domain.  Available
              levels: error, warning, info, debug, none.  By default the warning level is used for most domains,
              but deprecation defaults to none unless combined with the -d option.

       --log-precise
              shows the timestamps in log output with more precision.

       --log-strict
              sets the strict level of the logger. Any messages sent to log domains of this level or more severe
              will  cause  the  unit test to fail regardless of the victory result. Only relevant when used with
              -u.

       --logdomains[=filter]
              lists defined log domains (only the ones containing filter if used) and exits

       --no-log-to-file
              prevents redirecting logged output to a file. Log files are created in the  logs  directory  under
              the userdata folder.

       --log-to-file
              log  output  is  written  to  a  file.  Cancels the effect of --no-log-to-file whether implicit or
              explicit.

       --wnoconsole
              For Windows, when used with --no-log-to-file, results in output being written to cerr/cout instead
              of CONOUT. Otherwise, does nothing.

       --max-fps fps
              the  number  of  frames  per second the game can show, the value should be between 1 and 1000, the
              default is the monitor's refresh rate.

       -m, --multiplayer
              runs a multiplayer game. There are additional options that can be used together with --multiplayer
              as explained below.

       --mp-test
              load the test mp scenarios.

       --new-widgets
              there  is  a new WIP widget toolkit, this option enables it. This is very experimental, don't fill
              bug reports since most are known. Parts of the library are deemed stable  and  will  work  without
              this switch.

       --nodelay
              runs  the  game  without  any  delays  for  graphic benchmarking. This is automatically enabled by
              --nogui.

       --noaddons
              disables loading of user addons.

       --nocache
              disables caching of game data.

       --nogui
              runs the game without the GUI. Only available in combination with --multiplayer or --screenshot or
              --plugin.

       --nobanner
              suppress the startup banner.

       --nomusic
              runs the game without music.

       --noreplaycheck
              don't try to validate replay of unit test. Only relevant when used with -u.

       --nosound
              runs the game without sounds and music.

       --output file
              output to the specified file. Applicable to diffing operations.

       --password password
              uses password when connecting to a server, ignoring other preferences. Unsafe.

       --plugin script
              (experimental)  load  a  script  which defines a Wesnoth plugin. Similar to --script, but Lua file
              should return a function which will be run as a coroutine and periodically woken up with updates.

       -P,--patch base-file patch-file
              applies a DiffWML patch to a WML file; does not preprocess  either  of  the  files.   Outputs  the
              patched WML to standard output or to the file indicated by --output.

       -p, --preprocess source-file/folder target-directory
              preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg file
              will be written in specified target directory. If a folder is specified, it will  be  preprocessed
              recursively  based  on the known preprocessor rules. The common macros from the "data/core/macros"
              directory   will   be   preprocessed   before    the    specified    resources.     Example:    -p
              ~/wesnoth/data/campaigns/tutorial   ~/result.   For  details  regarding  the  preprocessor  visit:
              https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor.

       --preprocess-defines=DEFINE1,DEFINE2,...
              comma separated list of defines to be used by the --preprocess command. If  SKIP_CORE  is  in  the
              define list the "data/core" directory won't be preprocessed.

       --preprocess-input-macros source-file
              used  only  by  the  --preprocess  command. Specifies a file that contains [preproc_define]s to be
              included before preprocessing.

       --preprocess-output-macros[=target-file]
              used only by the --preprocess command. Will output all preprocessed macros in the target file.  If
              the  file  is  not  specified  the  output  will be file '_MACROS_.cfg' in the target directory of
              preprocess's command. The output file can be passed  to  --preprocess-input-macros.   This  switch
              should be typed before the --preprocess command.

       -r XxY, --resolution XxY
              sets the screen resolution. Example: -r 800x600.

       --render-image image output
              takes  a  valid wesnoth 'image path string' with image path functions, and outputs to a .png file.
              Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.

       -R, --report
              initializes game directories, prints build information suitable for use in bug reports, and exits.

       --rng-seed number
              seeds the random number generator with number.  Example: --rng-seed 0.

       --screenshot map output
              saves a screenshot of map to output without initializing a screen.

       --script file
              (experimental) file containing a Lua script to control the client.

       -s[host], --server[=host]
              connects to the specified host if any, otherwise connect  to  the  first  server  in  preferences.
              Example: --server server.wesnoth.org.

       --showgui
              runs the game with the GUI, overriding any implicit --nogui.

       --strict-validation
              validation errors are treated as fatal errors.

       -t[scenario_id], --test[=scenario_id]
              runs  the game in a small test scenario. The scenario should be one defined with a [test] WML tag.
              The default is test.  A demonstration of the [micro_ai] feature can be started with micro_ai_test.

       --translations-over percent
              Set the standard for deeming a translation is complete enough to show in the in-game language list
              to percent.  Valid values are 0 to 100.

       -u, --unit scenario-id
              runs the specified test scenario as a unit test. Implies --nogui.

       --unsafe-scripts
              makes  the  package package available to lua scripts, so that they can load arbitrary packages. Do
              not do this with untrusted scripts! This action gives lua the  same  permissions  as  the  wesnoth
              executable.

       -S,--use-schema path
              sets the WML schema for use with -V,--validate.

       --userconfig-dir name
              sets  the user configuration directory to name under $HOME or "My Documents\My Games" for windows.
              You can also specify an absolute path for the configuration directory outside  the  $HOME  or  "My
              Documents\My Games". On Windows it is also possible to specify a directory relative to the process
              working directory by using path  starting  with  ".\"  or  "..\".   Under  X11  this  defaults  to
              $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems to the userdata path.

       --userconfig-path
              prints the path of the user configuration directory and exits.

       --userdata-dir name
              sets  the  userdata directory to name under $HOME or "My Documents\My Games" for windows.  You can
              also specify an absolute path for the userdata directory outside the  $HOME  or  "My  Documents\My
              Games".  On  Windows  it  is  also possible to specify a directory relative to the process working
              directory by using path starting with ".\" or "..\".

       --userdata-path
              prints the path of the userdata directory and exits.

       --username username
              uses username when connecting to a server, ignoring other preferences.

       --validate path
              validates a file against the WML schema.

       --validate-addon addon_id
              validates the WML of the given addon as you play.

       --validate-core
              validates the core WML as you play.

       --validate-schema  path
              validates a file as a WML schema.

       --validcache
              assumes that the cache is valid. (dangerous)

       -v, --version
              shows the version number and exits.

       --simple-version
              shows the version number and nothing else, then exits.

       -w, --windowed
              runs the game in windowed mode.

       --with-replay
              replays the game loaded with the --load option.

Options for --multiplayer

       The side-specific multiplayer options are marked with number.  number  has  to  be  replaced  by  a  side
       number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario.

       --ai-config number:value
              selects a configuration file to load for the AI controller for this side.

       --algorithm number:value
              selects  a  non-standard algorithm to be used by the AI controller for this side. The algorithm is
              defined by an [ai] tag, which can be a core one either in "data/ai/ais"  or  "data/ai/dev"  or  an
              algorithm defined by an addon. Available values include: idle_ai and experimental_ai.

       --controller number:value
              selects the controller for this side. Available values: human, ai and null.

       --era value
              use  this  option  to play in the selected era instead of the Default era. The era is chosen by an
              id. Eras are described in the data/multiplayer/eras.cfg file.

       --exit-at-end
              exits once the scenario is over, without displaying victory/defeat dialog which normally  requires
              the user to click End Scenario.  This is also used for scriptable benchmarking.

       --ignore-map-settings
              do not use map settings, use default values instead.

       --label label
              sets the label for AIs.

       --multiplayer-repeat value
              repeats a multiplayer game value times. Best to use with --nogui for scriptable benchmarking.

       --parm number:name:value
              sets  additional  parameters  for  this  side.  This  parameter  depends  on the options used with
              --controller and --algorithm.  It should only be useful for people designing their  own  AI.  (not
              yet documented completely)

       --scenario value
              selects a multiplayer scenario by id. The default scenario id is multiplayer_The_Freelands.

       --side number:value
              selects  a  faction of the current era for this side. The faction is chosen by an id. Factions are
              described in the data/multiplayer.cfg file.

       --turns value
              sets the number of turns for the chosen scenario. By default no turn limit is set.

EXIT STATUS

       Normal exit status is 0.  An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error.
       An exit status of 2 indicates an error with the command line options.
       When  running  unit tests (with -u), the exit status is different. An exit status of 0 indicates that the
       test passed, and 1 indicates that the test failed. An exit status of 3 indicates that  the  test  passed,
       but  produced  an invalid replay file. An exit status of 4 indicates that the test passed, but the replay
       produced errors. These latter two are only returned if --noreplaycheck is not passed.

AUTHOR

       Written by David White <davidnwhite@verizon.net>.
       Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton.de@gmail.com>.
       This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
       Visit the official homepage: https://www.wesnoth.org/

COPYRIGHT

       Copyright © 2003-2024 David White <davidnwhite@verizon.net>
       This is Free Software; this software is licensed under the GPL  version  2,  as  published  by  the  Free
       Software  Foundation.   There  is  NO  warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.

SEE ALSO

       wesnothd(6)