Provided by: xpuzzles_7.7.1-1.2build2_amd64 bug

NAME

       xskewb - Skewb X widgets

SYNOPSIS

       /usr/games/xskewb  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display  [{host}]:[{vs}]]
       [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-face{0|1|2|3|4|5}
       {color}]   [-{border|bd}   {color}]  [-delay  msecs]  [-[no]sound]  [-moveSound  {filename}]  [-{font|fn}
       {fontname}] [-view {int}] [-[no]orient]  [-[no]practice]  [-userName  {string}]  [-scoreFile  {filename}]
       [-scores] [-version]

DESCRIPTION

       The  original  puzzle has each face cut by a diamond, so that there are 5 pieces, 4 corner pieces and one
       diamond piece in the center.  This was designed by Uwe Meffert and called  the  Pyraminx  Cube.   Douglas
       Hofstadter  later  coined it a Skewb and it stuck.  The puzzle has period 3 turning (i.e. each half turns
       with 120 degree intervals).  The Skewb has  2^5*3^8*6!/2^6  or  3,149,280  different  combinations  (with
       centers oriented 2^5*3^8*6!/2 or 100,766,960 different combinations).

       More  recently,  Disney  released  Mickey's  Challenge, its a spherical skewb with a pretty good internal
       mechanism.  Mickey's challenge has 2^5*3^8*6!/36 5,598,720 visually  different  combinations).   It  also
       comes  with  a  pretty neat book.  Also released is the Creative Puzzle Ball or Meffert's Challenge which
       has 4 rings in different colors.

       Mach Balls of the Hungarian Gyula Mach are similar but they do not have a ratchet mechanism  and  do  not
       turn  as  easily  or  smoothly.  One must match the 12 different symbols of 4 each at the 12 intersection
       points.

FEATURES

       Press "mouse-left" button to move a piece.  Release "mouse-left" button on a  piece  on  the  same  face.
       (Clicks on diamonds are ignored).  The pieces will then turn towards where the mouse button was released.

       Click  "mouse-center",  or press "P" or "p" keys to toggle the practice mode (in practice mode the record
       should say "practice").  This is good for learning moves and experimenting.

       Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set  a
       new record).

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys to start auto-solver.

       Press  "O"  or  "o"  keys to toggle the orient mode.  One has to orient the faces in orient mode, besides
       getting all the faces to be the same color.  To do this one has to get the lines to be  oriented  in  the
       same  direction,  this  only  matters with center diamond piece.  This does add complexity so there are 2
       sets of records.

       Press "V" or "v" keys to change the view of the cube.

       Press ">" or "." keys to speed up the movement of pieces (not implemented).

       Press "<" or "," keys to slow down the movement of pieces (not implemented).

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Skewb2d as:
         /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
         ^
       4<5>6   Left, Clockwise, Right
         v
       1 2 3   Lower Left, Down, Lower Right

       If the mouse is on a diamond, the above keys will not move cube because the move is ambiguous.   Also  if
       the  mouse  is  on  a triangle, not all the keys will function because the puzzle will only rotate on the
       cuts, i.e. a triangle with a Upper Left - Lower Right cut will rotate only Upper Left &  Lower  Right,  a
       triangle  with  a  Upper  Right - Lower Left cut will rotate only Upper Right & Lower Left.  Therefore, a
       triangle can only move tangential to the center of the face. No doubt this is confusing, but the physical
       skewb is the same way. In fact, that is part of its appeal.

       Key pad for other than Skewb2d, use must use your intuition (is this a cop out or what?).  The key pad is
       defined differently depending on which side of the cube your mouse is pointing at.  One thing that  stays
       the same is "5" is Clockwise and "/" is Counterclockwise.

       Use  the  control  key and the left mouse button, keypad, or arrow keys to move the whole cube.  Its also
       possible to rotate whole cube with an axis through a face with alt key is pressed  (Tab  key  when  using
       Windows).  This is not recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
              xskewb{2|3}d<dimension>:   (<Number   of  moves>/{<Record  number  of  moves>  <user  name>|"NEVER
              noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the skewb window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This option allows you to display the skewb window on a color screen as  if  it  were  monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the skewb window in reverse video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the skewb window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the skewb window (resource name "background").

       -face{0|1|2|3|4|5} <color>
               This  option allows you to change the color of a face (resource name "faceColorN"). In mono-mode,
               color is represented as the first letter of the color name. On the 2-D  version,  the  faces  are
               ordered  top  to  bottom  and  left  to right on the "t" configuration. The "+-" configuration is
               physically consistent with the former, so it is ordered "0, 1, 2, 3,  5,  4".   If  you  has  two
               colors  that  begin with the same letter you should have one in uppercase and one in lowercase to
               distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e.
               all  White  or in mono-mode all "W"). Unfortunately, it will not normally say its solved when its
               randomized. This would be cheating.

       -{border|bd} color
               This option specifies the border  color  of  the  pieces  in  the  skewb  window  (resource  name
               "borderColor").

       -delay msecs
               This  option  specifies  the number of milliseconds it takes to move pieces (1-50) (resource name
               "delay").

       -[no]sound
               This option specifies if sliding pieces should make a sound or not (resource name "sound").

       -moveSound filename
               This option specifies the file for the move sound for the twisting of the puzzle  (resource  name
               "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -view <int>
               This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource
               name "int").

       -[no]orient
               This option allows you to access the orient mode (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode (resource name "practice").

       -userName string
               This option specifies the user name for any records made or else it  will  get  your  login  name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xskewb you have.

RECORDS

       You  must  randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it
       is solved after a get or an auto-solve.

SAVE FORMAT

       Here is the format for the xskewb configuration, starting position, and the movement of its pieces.

       Skewb2d with default colors, not randomized:
         0       R     Red
       1 2 3   B W G   Blue, White, Green
         4       P     Pink
         5       Y     Yellow

              orient: 0-1 <0 false, 1 true; if 1 then lines on pieces to be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition: <2 dimensional array of face and corner position and  center  diamond  position,
              each face has 4 corner pieces and one center piece, if orient mode then orientation number follows
              face number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <corner> <direction> <control>
       Each turn is with respect to a corner on a face.
       The corners start at the upper right and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left, 3  upper  left,  5  clockwise,  7
       counterclockwise, 8 up, 9 right, 10 down, and 11 left.
       Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the corner does not matter),
       0 if not.  The xskewb record keeper does not count a control move as a move, but here we do.

REFERENCES

       Beyond Rubik's Cube: spheres, pyramids, dodecahedrons and God knows what else by Douglas  R.  Hofstadter,
       Scientific American, July 1982, pp 16-31.

       Mickey's Challenge by Christoph Bandelow.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO

       X(1),  xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6),
       xoct(6), xrubik(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2010, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy