Provided by: atari800_5.2.0-2_amd64
NAME
atari800 - emulator of Atari 8-bit computers and the 5200 console
SYNOPSIS
atari800 [option]... [file]...
DESCRIPTION
atari800 emulates the Atari 8-bit computer systems including the 400, 800, 1200XL, 600XL, 800XL, 65XE, 130XE, 800XE and the XE Game System, and also the Atari 5200 SuperSystem console.
OPTIONS
-help Print complete and up-to-date list of command line switches -v Print emulator version -verbose Display framerate when exiting -config filename Specify an alternative configuration filename -autosave-config Automatically save the current configuration on emulator exit. -no-autosave-config Don't save the current configuration on emulator exit (the default). -osa_rom filename Path to file containing Atari Rev.A Operating System. -osb_rom filename Path to file containing Atari Rev.B Operating System. -xlxe_rom filename Path to file containing Atari XL/XE Operating System. -5200_rom filename Path to file containing Atari 5200 Games System ROM. -basic_rom filename Path to file containing Atari BASIC ROM. Used to override paths defined at compile time. -800-rev auto|a-ntsc|a-pal|b-ntsc|custom|altirra Select operating system revision for Atari 800: auto The default. Use the most appropriate from the available ones. a-ntsc Use OS rev. A NTSC from early NTSC 400/800 units. a-pal Use OS rev. A PAL from PAL 400/800 units. b-ntsc Use OS rev. B NTSC from late NTSC 400/800 units. custom Use a custom OS. altirra Use AltirraOS that is included in the emulator. -xl-rev auto|10|11|1|2|3a|3b|5|3|4|59|59a|custom|altirra Select operating system revision for Atari XL/XE: auto The default. Use the most appropriate from the available ones. 10 Use OS AA000000 rev. 10 from early 1200XL units. 11 Use OS AA000001 rev. 11 from late 1200XL units. 1 Use OS BB000000 rev. 1 from the 600XL. 2 Use OS BB000001 rev. 2 from the 800XL and early 65XE/130XE units. 3a Use prototype OS BB000002 rev. 3 from 1400XL/1450XLD units (also known as 1540OS3.V0 and 1450R3V0.ROM). 3b Use prototype OS BB000002 rev. 3 ver. 4 from 1400XL/1450XLD units (also known as os1450.128 and 1450R3VX.ROM). 5 Use prototype OS CC000001 rev. 4 (also known as Rev. 5), for which sources are available at <http://www.atariage.com/forums/topic/78579-a800ossrc/page__view__findpost__p__961535>. 3 Use OS BB000001 rev. 3 from late 65XE/130XE units. 4 Use OS BB000001 rev. 4 from the XEGS. 59 Use OS BB000001 rev. 59 from the Arabic 65XE. 59a Use OS BB000001 rev. 59 from Kevin Savetz' Arabic 65XE: <http://www.savetz.com/vintagecomputers/arabic65xe/>. custom Use a custom OS. altirra Use AltirraOS that is included in the emulator. -5200-rev auto|orig|a|custom|altirra Select BIOS revision for Atari 5200: auto The default. Use the most appropriate from the available ones. orig Use BIOS from 4-port and early 2-port 5200 units. a Use BIOS rev. A from late 2-port 5200 units. custom Use a custom BIOS. altirra Use Altirra BIOS that is included in the emulator. -basic-rev auto|a|b|c|custom|altirra Select BASIC revision: auto The default. Use the most appropriate from the available ones. a Use BASIC rev. A. b Use BASIC rev. B from early 600XL/800XL units. c Use BASIC rev. C from late 600XL/800XL and all XE units. custom Use a custom BASIC. altirra Use Altirra BASIC that is included in the emulator. -xegame-rev auto|orig|custom Select XEGS builtin game version: auto The default. Use the most appropriate from the available ones. orig Use the original Missile Command game. custom Use a custom game ROM. -atari Emulate Atari 400/800 -1200 Emulate Atari 1200XL -xl Emulate Atari 800XL -xe Emulate Atari 130XE -320xe Emulate Atari 320XE (Compy-Shop) -rambo Emulate Atari 320XE (Rambo) -576xe Emulate Atari 576XE -1088xe Emulate Atari 1088XE -xegs Emulate Atari XEGS -5200 Emulate Atari 5200 -c Enable RAM between 0xc000 and 0xcfff in Atari 800 -axlon n Use Atari 800 Axlon memory expansion: n k total RAM -axlon0f Use Axlon shadow at 0x0fc0-0x0fff -mosaic n Use 400/800 Mosaic memory expansion: n k total RAM -mapram Enable the MapRAM memory expansion. Works only when emulating an Atari XL/XE machine. -no-mapram Disable the MapRAM memory expansion. -pal Emulate PAL TV mode -ntsc Emulate NTSC TV mode -nobasic Used to disable Basic when starting the emulator in XL/XE mode. Simulates the Option key being held down during system boot. -basic Turn on Atari BASIC ROM -cart filename Insert cartridge (CART or raw format) -cart-type 0 .. 160 Select type of the cartridge inserted with the -cart option. When inserting a raw ROM image its type cannot be detected automaticcaly, and must be provided with this option. Setting to 0 means disabling the cartridge, and any other number indicates a specific cartridge type: 1 Standard 8 KB cartridge 2 Standard 16 KB cartridge 3 OSS two chip 16 KB cartridge (034M) 4 Standard 32 KB 5200 cartridge 5 DB 32 KB cartridge 6 Two chip 16 KB 5200 cartridge 7 Bounty Bob Strikes Back 40 KB 5200 cartridge 8 64 KB Williams cartridge 9 Express 64 KB cartridge 10 Diamond 64 KB cartridge 11 SpartaDos X 64 KB cartridge 12 XEGS 32 KB cartridge 13 XEGS 64 KB cartridge (banks 0-7) 14 XEGS 128 KB cartridge 15 OSS one chip 16 KB cartridge 16 One chip 16 KB 5200 cartridge 17 Decoded Atrax 128 KB cartridge 18 Bounty Bob Strikes Back 40 KB cartridge 19 Standard 8 KB 5200 cartridge 20 Standard 4 KB 5200 cartridge 21 Right slot 8 KB cartridge 22 32 KB Williams cartridge 23 XEGS 256 KB cartridge 24 XEGS 512 KB cartridge 25 XEGS 1 MB cartridge 26 MegaCart 16 KB cartridge 27 MegaCart 32 KB cartridge 28 MegaCart 64 KB cartridge 29 MegaCart 128 KB cartridge 30 MegaCart 256 KB cartridge 31 MegaCart 512 KB cartridge 32 MegaCart 1 MB cartridge 33 Switchable XEGS 32 KB cartridge 34 Switchable XEGS 64 KB cartridge 35 Switchable XEGS 128 KB cartridge 36 Switchable XEGS 256 KB cartridge 37 Switchable XEGS 512 KB cartridge 38 Switchable XEGS 1 MB cartridge 39 Phoenix 8 KB cartridge 40 Blizzard 16 KB cartridge 41 Atarimax 128 KB Flash cartridge 42 Atarimax 1 MB Flash cartridge (old) 43 SpartaDos X 128 KB cartridge 44 OSS 8 KB cartridge 45 OSS two chip 16 KB cartridge (043M) 46 Blizzard 4 KB cartridge 47 AST 32 KB cartridge 48 Atrax SDX 64 KB cartridge 49 Atrax SDX 128 KB cartridge 50 Turbosoft 64 KB cartridge 51 Turbosoft 128 KB cartridge 52 Ultracart 32 KB cartridge 53 Low bank 8 KB cartridge 54 SIC! 128 KB cartridge 55 SIC! 256 KB cartridge 56 SIC! 512 KB cartridge 57 Standard 2 KB cartridge 58 Standard 4 KB cartridge 59 Right slot 4 KB cartridge 60 Blizzard 32 KB cartridge 61 MegaMax 2 MB cartridge 62 The!Cart 128 MB cartridge 63 Flash MegaCart 4 MB cartridge 64 MegaCart 2 MB cartridge 65 The!Cart 32 MB cartridge 66 The!Cart 64 MB cartridge 67 XEGS 64 KB cartridge (banks 8-15) 68 Atrax 128 KB cartridge 69 aDawliah 32 KB cartridge 70 aDawliah 64 KB cartridge 71 Super Cart 64 KB 5200 cartridge (32K banks) 72 Super Cart 128 KB 5200 cartridge (32K banks) 73 Super Cart 256 KB 5200 cartridge (32K banks) 74 Super Cart 512 KB 5200 cartridge (32K banks) 75 Atarimax 1 MB Flash cartridge (new) 76-93 Reserved 94 Ram-Cart 64 KB cartridge 95 Ram-Cart 128 KB cartridge 96 Double Ram-Cart 2x128/256 KB cartridge 97 Ram-Cart 1 MB cartridge 98 Ram-Cart 2 MB cartridge 99 Ram-Cart 4 MB cartridge 100 Ram-Cart 8 MB cartridge 101 Ram-Cart 16 MB cartridge 102 Ram-Cart 32 MB cartridge 103 SiDiCar 32 KB cartridge 104-160 Reserved If this option is not given, the user will be asked to choose the cartridge type when the emulator starts. -cart2 filename Insert piggyback cartridge (CART or raw format). This works only if the first cartridge is a pass-through (currently only SpartaDOS X 64KB and 128KB types). -cart2-type 0 .. 160 Select type of the cartridge inserted with the -cart2 option. When inserting a raw ROM image its type cannot be detected automatically, and must be provided with this option. The available values are the same as for the -cart-type option above. -cart-autoreboot Automatically reboot after cartridge inserting/removing (this is the default setting). This does not apply to the piggyback cartridge - inserting or removing it never causes automatic reboot. -no-cart-autoreboot Disable automatic reboot after cartridge inserting/removing. -run filename Run Atari program (EXE, COM, XEX, BAS, LST) -state filename Load saved-state file -tape filename Attach cassette image (CAS format or raw file) -boottape filename Attach cassette image and boot it -tape-readonly Set the attached cassette image as read-only. -1400 Emulate the Atari 1400XL -xld Emulate the Atari 1450XLD -bb Emulate the CSS Black Box -mio Emulate the ICD MIO board -nopatch Normally the OS is patched giving very fast I/O. This options prevents the patch from being applied so that the OS accesses the serial port hardware directly. This option will probably never be needed since programs that access the serial hardware should work even if the OS has been patched. -nopatchall Don't patch OS at all, H:, P: and R: devices won't work -H1 path Set path for H1: device -H2 path Set path for H2: device -H3 path Set path for H3: device -H4 path Set path for H4: device -Hpath path Set path for Atari executables on the H: device -hreadonly Enable read-only mode for H: device -hreadwrite Disable read-only mode for H: device -devbug Put debugging messages for H: and P: devices in log file -rtime Enable R-Time 8 emulation -nortime Disable R-Time 8 emulation -rdevice [dev] Enable R: device. If dev is specified then it's used as host serial device name (e.g. /dev/ttyS0 on linux). If there is no dev specified then R: is directed to network. -mouse off Do not use mouse -mouse pad Emulate paddles -mouse touch Emulate Atari Touch Tablet -mouse koala Emulate Koala Pad -mouse pen Emulate Light Pen -mouse gun Emulate Light Gun -mouse amiga Emulate Amiga mouse -mouse st Emulate Atari ST mouse -mouse trak Emulate Atari Trak-Ball -mouse joy Emulate joystick using mouse -mouseport num Set mouse port 1-4 (default 1) -mousespeed num Set mouse speed 1-9 (default 3) -multijoy Emulate MultiJoy4 interface -directmouse Use mouse's absolute position -cx85 num Emulate CX85 numeric keypad on port num -grabmouse SDL only, prevent mouse pointer from leaving the window -record filename Record all input events to filename. Can be used for gaming contests (highest score etc). -playback filename Playback input events from filename. Watch an expert play the game. -playbacknoexit Don't exit the emulator after playback finishes. -refresh Controls screen refresh rate. A numerical value follows this option which specifies how many emulated screen updates are required before the actual screen is updated. This value effects the speed of the emulation: A higher value results in faster CPU emulation but a less frequently updated screen. -ntsc-artif mode, -pal-artif mode Set emulation mode of video artifacts in NTSC or PAL, respectively. The available values for mode are: none Disable video artifacts. ntsc-old Simple emulation of NTSC composite video artifacts. Fast but inaccurate. ntsc-new Improved emulation of NTSC artifacts. May look better than ntsc-old. ntsc-full Full emulation of NTSC artifacts. Rather slow and available only in 16- and 32-bit video modes. pal-simple Simple emulation of PAL chroma blending, without composite artifacts. Fast but inaccurate. pal-blend Accurate emulation of PAL chroma blending, without composite artifacts. Available only in 16- and 32-bit video modes. -artif mode Set artifacting mode 0-4 (0 = disable). Only for tv effects ntsc-old and ntsc-new. -colors-preset standard|deep-black|vibrant Use one of predefined colour adjustments -saturation n Set screen color saturation (like TV Colour control) -ntsc-saturation n, -pal-saturation n Set saturation only for NTSC or PAL, respectively -contrast n Set screen contrast (also called white level) -ntsc-contrast n, -pal-contrast -fIn Set contrast only for NTSC or PAL, respectively -brightness n Set screen brightness (also called black level) -ntsc-brightness n, -pal-brightness n Set brightness only for NTSC or PAL, respectively -gamma n Set screen gamma correction -ntsc-gamma n, -pal-gamma n Set gamma adjustment only for NTSC or PAL, respectively -tint n Set tint -1..1. -ntsc-tint n, -pal-tint n Set tint only for NTSC or PAL, respectively -ntsc-colordelay n Set GTIA color delay for NTSC system. This emulates adjusting the potentiometer existing at the bottom of Atari computers, which adjusts hues of colors produced by the computer. -pal-colordelay n Set GTIA color delay for PAL system. -paletten filename, -palettep filename Read Atari NTSC/PAL colors from ACT file -paletten-adjust, -palettep-adjust Apply colour adjustments (brightness, contrast etc.) to the loaded NTSC/PAL palette (by default the loaded palette is displayed unmodified). -screenshots pattern Set filename pattern for screenshots. Use to override the default pattern of atari###.png which produces atari000.png, atari001.png etc. filenames. Hashes are replaced with raising numbers. Existing files are overwritten only if all the files defined by the pattern exist. -showspeed Show percentage of actual speed -sound Enable sound -nosound Disable sound -dsprate freq Set sound output frequency in Hz. The default is 44100 Hz. -stereo Enable stereo sound -nostereo Disable stereo sound -audio16 Set sound output format to 16-bit -audio8 Set sound output format to 8-bit -aname pattern Set filename pattern for audio recordings. Use to override the default pattern of atari###.wav which produces atari000.wav, atari001.wav etc. filenames. Hashes are replaced with raising numbers. Note that WAV format files can support all audio codecs, including MP3, but many programs assume WAV files contain only PCM audio. If MP3 support was enabled when compiling the emulator, and MP3 audio is selected using the -acodec mp3 option below, the default pattern will be atari###.mp3 to save in MP3 format files. -acodec auto|pcm|mp3|mulaw|pcm_mulaw|adpcm|adpcm_ima_wav|adpcm_yahama|adpcm_ms Select the audio codec used when saving to AVI or WAV files. Some codecs are lossy, meaning they reduce storage space while attempting to sound as close as possible to the original audio. auto The default. Use the codec that provides the best audio quality, which is PCM. pcm Use uncompressed pulse-code modulated (PCM) samples. Lossless. Produces very large audio files. mp3 Use MP3 encoding. Lossy; only available with 16-bit audio, and provides the best possible quality of all the lossy codecs while also using the least storage space. This codec is only available if MP3 support is enabled when compiling the emulator. mulaw Use mu-law encoding. Lossy; only available with 16-bit audio, and provides 2x reduction in size from PCM samples. Comparible acoustic quality to a 192kbps MP3 file. pcm_mulaw Sames as mulaw, included to match ffmpeg codec name. adpcm Use the best adaptive dynamic pulse-code modulated (ADPCM) codec. Lossy; all ADCPM codecs provide 4x reduction in size over PCM samples. Comparible acoustic quality to a 64kbps MP3 file. adpcm_ima_wav Use the DVI IMA ADPCM algorithm. This seems to perform better on POKEY waveforms than other ADPCM algorithms and will be used when adpcm is selected. adpcm_yamaha Use the Yamaha ADPCM algorithm. adpcm_ms Use the Microsoft ADPCM algorithm. -ab kbps Set the bitrate in kbps of the MP3 codec. The default is 128, and can range between 8 and 320. Higher numbers mean better quality at the cost of increased file size. -ar freq Set the output sample rate in Hz of the MP3 codec. The default is the same sample rate as set by the -dsprate option. Only a limited set of choices are available: 8000, 11025, 12000, 16000, 22050, 24000, 32000, 44100 and 48000. As with bitrate, higher numbers mean better quality and larger files. -aq num Set the MP3 audio compression algorithm quality 0-9 (default 4). 0 means reduced quality but fast, 9 uses the slowest algorithms to try to increase quality. Does not affect storage space. -snd-buflen ms Set length of the hardware sound buffer in milliseconds. Setting to 0 (the default) causes the length to be set automatically. Higher values increase sound latency. Automatic setting should be OK in most cases. -snddelay ms Set sound latency in milliseconds. Increase it if you experience gaps of silence during sound playback. -vname pattern Set filename pattern for video recordings. Use to override the default pattern of atari###.avi which produces atari000.avi, atari001.avi etc. filenames. Hashes are replaced with raising numbers. -vcodec auto|rle|msrle|png|zmbv|uzmbv Select the video codec used to store image frames in AVI video recordings. All video codecs use lossless compression. auto The default. Use the codec that provides the best average compression ratio which is zmbv if available, otherwise rle. rle Use run-length encoding (RLE) for very good compression of video frames. This codec is always available. msrle Sames as rle, included to match ffmpeg codec name. png Use PNG image compression for moderate compression of video frames. This codec is only available if PNG support was compiled into the emulator. zmbv Use Zip Motion Blocks Video (ZMBV) for the best compression of video frames. This codec is only available if support for the zlib compression library was compiled into the emulator. uzmbv Uncompressed Zip Motion Blocks Video is only available when compiled without the zlib compression library. -showstats Show elapsed recording time and file size on screen during recording of video or audio. -no-showstats Don't show multimedia statistics during recording of video or audio -keyint num Set the keyframe interval to one keyframe every num frames (default is 50 for PAL, 60 for NTSC). The RLE and ZMBV codecs use keyframes and inter-frames, which encode full frames and differences between frames, respectively. Inter-frames are typically much smaller than full frames, but most video players can only seek to keyframes. -compression-level num Set compression level 0-9 (default 6) PNG or zlib compression used in the emulator. Zero means no compression and larger numbers correspond to higher compression and smaller image sizes, at the cost of increased time to generate the compressed image. This affects both screenshots and the video codec. Curses Options -left Use columns 0 to 39 -central Use columns 20 to 59 -right Use columns 40 to 79 -wide1 Use columns 0 to 79. In this mode only the even character positions are used. The odd locations are filled with spaces. -wide2 Use columns 0 to 79. This mode is similar to -wide1 except that the spaces are in reverse video if the previous character was also in reverse video. Falcon Options -interlace x Generate Falcon screen only every x frame -videl Direct VIDEL programming (Falcon/VGA only) -double Double the screen size on NOVA -delta Delta screen output (differences only) -joyswap Swap joysticks Java NestedVM Options -scale n Scale width and height by n SDL Options -fullscreen Start in fullscreen mode. The default resolution is 336x240 and can be later changed. -windowed Start in a window (the default). -rotate90 Rotate display (useful for devices with 240x320 screen). -no-rotate90 Don't rotate display (the default). -fs-width number-of-pixels Host horizontal resolution for fullscreen. -fs-height number-of-pixels Host vertical resolution for fullscreen. -win-width number-of-pixels Set horizontal size of the window. The window can be later resized manually. -win-height number-of-pixels Set vertical size of the window. The window can be later resized nanually. -bpp number-of-bits Sets image color depth when OpenGL acceleration is disabled. Accepted values are: 0 (use desktop depth; this is the default), 8, 16 and 32. Depending on the type of graphics hardware, the fullscreen setting and current desktop bit depth, either of the values might give the best performance. Note that with bit depth set to 16 emulation of colors is slightly less accurate. -vsync Synchronize the display with the monitor's vertical retrace, to remove image tearing artifacts. This improves display quality, but may be not available depending on the current wideo mode (fullscreen/windowed), the chosen SDL_VIDEODRIVER and type of graphics hardware. Synchronization is available for some SDL videodrivers (directx, dga) but not for others. In OpenGL this option has no effect - vertical synchronization must be instead enabled in the video hardware driver's settings, if available. -no-vsync Disable synchronization with monitor's vertical retrace (the default). -horiz-area narrow|tv|full|number Set amount of visible screen horizontally: narrow Shows 320 pixels. tv The default. Shows area visible on a standard TV (336 pixels). full Shows full overscan area (384 pixels). number An exact horizontal size can be set by providing a number between 160 and 384. -vertical-area short|tv|full|number Set amount of visible screen vertically: short Shows 200 pixels. tv The default. Shows area visible on a typical TV (224 or 240 pixels, depending on current TV system). full Shows full overscan area, which can be up to 300 pixels in case of the XEP80. number An exact number of visible scanlines can be set by providing a number between 100 and 300. Note that when displaying output of an XEP80 or Austin Franklin 80 column card, the tv setting will crop the top and bottom parts of text area, just like a real TV does - in such case setting the option to full would be more appriopriate. -horiz-shift number When the visible horizontal area is not set to full, this option specifies the screen's area that will be visible. Values higher than 0 will cause showing more of the right side of the screen, while values lower than 0 will cause showing more of the left side. The default is 0 (no shift). -vert-shift number Analogically to -horiz-shift: when the visible vertical area is not set to full, this option specifies the screen's area that will be visible. Values higher than 0 will cause showing more of the bottom part of the screen, while values lower than 0 will cause showing more of the top part. The default is 0 (no shift). -stretch none|integral|full|number Choose method of stretching the image to fit the screen/window area: none The image won't be stretched at all. integral The default. The image will fit the screen/window but will be stretched only by an integral multiplier. This setting allows for nice output when using scanlines in low screen resolutions. full The screen will fit the entire screen/window area. This setting looks best in high screen resolutions. number A custom multiplier (floating point number) can be also provided to precisely set the amount of stretching. -fit-screen width|heightWhen -stretch is set to integral or full, this parameter controls how the stretching is performed with relation to window/screen size: width Fits the image's width while allowing it to be cropped vertically. height Fits the image's height while allowing it to be cropped horizontally. both The default. Fit both the image's width and height, avoiding cropping. -image-aspect none|square-pixels|real Choose how the image's aspect ratio should be maintained when stretching: none Causes the image to be stretched without restriction to fit the screen/window area fully. square-pixels The default. Causes the image to be stretched by the same amount horizontally and vertically, maintaining square pixels. In low screen resolutions this setting may produce the nicest result. real Recreates the aspect ratio of a real TV display (pixels are not square), but only if the -host-aspect-ratio option is set correctly. -host-aspect-ratio auto|x:y Set the aspect ratio of the host monitor on which the emulator's display is placed. Allowed values are auto for autodetection, or ratios like 4:3, 16:9, 1.25:1 ... This value is used to properly maintain image's aspect ratio when having -image-aspect set to real. The default value is auto. Note that host aspect ratio detection works as expected only if the desktop resolution matches aspect ratio of the display device (in other words, display pixels are square). If, for example, desktop resolution is 800x600 on a 16:9 monitor, autodetection will fail and host aspect ratio will have to be set manually, by measuring physical width and height of the monitor and setting the parameter to width:height. -80column Shows output of an 80 column hardware, when it is available (the default). This parameter has effect only if an 80 column hardware is activated, using one of the parameters -af80, -proto80 or -af80. -no-80column Deactivates showing output of an 80 column hardware. -nojoystick Do not initialize SDL joysticks -joy0hat Use hat of joystick 0 rather than the axis for joystick movement. -joy1hat Use hat of joystick 1 rather than the axis for joystick movement. -joy2hat Use hat of joystick 2 rather than the axis for joystick movement. -joy3hat Use hat of joystick 3 rather than the axis for joystick movement. -joy0 path-to-device Define path to device used in LPTjoy 0. Available on linux-ia32 only. -joy1 path-to-device Define path to device used in LPTjoy 1. Available on linux-ia32 only. -ntsc-filter-preset composite|svideo|rgb|monochrome Use one of predefined NTSC filter adjustments. -ntsc-sharpness n Set sharpness of the NTSC filter. -ntsc-resolution n Set resolution of the NTSC filter. -ntsc-artifacts n Set artifacts of the NTSC filter. -ntsc-fringing n Set fringing of the NTSC filter. -ntsc-bleed n Set bleed of the NTSC filter. -ntsc-burstphase n Set burst phase of the NTSC filter. This changes colors of artifacts. The best values are 0, 0.5, 1, 1.5. -scanlines n Set visibility of scanlines (0..100). Scanlines are only visible when the screen's or window's vertical size is at least 480 (more precisely, at least twice the number of scanlines given in -vert-area). -scanlinesint Enable scanlines interpolation (looks nicer). -no-scanlinesint Disable scanlines interpolation (in software modes may give better performance). -video-accel Use OpenGL hardware acceleration for displaying and stretching of the emulator's display. Using OpenGL improves performance. -no-video-accel Don't use OpenGL hardware acceleration (the default). -pixel-format bgr16|rgb16|bgra32|argb32 Choose format of texture data when OpenGL acceleration is enabled. Depending on the type of the graphics hardware, either of the values might give the best performance. Note that with pixel format set to bgr16 or rgb16, emulation of colors is slightly less accurate. -pbo Use Pixel Buffer Objects when OpenGL acceleration is enabled (the default). PBOs are available on newer graphics hardware and when used, substantially improve emulator's performance. However in rare cases (some Intel on-board chips) using PBOs may actually descrease perfromance. -no-pbo Don't use Pixel Buffer Objects when OpenGL acceleration is used. -bilinear-filter Enable bilinear filtering of the screen in OpenGL modes. -no-bilinear-filter Disable bilinear filtering in OpenGL modes (the default). -opengl-lib path Provide a custom OpenGL shared library. If not given, Atari800 will use a default system-specific library (typically opengl32.dll or libGL.so). -proto80 Emulate a prototype 80 column board for the 1090 -xep80 Emulate the XEP80 -xep80port n Use XEP80 on joystick port n -af80 Emulate the Austin Franklin 80 column daughterboard for Atari 800. -volume 0..100 Sets global volume of Atari 800. X11 Options -small Run the emulator in a small window where each Atari 800 pixel is represented by one X Window pixel -large Runs the emulator in a large window where each Atari 800 pixel is represented by a 2x2 X Window rectangle. This mode is selected by default. -huge Runs the emulator in a huge window where each Atari 800 pixel is represented by a 3x3 X Window rectangle. -clip_x number-of-pixels Set left offset for clipping -clip_width number-of-pixels Set the width of the clipping-area -clip_y number-of-pixels Set top offset for clipping -clip_height number-of-pixels Set the height of the clipping-area -private_cmap Use private colormap -sio Show SIO monitor -x11bug Enable debug code in atari_x11.c -keypad Keypad mode
KEYBOARD, JOYSTICK AND OTHER CONTROLLERS
F1 Built in user interface F2 Option key F3 Select key F4 Start key F5 Reset key ("warm reset") Shift+F5 Reboot ("cold reset") F6 Help key (XL/XE only) F7 Break key F8 Enter monitor F9 Exit emulator F10 Save screenshot Shift+F10 Save interlaced screenshot Alt+R Run Atari program Alt+D Disk management Alt+C Cartridge management Alt+Y Select system Alt+O Sound settings Alt+W Sound recording start/stop Alt+V Video recording start/stop Alt+S Save state file Alt+L Load state file Alt+A About the emulator Shift + Insert Insert line (Atari Shift+'>') Insert Insert character (Atari Ctrl+'>') Shift+Ctrl+Insert Shift+Ctrl+'>' Shift + Delete Delete line (Atari Shift+Backspace) Shift+Backspace Delete line (Atari Shift+Backspace) Delete Delete character (Atari Ctrl+Backspace) Ctrl+Backspace Delete character (Atari Ctrl+Backspace) Shift+Ctrl+Delete Shift+Ctrl+Backspace Shift+Ctrl+Backspace Shift+Ctrl+Backspace Home Clear (Atari Shift+'<') Ctrl+Home Ctrl+'<' (also clears screen) Shift+Ctrl+Home Shift+Ctrl+'<' ~ Inverse video Up Up (Atari Ctrl+'-') Down Down (Atari Ctrl+'=') Left Left (Atari ctrl+'+') Right Right (Atari ctrl+'*') Ctrl+Up - Ctrl+Down = Ctrl+Left + Ctrl+Right * Shift+Up _ (Atari Shift+'-') Shift+Down | (Atari Shift+'=') Shift+Left (Atari Shift+'+') Shift+Right ^ (Atari Shift+'*') Shift+Ctrl+Up Shift+Ctrl+- Shift+Ctrl+Down Shift+Ctrl+= Ctrl+\ Ctrl+Esc (Workaround for Windows) Shift+Ctrl+\ Shift+Ctrl+Esc (Workaround for Windows) CX85 Keypad (if enabled): host keypad 0123456789-. 0123456789-. host keypad NO host keypad Ctrl+/ ESCAPE host keypad * DELETE host keypad + YES host keypad Enter +ENTER Paddles, Atari touch tablet, Koala pad, light pen, light gun, ST/Amiga mouse, Atari trak- ball, joystick and Atari 5200 analog controller are emulated using mouse on ports that support it. See the options above for how to enable mouse. Basic No function keys or Alt+letter shortcuts. Use Ctrl+C to enter the monitor. Controllers not supported in this version. Curses F10 (Save screenshot) does not work in the default CURSES_BASIC build. Shift+F5 and Shift+F10 don't work at all. Avoid Ctrl + C, H, J, M, Q, S and Z. The remaining control characters can be typed. Control characters are displayed on the screen with the associated upper case character in bold. Controllers not supported in this version. Falcon Help Help key (XL/XE) Joystick 0 is operated by the numeric keypad (make sure that the numeric keypad has been enabled). 7 8 9 \|/ 4 5 6 /|\ 1 2 3 And 0 is the fire key. Mouse not supported in this version. SDL ` Atari/Inverse key LSUPER Atari/Inverse key (unusable under Windows) RSUPER CapsToggle (+Shift = CapsLock) LAlt+F Switch fullscreen/windowed display. LAlt+G Switch visible horizontal area. See -horiz-area. LAlt+J Swap keyboard_emulated joysticks LAlt+M Grab mouse (prevents mouse pointer from leaving the window) LAlt+LShift+1 Decrease tint (also called hue) LAlt+1 Increase hue LAlt+LShift+2 Decrease saturation (like TV Colour control) LAlt+2 Increase saturation LAlt+LShift+3 Decrease contrast (also called white level) LAlt+3 Increase contrast LAlt+LShift+4 Decrease brightness (also called black level) LAlt+4 Increase brightness LAlt+LShift+5 Decrease gamma adjustment LAlt+5 Increase gamma adjustment LAlt+LShift+6 Decrease color delay (Atari color adjustment potentiometer) LAlt+6 Increase color delay The following keys work only when the NTSC filter is enabled (-ntsc-artif set to ntsc-full): LAlt+LShift+7 Decrease sharpness LAlt+7 Increase sharpness LAlt+LShift+8 Decrease resolution LAlt+8 Increase resolution LAlt+LShift+9 Decrease artifacts LAlt+9 Increase artifacts LAlt+LShift+0 Decrease fringing LAlt+0 Increase fringing LAlt+LShift+- Decrease bleed LAlt+- Increase bleed LAlt+LShift+= Decrease NTSC burst phase (use this to change artifacting colours) LAlt+= Increase NTSC burst phase LAlt+LShift+[ Decrease scanlines visibility LAlt+[ Increase scanlines visibility LAlt+] Toggle NTSC composite/S-Video/RGB/monochrome settings LAlt+Shift+X Enable/disable output of a 80 column hardware (use with -xep80, -proto80 or -af80). Apart from standard joysticks (handled by the SDL) up to two keyboard joysticks are supported. The keys used for joystick directions and the trigger can be freely defined in the config UI (Controller Config -> Define layout). Keyboard joystick emulation can be enabled/disabled in the Controller Config. By default, joy 0 is enabled and joy 1 is disabled (to not steal normal AWDS keys in the emulator). X11 Alt Atari key (either Alt key will work) Joystick 0 is operated by the mouse position relative to the center of the screen. The mouse button acts as the trigger. On Linux, standard joysticks are also supported.
AUDIO RECORDING
Audio can be recorded to WAV format sound files or as the audio track of AVI format multimedia files (described in the next section). A choice of audio codecs is available, some using lossy compression to reduce file size as compared to uncompressed audio. All lossy codecs require 16 bit sample sizes using the -audio16 option. The term "lossy" means the recorded sound is not bit-for-bit identical to the output of the emulator. Each codec provides a different method to reduce size, possibly reducing the audio quality. In practice, the audio produced by these codecs is not perceptibly worse than lossless encoding when using sample rates of 44.1kHz or 48kHz. However, the possibility exists that recompressing lossy audio (for instance by uploading to YouTube) could reduce quality. The only lossless codec provided is the pulse-code modulation (PCM) codec, which simply stores the raw data generated by the POKEY emulation. This takes the most space of any codec, but provides the best possible audio quality. The sample size is specified by the -audio16 or -audio8 options. This is the recommended codec unless extremely long recording times are desired. See the tables in the VIDEO RECORDING section below. The MP3 codec is the best choice of a lossy codec, as paramaters can be tuned to generate high quality audio for different situations. An audio bitrate of 128kbps (the -ab 128 option) results in high quality audio at about an 8x reduction in storage space over PCM audio. The MP3 codec is a compile-time option, and will be included automatically if the libmp3lame library is found during compilation. The remaining lossy codecs should not be considered unless the MP3 codec is not available. In most cases they produce reasonable quality, without many audible artifacts to the casual listener. But the algorithms were originally designed for compressing speech over telephone lines and they can produce audio distortion in some instances. The mu-law codec uses a logarithmic scale to convert 16 bit samples into 8 bits of data, resulting in half the size of 16 bit PCM audio. This codec does not work with 8 bit audio. Waveform analysis shows the acoustic quality is similar to a 192kbps MP3 file, although the MP3 is half the size. Surprisingly, in many cases the acoustic quality of mu-law can be better than 8 bit PCM samples even though it takes the same storage space. Adaptive differential pulse-code modulation (ADPCM) encodes differences between successive 16 bit audio samples into 4 bits, therefore the output is one quarter of the size of the PCM codec. The acoustic quality is similar to a 64kbps MP3 file, although the MP3 is 3x smaller. Audio distortio may be audible under certain conditions, like high volume square waves.
VIDEO RECORDING
atari800 is capable of recording the emulated video and audio to AVI format multimedia files. A choice of lossless video codecs is available, while audio is stored with any of the lossless or lossy codecs as described above. To record without sound, specify the -nosound option. The most efficient video codec is the Zip Motion Block Video (ZMBV) codec. This codec uses keyframes and inter-frames, and achieves its high compression because inter-frames use motion estimation when calculating differences to the previous frame. It is a compile- time option when building the emulator, and is the default if available. There is an uncompressed variant that is available when compiled without zlib; see the note below. The Run-Length Encoding (RLE) video codec also uses keyframes and inter-frames. Its inter-frame compression is not as efficient as ZMBV, but still produces high compression in cases where only small parts of the screen change between frames. This codec is always available and is the default if compressed ZMBV is not available. The PNG video codec has moderate compression because it uses only keyframes. It is useful in certain cases if the ZMBV codec is not available. It is a compile-time option when building the emulator. Uncompressed ZMBV is typically inferior to RLE and PNG and is not recommended in general. There are a few limited instances (like detailed scrolling backgrounds) where uncompressed ZMBV will outperform RLE or PNG, and for that reason it is made available as the uzmbv codec when compiled without zlib. For testing purposes when compiled with zlib, uncompressed ZMBV video can be generated with the -compression-level 0 command line argument. Video Support: ┌─────────────────────┬────────────┬─────────────┬───────────────────────┐ │Application │ Type │ Platform │ RLE PNG ZMBV │ ├─────────────────────┼────────────┼─────────────┼───────────────────────┤ │YouTube │ Website │ Browser │ Yes Yes Yes │ │Twitter │ Website │ Browser │ No[1] No[1] No[1] │ │FFmpeg │ Transcoder │ Win/Mac/Lin │ Yes Yes Yes │ │Handbrake │ Transcoder │ Win/Mac/Lin │ Yes Yes Yes │ │VLC │ Player │ Win/Mac/Lin │ Yes No[2] Yes │ │Windows Media Player │ Player │ Windows │ Yes No No │ │Win 10 Movies & TV │ Player │ Windows │ No No No │ │IINA │ Player │ Mac │ Yes Yes Yes │ │QuickTime │ Player │ Mac │ No No No │ │Totem (Gnome Videos) │ Player │ Linux │ No Yes Yes │ │MPV (Celluloid) │ Player │ Linux │ Yes Yes Yes │ │MPlayer │ Player │ Linux │ Yes Yes Yes │ └─────────────────────┴────────────┴─────────────┴───────────────────────┘ [1] Twitter only accepts mp4 files using the h264 video codec and the aac audio codec. The avi files produced by atari800 must be transcoded with an application like FFmpeg or Handbrake. Videos are limited to 2 minutes and 20 seconds. [2] VLC recognizes and plays PNG-encoded video, but decodes the video incorrectly resulting in garbled images. Currently there is a limit of 4GB for video size. The maximum recording time for this size limit depends on many factors. Some examples can be seen in the tables below: ZMBV codec (default compression level): ┌─────────────┬─────────┬───────────────────────────────────────────────┐ │ │ Average │ Estimated recording time │ │ Game │ video ├───────────────────────────────────────────────┤ │ │ frame │ mp3 mp3 ADPCM 8-bit 16-bit │ │ │ size │ 128 kbps 320 kbps audio audio audio │ ├─────────────┼─────────┼───────────────────────────────────────────────┤ │ │ │ │ │Jumpman │ 0.08k │ 49 hr 23 hr 38 hr 21 hr 11 hr │ │Miner 2049er │ 0.13k │ 43 hr 22 hr 35 hr 20 hr 11 hr │ │Alley Cat │ 0.37k │ 28 hr 17 hr 24 hr 16 hr 9h 40m │ │Dropzone │ 0.82k │ 17 hr 12 hr 15 hr 11 hr 7h 55m │ │AtariBlast! │ 1.2k │ 12 hr 9h 55m 11 hr 9h 30m 6h 50m │ │Boulder Dash │ 0.17k │ 40 hr 21 hr 33 hr 19 hr 10 hr │ └─────────────┴─────────┴───────────────────────────────────────────────┘ RLE codec: ┌─────────────┬─────────┬────────────────────────────────────────────────┐ │ │ Average │ Estimated recording time │ │ Game │ video ├────────────────────────────────────────────────┤ │ │ frame │ mp3 mp3 ADPCM 8-bit 16-bit │ │ │ size │ 128 kbps 320 kbps audio audio audio │ ├─────────────┼─────────┼────────────────────────────────────────────────┤ │ │ │ │ │Jumpman │ 0.36k │ 28 hr 17 hr 24 hr 16 hr 9h 45m │ │Miner 2049er │ 0.39k │ 27 hr 17 hr 24 hr 15 hr 9h 35m │ │Alley Cat │ 1.0k │ 14 hr 11 hr 13 hr 10 hr 7h 20m │ │Dropzone │ 2.3k │ 7h 25m 6h 20m 7h 05m 6h 10m 4h 55m │ │AtariBlast! │ 6.9k │ 2h 40m 2h 30m 2h 35m 2h 30m 2h 15m │ │Boulder Dash │ 9.1k │ 2h 00m 1h 55m 2h 00m 1h 55m 1h 45m │ └─────────────┴─────────┴────────────────────────────────────────────────┘ PNG codec (default compression level): ┌─────────────┬─────────┬────────────────────────────────────────────────┐ │ │ Average │ Estimated recording time │ │ Game │ video ├────────────────────────────────────────────────┤ │ │ frame │ mp3 mp3 ADPCM 8-bit 16-bit │ │ │ size │ 128 kbps 320 kbps audio audio audio │ ├─────────────┼─────────┼────────────────────────────────────────────────┤ │ │ │ │ │Jumpman │ 2.4k │ 7h 05m 6h 10m 6h 50m 5h 55m 4h 45m │ │Miner 2049er │ 2.2k │ 7h 40m 6h 35m 7h 20m 6h 20m 5h 00m │ │Alley Cat │ 4.1k │ 4h 20m 4h 00m 4h 15m 3h 55m 3h 20m │ │Dropzone │ 2.8k │ 6h 10m 5h 25m 6h 00m 5h 20m 4h 20m │ │AtariBlast! │ 4.4k │ 4h 05m 3h 45m 4h 00m 3h 40m 3h 10m │ │Boulder Dash │ 4.5k │ 4h 00m 3h 40m 3h 55m 3h 35m 3h 10m │ └─────────────┴─────────┴────────────────────────────────────────────────┘
FILES
/usr/share/atari800/ATARIOSA.ROM Atari O/S A /usr/share/atari800/ATARIOSB.ROM Atari O/S B /usr/share/atari800/ATARIXL.ROM Atari 800XL O/S /usr/share/atari800/ATARI5200.ROM Atari 5200 O/S /usr/share/atari800/ATARIBAS.ROM Atari Basic
BUGS
See the BUGS file.