Provided by: blender-data_4.2.3+dfsg-3_all bug

NAME

       blender - a full-featured 3D application

SYNOPSIS

       blender [args ...] [file] [args ...]

DESCRIPTION

       blender  is  a full-featured 3D application. It supports the entirety of the 3D pipeline -
       modeling, rigging, animation, simulation, rendering,  compositing,  motion  tracking,  and
       video editing.

       Use  Blender to create 3D images and animations, films and commercials, content for games,
       architectural and industrial visualizations, and scientific visualizations.

       https://www.blender.org

OPTIONS

       Usage: blender [args ...] [file] [args ...]

   Render Options:
       -b or --background
              Run in background (often used for UI-less rendering).

              The audio device is disabled in background-mode by default
              and can be re-enabled by passing in '-setaudo Default' afterwards.

       -a or --render-anim
              Render frames from start to end (inclusive).

       -S or --scene <name>
              Set the active scene <name> for rendering.

       -f or --render-frame <frame>
              Render frame <frame> and save it.

              * +<frame> start frame relative, -<frame> end frame relative.
              * A comma separated list of frames can also be used (no spaces).
              * A range of frames can be expressed using '..' separator  between  the  first  and
              last frames (inclusive).

       -s or --frame-start <frame>
              Set start to frame <frame>, supports +/- for relative frames too.

       -e or --frame-end <frame>
              Set end to frame <frame>, supports +/- for relative frames too.

       -j or --frame-jump <frames>
              Set number of frames to step forward after each rendered frame.

       -o or --render-output <path>
              Set the render path and file name.
              Use '//' at the start of the path to render relative to the blend-file.

              The  '#'  characters  are  replaced  by  the  frame number, and used to define zero
              padding.

              * 'animation_##_test.png' becomes 'animation_01_test.png'
              * 'test-######.png' becomes 'test-000001.png'

              When the filename does not contain '#', the suffix '####' is added to the filename.

              The frame number will be added at the end of the filename, eg:
              # blender -b animation.blend -o //render_ -F PNG -x 1 -a
              '//render_' becomes '//render_####', writing frames as '//render_0001.png'

       -E or --engine <engine>
              Specify the render engine.
              Use '-E help' to list available engines.

       -t or --threads <threads>
              Use amount of <threads> for rendering and other operations
              [1-1024], 0 to use the systems processor count.

   Cycles Render Options:
         Cycles add-on options must be specified following a double dash.

       --cycles-device <device>
              Set the device used for rendering.
              Valid options are: 'CPU' 'CUDA' 'OPTIX' 'HIP' 'ONEAPI' 'METAL'.

              Append +CPU to a GPU device to render on both CPU and GPU.

              Example:
              # blender -b file.blend -f 20 -- --cycles-device OPTIX

       --cycles-print-stats
              Log statistics about render memory and time usage.

   Format Options:
       -F or --render-format <format>
              Set the render format.
              Valid options are:
              'TGA' 'RAWTGA' 'JPEG' 'IRIS' 'AVIRAW' 'AVIJPEG' 'PNG' 'BMP' 'HDR' 'TIFF'.

              Formats that can be compiled into Blender, not available on all systems:
              'OPEN_EXR' 'OPEN_EXR_MULTILAYER' 'FFMPEG' 'CINEON' 'DPX' 'JP2' 'WEBP'.

       -x or --use-extension <bool>
              Set option to add the file extension to the end of the file.

   Animation Playback Options:
       -a <options> <file(s)>
              Instead of showing Blender's user interface, this  runs  Blender  as  an  animation
              player,
              to view movies and image sequences rendered in Blender (ignored if '-b' is set).

              Playback Arguments:

              -p <sx> <sy>
                Open with lower left corner at <sx>, <sy>.
              -m
                Read from disk (Do not buffer).
              -f <fps> <fps_base>
                Specify FPS to start with.
              -j <frame>
                Set frame step to <frame>.
              -s <frame>
                Play from <frame>.
              -e <frame>
                Play until <frame>.
              -c <cache_memory>
                Amount of memory in megabytes to allow for caching images during playback.
                Zero disables (clamping to a fixed number of frames instead).

   Window Options:
       -w or --window-border
              Force opening with borders.

       -W or --window-fullscreen
              Force opening in full-screen mode.

       -p or --window-geometry <sx> <sy> <w> <h>
              Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>.

       -M or --window-maximized
              Force opening maximized.

       -con or --start-console
              Start with the console window open (ignored if '-b' is set), (Windows only).

       --no-native-pixels
              Do not use native pixel size, for high resolution displays (MacBook 'Retina').

       --no-window-focus
              Open behind other windows and without taking focus.

   Python Options:
       -y or --enable-autoexec
              Enable automatic Python script execution.

       -Y or --disable-autoexec
              Disable  automatic  Python  script  execution  (Python-drivers  & startup scripts),
              (default).

       -P or --python <filepath>
              Run the given Python script file.

       --python-text <name>
              Run the given Python script text block.

       --python-expr <expression>
              Run the given expression as a Python script.

       --python-console
              Run Blender with an interactive console.

       --python-exit-code <code>
              Set the exit-code in [0..255] to exit if a Python exception is raised
              (only for scripts executed from the command line), zero disables.

       --python-use-system-env
              Allow Python to use system environment variables such as 'PYTHONPATH' and the  user
              site-packages directory.

       --addons <addon(s)>
              Comma  separated  list  (no spaces) of add-ons to enable in addition to any default
              add-ons.

   Network Options:
       --online-mode
              Allow internet access, overriding the preference.

       --offline-mode
              Disallow internet access, overriding the preference.

   Logging Options:
       --log <match>
              Enable logging categories, taking a single comma separated argument.
              Multiple categories can be matched using a '.*' suffix,
              so '--log "wm.*"' logs every kind of window-manager message.
              Sub-string can be matched using a '*' prefix and suffix,
              so '--log "*undo*"' logs every kind of undo-related message.
              Use "^" prefix to  ignore,  so  '--log  "*,^wm.operator.*"'  logs  all  except  for
              'wm.operators.*'
              Use "*" to log everything.

       --log-level <level>
              Set the logging verbosity level (higher for more details) defaults to 1,
              use -1 to log all levels.

       --log-show-basename
              Only show file name in output (not the leading path).

       --log-show-backtrace
              Show a back trace for each log message (debug builds only).

       --log-show-timestamp
              Show a timestamp for each log message in seconds since start.

       --log-file <filepath>
              Set a file to output the log to.

   Debug Options:
       -d or --debug
              Turn debugging on.

              * Enables memory error detection
              * Disables mouse grab (to interact with a debugger in some cases)
              * Keeps Python's 'sys.stdin' rather than setting it to None

       --debug-value <value>
              Set debug value of <value> on startup.

       --debug-events
              Enable debug messages for the event system.

       --debug-ffmpeg
              Enable debug messages from FFmpeg library.

       --debug-handlers
              Enable debug messages for event handling.

       --debug-libmv
              Enable debug messages from libmv library.

       --debug-cycles
              Enable debug messages from Cycles.

       --debug-memory
              Enable fully guarded memory allocation and debugging.

       --debug-jobs
              Enable time profiling for background jobs.

       --debug-python
              Enable debug messages for Python.

       --debug-depsgraph
              Enable all debug messages from dependency graph.

       --debug-depsgraph-eval
              Enable debug messages from dependency graph related on evaluation.

       --debug-depsgraph-build
              Enable debug messages from dependency graph related on graph construction.

       --debug-depsgraph-tag
              Enable debug messages from dependency graph related on tagging.

       --debug-depsgraph-no-threads
              Switch dependency graph to a single threaded evaluation.

       --debug-depsgraph-time
              Enable debug messages from dependency graph related on timing.

       --debug-depsgraph-pretty
              Enable colors for dependency graph debug messages.

       --debug-depsgraph-uid
              Verify validness of session-wide identifiers assigned to ID data-blocks.

       --debug-ghost
              Enable debug messages for Ghost (Linux only).

       --debug-wintab
              Enable debug messages for Wintab.

       --debug-gpu
              Enable GPU debug context and information for OpenGL 4.3+.

       --debug-gpu-force-workarounds
              Enable workarounds for typical GPU issues and disable all GPU extensions.

       --debug-gpu-compile-shaders
              Compile all statically defined shaders to test platform compatibility.

       --debug-wm
              Enable  debug messages for the window manager, shows all operators in search, shows
              keymap errors.

       --debug-xr
              Enable debug messages for virtual reality contexts.
              Enables the OpenXR API  validation  layer,  (OpenXR)  debug  messages  and  general
              information prints.

       --debug-xr-time
              Enable debug messages for virtual reality frame rendering times.

       --debug-all
              Enable all debug messages.

       --debug-io
              Enable debug messages for I/O (Collada, ...).

       --debug-fpe
              Enable floating-point exceptions.

       --debug-exit-on-error
              Immediately exit when internal errors are detected.

       --debug-freestyle
              Enable debug messages for Freestyle.

       --disable-crash-handler
              Disable the crash handler.

       --disable-abort-handler
              Disable the abort handler.

       --verbose <verbose>
              Set the logging verbosity level for debug messages that support it.

   GPU Options:
       --gpu-backend
              Force to use a specific GPU backend. Valid options: 'opengl'.

       --gpu-compilation-subprocesses
              Override the Max Compilation Subprocesses setting (OpenGL only).

   Misc Options:
       --open-last
              Open the most recently opened blend file, instead of the default startup file.

       --app-template <template>
              Set the application template (matching the directory name), use 'default' for none.

       --factory-startup
              Skip reading the 'startup.blend' in the users home directory.

       --enable-event-simulate
              Enable event simulation testing feature 'bpy.types.Window.event_simulate'.

       --env-system-datafiles
              Set the BLENDER_SYSTEM_DATAFILES environment variable.

       --env-system-scripts
              Set the BLENDER_SYSTEM_SCRIPTS environment variable.

       --env-system-extensions
              Set the BLENDER_SYSTEM_EXTENSIONS environment variable.

       --env-system-python
              Set the BLENDER_SYSTEM_PYTHON environment variable.

       -noaudio
              Force sound system to None.

       -setaudio
              Force sound system to a specific device.
              'None' 'Default' 'SDL' 'OpenAL' 'CoreAudio' 'JACK' 'PulseAudio' 'WASAPI'.

       -c or --command <command>
              Run a command which consumes all remaining arguments.
              Use '-c help' to list all other commands.
              Pass '--help' after the command to see its help text.

              This implies '--background' mode.

       -h or --help
              Print this help text and exit.

       /?
              Print this help text and exit (Windows only).

       -r or --register
              Register blend-file extension for current user, then exit (Windows & Linux only).

       --register-allusers
              Register blend-file extension for all users, then exit (Windows & Linux only).

       --unregister
              Unregister blend-file extension for current user, then exit (Windows & Linux only).

       --unregister-allusers
              Unregister blend-file extension for all users, then exit (Windows & Linux only).

       -v or --version
              Print Blender version and exit.

       --
              End  option  processing,  following arguments passed unchanged. Access via Python's
              'sys.argv'.

   Argument Parsing:
        Arguments must be separated by white space, eg:
         # blender -ba test.blend
         ...will exit since '-ba' is an unknown argument.

   Argument Order:
        Arguments are executed in the order they are given. eg:
         # blender --background test.blend --render-frame 1 --render-output "/tmp"
         ...will not render to '/tmp' because '--render-frame 1' renders before the  output  path
       is set.
         # blender --background --render-output /tmp test.blend --render-frame 1
         ...will not render to '/tmp' because loading the blend-file overwrites the render output
       that was set.
         # blender --background test.blend --render-output /tmp --render-frame 1
         ...works as expected.

ENVIRONMENT VARIABLES

         $BLENDER_USER_RESOURCES  Replace default directory of all user files.
                                  Other 'BLENDER_USER_*' variables override when set.
         $BLENDER_USER_CONFIG     Directory for user configuration files.
         $BLENDER_USER_SCRIPTS    Directory for user scripts.
         $BLENDER_USER_EXTENSIONS Directory for user extensions.
         $BLENDER_USER_DATAFILES  Directory for user data files (icons, translations, ..).
         $BLENDER_SYSTEM_RESOURCES  Replace default directory of all bundled resource files.
         $BLENDER_SYSTEM_SCRIPTS    Directory to add more bundled scripts.
         $BLENDER_SYSTEM_EXTENSIONS Directory for system extensions repository.
         $BLENDER_SYSTEM_DATAFILES  Directory to replace bundled datafiles.
         $BLENDER_SYSTEM_PYTHON     Directory to replace bundled Python libraries.
         $OCIO                      Path to override the OpenColorIO configuration file.
         $TMPDIR                    Store temporary files here (UNIX Systems).
                                    The path must reference an existing directory or it  will  be
       ignored.

SEE ALSO

       luxrender(1)

AUTHORS

       This  manpage  was  written  for  a  Debian GNU/Linux system by Daniel Mester <mester@uni-
       bremen.de> and updated  by  Cyril  Brulebois  <cyril.brulebois@enst-bretagne.fr>  and  Dan
       Eicher <dan@trollwerks.org>.