Provided by: castle-model-viewer_5.2.0-3_amd64 

NAME
castle-model-converter - converter for various 3D and 2D model formats
SYNOPSIS
castle-model-converter [OPTION]... INPUT-FILE [OUTPUT-FILE]
FEATURES
As input, we support all 3D and 2D model formats supported by Castle Game Engine: glTF, X3D, VRML, Spine
JSON, sprite sheets (in Castle Game Engine, Cocos2D and Starling XML formats), MD3, Wavefront OBJ, 3DS,
STL, Collada, and more.
As output, we support X3D, VRML and STL. You can convert any input format to X3D or STL. You can also
convert between X3D classic and X3D XML encodings (in both directions) and you can convert (upgrade) from
VRML 2.0 to X3D.
We can also validate the input model, without doing any conversion.
USAGE
Call with these parameters:
1. The input filename. It can be any filename, URL or - (to mean standard input).
Required.
2. The output filename. It can be any filename, URL or - (to mean standard output).
This parameter is optional. If not provided, the output is written to the standard output (so it is
equivalent to using - as the output filename), unless --validate is used (then the output is not
written anywhere).
EXAMPLES
# Convert glTF to X3D
castle-model-converter input.gltf output.x3d
# Validate some glTF and X3D files
castle-model-converter --validate input.gltf
castle-model-converter --validate input.x3d
# Convert file from X3D classic encoding to X3D XML encoding
castle-model-converter input.x3dv output.x3d
# Convert file from X3D XML encoding to X3D classic encoding
castle-model-converter input.x3d output.x3dv
# Convert VRML 2.0 to X3D in classic encoding.
castle-model-converter input.wrl output.x3dv
# Convert standard input to standard output
castle-model-converter - - < input.x3dv > output.x3dv
castle-model-converter - --stdin-url=fakeurl.gltf - < input.gltf > output.x3dv
ALL COMMAND-LINE OPTIONS
--validate
Only validate the input model, don’t do any conversion. Will exit with non-zero status if the input
is not 100% valid. Even warnings (that are ignorable during normal conversion) cause non-zero exit
status when validating.
Note
Our "validation" isn’t 100% complete, that is: passing the validation doesn’t guarantee that your
model satisfies every detail of the specification of given format. We check for a lot of model
issues (including, but not limited to, issues that would make it impossible to render this model
using Castle Game Engine). But it’s not a complete validation of the model per every detail of
the specification.
--no-x3d-extensions
Do not use Castle Game Engine extensions. This will output file valid in all X3D browsers (but maybe
with some Castle Game Engine-specific features missing).
--enable-downloads
Enable (blocking) downloads from the net, e.g. to download a texture or inlined (using X3D Inline
node) models referenced by htt(s) protocol.
--stdin-url=URL
If input URL is -, then we read file contents from the standard input. In this case, you can use this
option to provide a fake URL for the input. We will use it to resolve relative URLs inside the input
(e.g. to glTF binary blobs, textures or X3D inlines) and to determine the input file type. Default is
stdin.x3dv in current directory, so we assume input is X3D (classic encoding), and resolve URLs with
respect to the current directory.
--stdout-url=URL
If output URL is -, then we write file contents to the standard output. In this case, you can use
this option to provide a fake URL for the output. We will use it to determine the output file type.
Default is stdout.x3dv in current directory, so we make output in X3D (classic encoding).
--float-precision=DIGITS
Number of digits after the decimal point when writing floating-point numbers. Default is to write all
possibly relevant digits. Specify any value >= 0 to use this number of digits.
-h / --help
Print the help message and exit.
-v / --version
Print the version number and exit.
Deprecated
--encoding=classic|xml
Deprecated. Use given X3D encoding on output. By default, we use classic encoding (suitable for X3D
files with .x3dv extensions).
Deprecated, do not use this. The 2nd parameter should determine the output type, ".x3d" extension
says to make X3D XML, ".x3dv" says to make X3D classic. Or use --stdout-url to provide fake URL in
case output is to stdout.
RESOURCES
Project web site: https://castle-engine.io/castle-model-converter
Using Castle Game Engine: https://castle-engine.io/
SEE ALSO
castle-model-viewer(1)
AUTHOR
Michalis Kamburelis
castle-model-converter 2024-05-15 CASTLE-MODEL-CONVERTER(1)